@@ -131,6 +131,10 @@ namespace OpenRA.Mods.RA
|
||||
self.World.ActorMap.AddInfluence(self, this);
|
||||
self.World.ActorMap.AddPosition(self, this);
|
||||
self.World.ScreenMap.Add(self);
|
||||
|
||||
var cs = self.World.WorldActor.TraitOrDefault<CrateSpawner>();
|
||||
if (cs != null)
|
||||
cs.IncrementCrates();
|
||||
}
|
||||
|
||||
public void RemovedFromWorld(Actor self)
|
||||
@@ -138,6 +142,10 @@ namespace OpenRA.Mods.RA
|
||||
self.World.ActorMap.RemoveInfluence(self, this);
|
||||
self.World.ActorMap.RemovePosition(self, this);
|
||||
self.World.ScreenMap.Remove(self);
|
||||
|
||||
var cs = self.World.WorldActor.TraitOrDefault<CrateSpawner>();
|
||||
if (cs != null)
|
||||
cs.DecrementCrates();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA.Air;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class CrateDropInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Minimum number of crates")]
|
||||
public readonly int Minimum = 1;
|
||||
[Desc("Maximum number of crates")]
|
||||
public readonly int Maximum = 255;
|
||||
[Desc("Which terrain types can we drop on?")]
|
||||
public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"};
|
||||
[Desc("Which terrain types count as water?")]
|
||||
public readonly string[] ValidWater = {"Water"};
|
||||
[Desc("Average time (seconds) between crate spawn")]
|
||||
public readonly int SpawnInterval = 180;
|
||||
[Desc("Chance of generating a water crate instead of a land crate")]
|
||||
public readonly float WaterChance = .2f;
|
||||
[ActorReference]
|
||||
public readonly string CrateActor = "crate";
|
||||
[ActorReference]
|
||||
public readonly string DeliveryAircraft = "badr";
|
||||
|
||||
public object Create (ActorInitializer init) { return new CrateDrop(this); }
|
||||
}
|
||||
|
||||
public class CrateDrop : ITick
|
||||
{
|
||||
List<Actor> crates = new List<Actor>();
|
||||
int ticks = 0;
|
||||
CrateDropInfo Info;
|
||||
|
||||
public CrateDrop(CrateDropInfo info) { Info = info; }
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!self.World.LobbyInfo.GlobalSettings.Crates) return;
|
||||
|
||||
if (--ticks <= 0)
|
||||
{
|
||||
ticks = Info.SpawnInterval * 25; // TODO: randomize
|
||||
|
||||
crates.RemoveAll(x => !x.IsInWorld); // BUG: this removes crates that are cargo of a BADR!
|
||||
|
||||
var toSpawn = Math.Max(0, Info.Minimum - crates.Count)
|
||||
+ (crates.Count < Info.Maximum ? 1 : 0);
|
||||
|
||||
for (var n = 0; n < toSpawn; n++)
|
||||
SpawnCrate(self);
|
||||
}
|
||||
}
|
||||
|
||||
CPos? ChooseDropCell(Actor self, bool inWater, int maxTries)
|
||||
{
|
||||
for( var n = 0; n < maxTries; n++ )
|
||||
{
|
||||
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
|
||||
|
||||
// Is this valid terrain?
|
||||
var terrainType = self.World.GetTerrainType(p);
|
||||
if (!(inWater ? Info.ValidWater : Info.ValidGround).Contains(terrainType)) continue;
|
||||
|
||||
// Don't drop on any actors
|
||||
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
|
||||
if (self.World.ActorMap.GetUnitsAt(p).Any()) continue;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
void SpawnCrate(Actor self)
|
||||
{
|
||||
var inWater = self.World.SharedRandom.NextFloat() < Info.WaterChance;
|
||||
var pp = ChooseDropCell(self, inWater, 100);
|
||||
if (pp == null) return;
|
||||
|
||||
var p = pp.Value;
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var crate = w.CreateActor(false, Info.CrateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
|
||||
crates.Add(crate);
|
||||
|
||||
var startPos = w.ChooseRandomEdgeCell();
|
||||
var altitude = Rules.Info[Info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude;
|
||||
var plane = w.CreateActor(Info.DeliveryAircraft, new TypeDictionary
|
||||
{
|
||||
new CenterPositionInit(startPos.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
|
||||
new OwnerInit(w.WorldActor.Owner),
|
||||
new FacingInit(Util.GetFacing(p - startPos, 0))
|
||||
});
|
||||
|
||||
plane.CancelActivity();
|
||||
plane.QueueActivity(new FlyAttack(Target.FromCell(p)));
|
||||
plane.Trait<ParaDrop>().SetLZ(p);
|
||||
plane.Trait<Cargo>().Load(plane, crate);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,76 +12,150 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA.Air;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class CrateSpawnerInfo : TraitInfo<CrateSpawner>
|
||||
public class CrateSpawnerInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Minimum number of crates")]
|
||||
public readonly int Minimum = 1;
|
||||
[Desc("Maximum number of crates")]
|
||||
public readonly int Maximum = 255;
|
||||
[Desc("Which terrain types can we drop on?")]
