43 lines
889 B
C#
43 lines
889 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Graphics;
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using IjwFramework.Types;
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namespace OpenRa.Game.Traits
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{
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class RenderWarFactory : RenderBuilding
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{
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public Animation roof;
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bool doneBuilding;
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public RenderWarFactory(Actor self)
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: base(self)
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{
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roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name);
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anim.PlayThen("make", () =>
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{
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doneBuilding = true;
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anim.Play("idle");
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roof.Play("idle-top");
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});
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}
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public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
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{
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if (doneBuilding)
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return base.Render(self).Concat(
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new[] { Pair.New(roof.Image, 24f * (float2)self.Location) });
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else
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return base.Render(self);
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}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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roof.Tick();
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}
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}
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}
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