Merge pull request #5794 from Mailaender/lint-map-cordons
Added a new Lint check for invalid map cordons
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29
OpenRA.Mods.RA/Lint/CheckMapCordon.cs
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29
OpenRA.Mods.RA/Lint/CheckMapCordon.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CheckMapCordon : ILintPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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if (map.Bounds.Left == 0 || map.Bounds.Top == 0
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|| map.Bounds.Right == map.MapSize.X || map.Bounds.Bottom == map.MapSize.Y)
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emitError("This map does not define a valid cordon.\n"
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+"A one cell (or greater) border is required on all four sides "
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+"between the playable bounds and the map edges");
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}
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}
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}
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@@ -519,6 +519,7 @@
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<Compile Include="Lint\CheckPlayers.cs" />
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<Compile Include="Player\ProvidesCustomPrerequisite.cs" />
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<Compile Include="Lint\CheckActors.cs" />
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<Compile Include="Lint\CheckMapCordon.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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