|
||||
public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"};
|
||||
[Desc("Which terrain types count as water?")]
|
||||
public readonly string[] ValidWater = {"Water"};
|
||||
[Desc("Average time (seconds) between crate spawn")]
|
||||
public readonly int SpawnInterval = 180;
|
||||
[Desc("Which terrain types can we drop on?")]
|
||||
public readonly string[] ValidGround = { "Clear", "Rough", "Road", "Ore", "Beach" };
|
||||
[Desc("Which terrain types count as water?")]
|
||||
public readonly string[] ValidWater = { "Water" };
|
||||
[Desc("Chance of generating a water crate instead of a land crate")]
|
||||
public readonly float WaterChance = .2f;
|
||||
[Desc("If a DeliveryAircraft: is specified, then this actor will deliver crates"), ActorReference]
|
||||
public readonly string DeliveryAircraft = null;
|
||||
[Desc("Crate actors to drop"), ActorReference]
|
||||
public readonly string[] CrateActors = { "crate" };
|
||||
[Desc("Chance of each crate actor spawning")]
|
||||
public readonly int[] CrateActorShares = { 10 };
|
||||
|
||||
public object Create(ActorInitializer init) { return new CrateSpawner(this, init.self); }
|
||||
}
|
||||
|
||||
public class CrateSpawner : ITick
|
||||
{
|
||||
List<Actor> crates = new List<Actor>();
|
||||
int crates = 0;
|
||||
int ticks = 0;
|
||||
CrateSpawnerInfo info;
|
||||
Actor self;
|
||||
|
||||
public CrateSpawner(CrateSpawnerInfo info, Actor self)
|
||||
{
|
||||
this.info = info;
|
||||
this.self = self;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!self.World.LobbyInfo.GlobalSettings.Crates) return;
|
||||
if (!self.World.LobbyInfo.GlobalSettings.Crates)
|
||||
return;
|
||||
|
||||
if (--ticks <= 0)
|
||||
{
|
||||
var info = self.Info.Traits.Get<CrateSpawnerInfo>();
|
||||
ticks = info.SpawnInterval * 25; // TODO: randomize
|
||||
ticks = info.SpawnInterval * 25;
|
||||
|
||||
crates.RemoveAll(x => !x.IsInWorld);
|
||||
|
||||
var toSpawn = Math.Max(0, info.Minimum - crates.Count)
|
||||
+ (crates.Count < info.Maximum ? 1 : 0);
|
||||
var toSpawn = Math.Max(0, info.Minimum - crates)
|
||||
+ (crates < info.Maximum ? 1 : 0);
|
||||
|
||||
for (var n = 0; n < toSpawn; n++)
|
||||
SpawnCrate(self, info);
|
||||
SpawnCrate(self);
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnCrate(Actor self, CrateSpawnerInfo info)
|
||||
void SpawnCrate(Actor self)
|
||||
{
|
||||
var threshold = 100;
|
||||
var inWater = self.World.SharedRandom.NextFloat() < info.WaterChance;
|
||||
var pp = ChooseDropCell(self, inWater, threshold);
|
||||
|
||||
for (var n = 0; n < threshold; n++ )
|
||||
if (pp == null)
|
||||
return;
|
||||
|
||||
var p = pp.Value;
|
||||
var crateActor = ChooseCrateActor();
|
||||
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (info.DeliveryAircraft != null)
|
||||
{
|
||||
var crate = w.CreateActor(false, crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
|
||||
var startPos = w.ChooseRandomEdgeCell();
|
||||
var altitude = Rules.Info[info.DeliveryAircraft].Traits.Get<PlaneInfo>().CruiseAltitude;
|
||||
var plane = w.CreateActor(info.DeliveryAircraft, new TypeDictionary
|
||||
{
|
||||
new CenterPositionInit(startPos.CenterPosition + new WVec(WRange.Zero, WRange.Zero, altitude)),
|
||||
new OwnerInit(w.WorldActor.Owner),
|
||||
new FacingInit(Util.GetFacing(p - startPos, 0))
|
||||
});
|
||||
|
||||
plane.CancelActivity();
|
||||
plane.QueueActivity(new FlyAttack(Target.FromCell(p)));
|
||||
plane.Trait<ParaDrop>().SetLZ(p);
|
||||
plane.Trait<Cargo>().Load(plane, crate);
|
||||
}
|
||||
else
|
||||
{
|
||||
w.CreateActor(crateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner), new LocationInit(p) });
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
CPos? ChooseDropCell(Actor self, bool inWater, int maxTries)
|
||||
{
|
||||
for (var n = 0; n < maxTries; n++)
|
||||
{
|
||||
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
|
||||
|
||||
// Is this valid terrain?
