pushed bibs down into the smudge layer; made Game static
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@@ -33,9 +33,9 @@ namespace OpenRa.Game.Traits
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return base.Render(self);
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}
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public override void Tick(Actor self, Game game)
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public override void Tick(Actor self)
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{
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base.Tick(self, game);
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base.Tick(self);
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roof.Tick();
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}
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}
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