borrowed Mono's RNG.
This commit is contained in:
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -80,6 +80,7 @@
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<Compile Include="PriorityQueue.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ProtocolVersion.cs" />
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<Compile Include="Thirdparty\Random.cs" />
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<Compile Include="Session.cs" />
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<Compile Include="ShpReader.cs" />
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<Compile Include="ShroudPaletteRemap.cs" />
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139
OpenRA.FileFormats/Thirdparty/Random.cs
vendored
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139
OpenRA.FileFormats/Thirdparty/Random.cs
vendored
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@@ -0,0 +1,139 @@
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//
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// System.Random.cs
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//
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// Authors:
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// Bob Smith (bob@thestuff.net)
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// Ben Maurer (bmaurer@users.sourceforge.net)
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//
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// (C) 2001 Bob Smith. http://www.thestuff.net
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// (C) 2003 Ben Maurer
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//
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//
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// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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namespace OpenRA.Thirdparty
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{
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[Serializable]
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public class Random
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{
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const int MBIG = int.MaxValue;
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const int MSEED = 161803398;
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const int MZ = 0;
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int inext, inextp;
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int [] SeedArray = new int [56];
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public Random ()
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: this (Environment.TickCount)
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{
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}
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public Random (int Seed)
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{
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int ii;
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int mj, mk;
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// Numerical Recipes in C online @ http://www.library.cornell.edu/nr/bookcpdf/c7-1.pdf
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mj = MSEED - Math.Abs (Seed);
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SeedArray [55] = mj;
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mk = 1;
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for (int i = 1; i < 55; i++) { // [1, 55] is special (Knuth)
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ii = (21 * i) % 55;
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SeedArray [ii] = mk;
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mk = mj - mk;
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if (mk < 0)
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mk += MBIG;
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mj = SeedArray [ii];
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}
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for (int k = 1; k < 5; k++) {
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for (int i = 1; i < 56; i++) {
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SeedArray [i] -= SeedArray [1 + (i + 30) % 55];
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if (SeedArray [i] < 0)
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SeedArray [i] += MBIG;
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}
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}
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inext = 0;
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inextp = 31;
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}
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protected virtual double Sample ()
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{
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int retVal;
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if (++inext >= 56) inext = 1;
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if (++inextp >= 56) inextp = 1;
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retVal = SeedArray [inext] - SeedArray [inextp];
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if (retVal < 0)
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retVal += MBIG;
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SeedArray [inext] = retVal;
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return retVal * (1.0 / MBIG);
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}
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public virtual int Next ()
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{
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return (int)(Sample () * int.MaxValue);
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}
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public virtual int Next (int maxValue)
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{
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if (maxValue < 0)
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throw new ArgumentOutOfRangeException("Max value is less then min value.");
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return (int)(Sample () * maxValue);
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}
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public virtual int Next (int minValue, int maxValue)
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{
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if (minValue > maxValue)
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throw new ArgumentOutOfRangeException("Min value is greater then max value.");
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uint diff = (uint)(maxValue - minValue);
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if (diff == 0)
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return minValue;
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int result = (int)(Sample () * diff + minValue);
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return ((result != maxValue) ? result : (result - 1));
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}
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public virtual void NextBytes (byte [] buffer)
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{
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if (buffer == null)
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throw new ArgumentNullException ("buffer");
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for (int i = 0; i < buffer.Length; i++) {
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buffer [i] = (byte)(Sample () * (byte.MaxValue + 1));
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}
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}
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public virtual double NextDouble ()
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{
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return this.Sample ();
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}
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}
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}
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@@ -28,6 +28,8 @@ using OpenRA.Graphics;
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using OpenRA.Support;
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using OpenRA.Traits;
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using XRandom = OpenRA.Thirdparty.Random;
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namespace OpenRA
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{
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public class World
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@@ -36,8 +38,8 @@ namespace OpenRA
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List<IEffect> effects = new List<IEffect>();
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List<Action<World>> frameEndActions = new List<Action<World>>();
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public Random SharedRandom = new Random(0); // synced
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public Random CosmeticRandom = new Random(); // not synced
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public XRandom SharedRandom = new XRandom(0); // synced
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public XRandom CosmeticRandom = new XRandom(); // not synced
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public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
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