Replace FlashPaletteEffect with a post-processing shader.
This commit is contained in:
@@ -9,21 +9,17 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
using GUtil = OpenRA.Graphics.Util;
|
||||
|
||||
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
|
||||
[Desc("Used for bursted one-colored whole screen effects. Add this to the world actor.")]
|
||||
public class FlashPaletteEffectInfo : TraitInfo
|
||||
public class FlashPostProcessEffectInfo : TraitInfo
|
||||
{
|
||||
public readonly HashSet<string> ExcludePalettes = new() { "cursor", "chrome", "colorpicker", "fog", "shroud" };
|
||||
|
||||
[Desc("Measured in ticks.")]
|
||||
public readonly int Length = 20;
|
||||
|
||||
@@ -32,20 +28,21 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Set this when using multiple independent flash effects.")]
|
||||
public readonly string Type = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new FlashPaletteEffect(this); }
|
||||
public override object Create(ActorInitializer init) { return new FlashPostProcessEffect(this); }
|
||||
}
|
||||
|
||||
public class FlashPaletteEffect : IPaletteModifier, ITick
|
||||
public class FlashPostProcessEffect : RenderPostProcessPassBase, ITick
|
||||
{
|
||||
public readonly FlashPaletteEffectInfo Info;
|
||||
public readonly FlashPostProcessEffectInfo Info;
|
||||
int remainingFrames;
|
||||
float blend;
|
||||
|
||||
public FlashPaletteEffect(FlashPaletteEffectInfo info)
|
||||
public FlashPostProcessEffect(FlashPostProcessEffectInfo info)
|
||||
: base("flash", PostProcessPassType.AfterWorld)
|
||||
{
|
||||
Info = info;
|
||||
}
|
||||
|
||||
int remainingFrames;
|
||||
|
||||
public void Enable(int ticks)
|
||||
{
|
||||
if (ticks == -1)
|
||||
@@ -57,27 +54,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
if (remainingFrames > 0)
|
||||
remainingFrames--;
|
||||
blend = Math.Min((float)--remainingFrames / Info.Length, 1);
|
||||
}
|
||||
|
||||
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
|
||||
protected override bool Enabled => remainingFrames > 0;
|
||||
protected override void PrepareRender(WorldRenderer wr, IShader shader)
|
||||
{
|
||||
if (remainingFrames == 0)
|
||||
return;
|
||||
|
||||
var frac = (float)remainingFrames / Info.Length;
|
||||
|
||||
foreach (var pal in palettes)
|
||||
{
|
||||
for (var x = 0; x < Palette.Size; x++)
|
||||
{
|
||||
var orig = pal.Value.GetColor(x);
|
||||
var c = Info.Color;
|
||||
var color = Color.FromArgb(orig.A, ((int)c.R).Clamp(0, 255), ((int)c.G).Clamp(0, 255), ((int)c.B).Clamp(0, 255));
|
||||
var final = GUtil.PremultipliedColorLerp(frac, orig, GUtil.PremultiplyAlpha(Color.FromArgb(orig.A, color)));
|
||||
pal.Value.SetColor(x, final);
|
||||
}
|
||||
}
|
||||
shader.SetVec("Blend", blend);
|
||||
shader.SetVec("Color", (float)Info.Color.B / 255, (float)Info.Color.G / 255, (float)Info.Color.R / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user