Fix Lua DisplaySystemMessage writing twice
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@@ -206,8 +206,8 @@ namespace OpenRA.Mods.Common.Scripting
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if (string.IsNullOrEmpty(prefix))
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Game.AddSystemLine(text);
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Game.AddSystemLine(prefix, text);
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else
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Game.AddSystemLine(prefix, text);
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}
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[Desc("Displays a debug message to the player, if \"Show Map Debug Messages\" is checked in the settings.")]
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