move SheetSize to Graphics section of settings

This commit is contained in:
Chris Forbes
2011-07-04 21:19:36 +12:00
committed by Paul Chote
parent 54dee43590
commit a4648cfbcc
2 changed files with 3 additions and 3 deletions

View File

@@ -62,6 +62,7 @@ namespace OpenRA.GameRules
public int BatchSize = 8192; public int BatchSize = 8192;
public int NumTempBuffers = 8; public int NumTempBuffers = 8;
public int SheetSize = 2048;
} }
public class SoundSettings public class SoundSettings
@@ -99,7 +100,6 @@ namespace OpenRA.GameRules
// Internal game settings // Internal game settings
public int Timestep = 40; public int Timestep = 40;
public int SheetSize = 2048;
} }
public class Settings public class Settings

View File

@@ -12,12 +12,12 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.IO; using System.IO;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Windows.Forms; using System.Windows.Forms;
using OpenRA.FileFormats; using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics; using OpenRA.FileFormats.Graphics;
using OpenRA.Support; using OpenRA.Support;
using System.Linq;
namespace OpenRA.Graphics namespace OpenRA.Graphics
{ {
@@ -47,7 +47,7 @@ namespace OpenRA.Graphics
{ {
TempBufferSize = Game.Settings.Graphics.BatchSize; TempBufferSize = Game.Settings.Graphics.BatchSize;
TempBufferCount = Game.Settings.Graphics.NumTempBuffers; TempBufferCount = Game.Settings.Graphics.NumTempBuffers;
SheetSize = Game.Settings.Game.SheetSize; // TODO: move to Graphics. SheetSize = Game.Settings.Graphics.SheetSize;
SpriteShader = device.CreateShader("world-shp"); SpriteShader = device.CreateShader("world-shp");
LineShader = device.CreateShader("world-line"); LineShader = device.CreateShader("world-line");