Moved mods/ra/lua to mods/common/lua
This commit is contained in:
28
mods/common/lua/supportpowers.lua
Normal file
28
mods/common/lua/supportpowers.lua
Normal file
@@ -0,0 +1,28 @@
|
||||
SupportPowers = { }
|
||||
|
||||
SupportPowers.Parabomb = function(owner, planeName, enterLocation, bombLocation)
|
||||
local facing = { Map.GetFacing(CPos.op_Subtraction(bombLocation, enterLocation), 0), "Int32" }
|
||||
local altitude = { Actor.TraitInfo(planeName, "AircraftInfo").CruiseAltitude, "Int32" }
|
||||
local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, Altitude = altitude })
|
||||
Actor.Trait(plane, "AttackBomber"):SetTarget(bombLocation.CenterPosition)
|
||||
Actor.Fly(plane, bombLocation.CenterPosition)
|
||||
Actor.FlyOffMap(plane)
|
||||
Actor.RemoveSelf(plane)
|
||||
return plane
|
||||
end
|
||||
|
||||
SupportPowers.Paradrop = function(owner, planeName, passengerNames, enterLocation, dropLocation)
|
||||
local facing = { Map.GetFacing(CPos.op_Subtraction(dropLocation, enterLocation), 0), "Int32" }
|
||||
local altitude = { Actor.TraitInfo(planeName, "AircraftInfo").CruiseAltitude, "Int32" }
|
||||
local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, Altitude = altitude })
|
||||
Actor.FlyAttackCell(plane, dropLocation)
|
||||
Actor.Trait(plane, "ParaDrop"):SetLZ(dropLocation)
|
||||
local cargo = Actor.Trait(plane, "Cargo")
|
||||
local passengers = { }
|
||||
for i, passengerName in ipairs(passengerNames) do
|
||||
local passenger = Actor.Create(passengerName, { AddToWorld = false, Owner = owner })
|
||||
passengers[i] = passenger
|
||||
cargo:Load(plane, passenger)
|
||||
end
|
||||
return plane, passengers
|
||||
end
|
||||
Reference in New Issue
Block a user