|
||||
var terrainType = self.World.GetTerrainType(p);
|
||||
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
|
||||
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType))
|
||||
continue;
|
||||
|
||||
// Don't spawn on any actors
|
||||
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
|
||||
if (self.World.ActorMap.GetUnitsAt(p).Any()) continue;
|
||||
// Don't drop on any actors
|
||||
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null
|
||||
|| self.World.ActorMap.GetUnitsAt(p).Any())
|
||||
continue;
|
||||
|
||||
self.World.AddFrameEndTask(
|
||||
w => crates.Add(w.CreateActor("crate", new TypeDictionary
|
||||
{
|
||||
new LocationInit( p ),
|
||||
new OwnerInit( self.World.WorldActor.Owner ),
|
||||
})));
|
||||
return;
|
||||
return p;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
string ChooseCrateActor()
|
||||
{
|
||||
var crateShares = info.CrateActorShares;
|
||||
var n = self.World.SharedRandom.Next(crateShares.Sum());
|
||||
|
||||
var cumulativeShares = 0;
|
||||
for (var i = 0; i < crateShares.Length; i++)
|
||||
{
|
||||
cumulativeShares += crateShares[i];
|
||||
if (n <= cumulativeShares)
|
||||
return info.CrateActors[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void IncrementCrates()
|
||||
{
|
||||
crates++;
|
||||
}
|
||||
|
||||
public void DecrementCrates()
|
||||
{
|
||||
crates--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,7 +195,6 @@
|
||||
<Compile Include="ContainsCrate.cs" />
|
||||
<Compile Include="Crate.cs" />
|
||||
<Compile Include="CrateAction.cs" />
|
||||
<Compile Include="CrateDrop.cs" />
|
||||
<Compile Include="CrateSpawner.cs" />
|
||||
<Compile Include="Crates\CloakCrateAction.cs" />
|
||||
<Compile Include="Crates\ExplodeCrateAction.cs" />
|
||||
|
||||
@@ -482,7 +482,7 @@ Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
CrateDrop:
|
||||
CrateSpawner:
|
||||
Maximum: 1
|
||||
SpawnInterval: 100
|
||||
-SpawnMPUnits:
|
||||
|
||||
@@ -1192,7 +1192,7 @@ Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
Survival01Script:
|
||||
|
||||
@@ -991,7 +991,7 @@ Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
Survival02Script:
|
||||
|
||||
@@ -575,7 +575,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScriptInterface:
|
||||
|
||||
@@ -359,7 +359,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
Allies01Script:
|
||||
|
||||
@@ -870,7 +870,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScriptInterface:
|
||||
|
||||
@@ -1745,7 +1745,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
Allies02Script:
|
||||
|
||||
@@ -1440,7 +1440,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
Allies03Script:
|
||||
|
||||
@@ -1811,7 +1811,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
Allies04Script:
|
||||
|
||||
@@ -769,7 +769,7 @@ Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
APWR:
|
||||
Buildable:
|
||||
|
||||
@@ -1319,7 +1319,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
DesertShellmapScript:
|
||||
|
||||
@@ -291,7 +291,7 @@ Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
CrateDrop:
|
||||
CrateSpawner:
|
||||
Maximum: 3
|
||||
SpawnInterval: 5
|
||||
-SpawnMPUnits:
|
||||
|
||||
@@ -204,7 +204,7 @@ Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
CrateDrop:
|
||||
CrateSpawner:
|
||||
Maximum: 3
|
||||
SpawnInterval: 5
|
||||
WaterChance: 1
|
||||
|
||||
@@ -186,7 +186,7 @@ Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
CrateDrop:
|
||||
CrateSpawner:
|
||||
Maximum: 3
|
||||
SpawnInterval: 5
|
||||
-SpawnMPUnits:
|
||||
|
||||
@@ -2545,7 +2545,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
MonsterTankMadnessScript:
|
||||
|
||||
@@ -851,7 +851,7 @@ Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
Soviet01ClassicScript:
|
||||
|
||||
@@ -807,7 +807,7 @@ Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
-CrateDrop:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
Player:
|
||||
|
||||
@@ -551,7 +551,8 @@ World:
|
||||
ChooseBuildTabOnSelect:
|
||||
BridgeLayer:
|
||||
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
|
||||
CrateDrop:
|
||||
CrateSpawner:
|
||||
DeliveryAircraft: badr
|
||||
Minimum: 1
|
||||
Maximum: 3
|
||||
SpawnInterval: 120
|
||||
|
||||
Reference in New Issue
Block a user