Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.

This commit is contained in:
reaperrr
2013-08-09 20:05:58 +02:00
parent 69275d9e2a
commit a57b43fb45
9 changed files with 1364 additions and 1363 deletions

View File

@@ -34,7 +34,12 @@ Rules:
mods/d2k/rules/ordos.yaml
Sequences:
mods/d2k/sequences.yaml
mods/d2k/sequences/aircraft.yaml
mods/d2k/sequences/vehicles.yaml
mods/d2k/sequences/infantry.yaml
mods/d2k/sequences/structures.yaml
mods/d2k/sequences/misc.yaml
mods/d2k/sequences/map.yaml
Cursors:
mods/d2k/cursors.yaml

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,19 @@
carryall:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
orni:
idle:
Start: 0
Facings: 32
Length: 3
Tick: 120
frigate:
idle:
Start: 0
Facings: 1

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@@ -0,0 +1,385 @@
rifle:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
stand3:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 110
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 110
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 12
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
bazooka:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
stand3:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: bazookadeath
Start: 0
Length: 5
die2: bazookadeath
Start: 5
Length: 7
die3: bazookadeath
Start: 12
Length: 7
die4: bazookadeath
Start: 19
Length: 7
die5: bazookadeath
Start: 26
Length: 7
die6: bazookadeath
Start: 26
Length: 7
die-crushed: bazookadeath
Start: 34
Length: 26
Tick: 1600
engineer:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
die1: engineerdeath
Start: 0
Length: 5
die2: engineerdeath
Start: 5
Length: 7
die3: engineerdeath
Start: 12
Length: 7
die4: engineerdeath
Start: 19
Length: 7
die5: engineerdeath
Start: 26
Length: 7
die6: engineerdeath
Start: 26
Length: 7
die-crushed: engineerdeath
Start: 34
Length: 26
Tick: 1600
thumper:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
heal: thumping
Start: 0
Length: 4
Tick: 480
die1: thumperdeath
Start: 0
Length: 5
die2: thumperdeath
Start: 5
Length: 7
die3: thumperdeath
Start: 12
Length: 7
die4: thumperdeath
Start: 19
Length: 7
die5: thumperdeath
Start: 26
Length: 7
die6: thumperdeath
Start: 26
Length: 7
die-crushed: thumperdeath
Start: 34
Length: 26
Tick: 1600
thumping:
idle:
Start: 0
Length: 4
Tick: 150
make:
Start: 0
Length: 4
damaged-idle:
Start: 0
Length: 4
Tick: 150
fremen:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: fremendeath
Start: 0
Length: 5
die2: fremendeath
Start: 5
Length: 7
die3: fremendeath
Start: 12
Length: 7
die4: fremendeath
Start: 19
Length: 7
die5: fremendeath
Start: 26
Length: 7
die6: fremendeath
Start: 26
Length: 7
die-crushed: fremendeath
Start: 34
Length: 26
Tick: 1600
saboteur:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
stand3:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
die1: saboteurdeath
Start: 0
Length: 5
die2: saboteurdeath
Start: 5
Length: 7
die3: saboteurdeath
Start: 12
Length: 7
die4: saboteurdeath
Start: 19
Length: 7
die5: saboteurdeath
Start: 26
Length: 7
die6: saboteurdeath
Start: 26
Length: 7
die-crushed: saboteurdeath
Start: 34
Length: 26
Tick: 1600
sardaukar:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: sardaukardeath
Start: 0
Length: 5
die2: sardaukardeath
Start: 5
Length: 7
die3: sardaukardeath
Start: 12
Length: 7
die4: sardaukardeath
Start: 19
Length: 7
die5: sardaukardeath
Start: 26
Length: 7
die6: sardaukardeath
Start: 26
Length: 7
die-crushed: sardaukardeath
Start: 34
Length: 26
Tick: 1600

View File

@@ -0,0 +1,63 @@
crate:
idle: crates
Start: 0
land: crates
Start: 0
spicebloom:
make:
Start: 0
Length: 3
active:
Start: 2
Length: 1
idle:
Start: 2
sandworm:
stand: wormsigns1
Start: 0
Length: *
run: wormsigns2
Start: 0
Facings: 15
Length: 1
die1: wormsigns3
Start: 0
Length: 1
die2: wormsigns3
Start: 0
Length: 1
die3: wormsigns3
Start: 0
Length: 1
die4: wormsigns3
Start: 0
Length: 1
die5: wormsigns3
Start: 0
Length: 1
die6: wormsigns3
Start: 0
Length: 1
die-crushed: wormsigns3
Start: 0
Length: 1
Tick: 1600
wormattack: wormjaw
Start: 0
Length: 15
plates:
idle:
Start: 0
Length: 6
scratched-idle:
Start: 0
Length: 6
damaged-idle:
Start: 0
Length: 6
critical-idle:
Start: 0
Length: 6

View File

@@ -0,0 +1,219 @@
explosion:
piff: minipiff
Start: 0
Length: *
piffs: minipiff
Start: 0
Length: *
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: frag1
Start: 0
Length: *
large_explosion: bigboom
Start: 0
Length: *
small_artillery: veh-hit2
Start: 0
Length: *
artillery: art-exp1
Start: 0
Length: *
self_destruct: art-exp1
Start: 0
Length: *
small_building: veh-hit1
Start: 0
Length: *
building: fball1
Start: 0
Length: *
small_napalm: napalm1
Start: 0
Length: *
napalm: napalm2
Start: 0
Length: *
napalm2: napalm2
Start: 0
Length: *
Tick: 60
shockwave: shockwave
Start: 0
Length: *
Tick: 30
nuke: atomsfx
Start: 0
Length: *
Tick: 60
90mm:
idle:
Start: 0
Facings: 32
laserfire:
idle: miniboom
Start: 0
Length: *
pips:
groups: numbers
Start: 0
Length: 10
tag-primary: stars
Start: 0
pip-empty: dots
Start: 0
pip-green: dots
Start: 1
clock:
idle:
Start: 0
Length: *
powerdown:
disabled: speed
Start: 3
poweroff:
offline:
Start: 0
Length: *
Tick: 160
rank:
rank:
Start: 0
Length: *
overlay:
build-valid-arrakis:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 2
target-valid-arrakis:
Start: 0
target-invalid:
Start: 1
rallypoint:
flag:flagfly
Start: 0
Length: *
Offset: 11,-5
circles:fpls
Start: 0
Length: *
rpg:
idle:
Start: 0
Facings: 32
crate-effects:
dollar: selling
Start: 0
Length: *
reveal-map: orbit
Start: 0
Length: *
hide-map: reveal
Start: 0
Length: *
levelup: levelup
Start: 0
Length: *
Tick: 200
allyrepair:
repair:
Start: 0
Length: *
Tick: 160
missile:
idle:
Start: 0
Facings: 32
missile2:
idle:
Start: 0
Facings: 32
atomic:
up: deathhandmissile
Start: 0
Length: 1
down: deathhandmissile
Start: 1
Length: 1
fire:
1: fire2
Start: 0
Length: *
Offset: 0,-3
2: fire2
Start: 0
Length: *
Offset: 0,-3
3: fire3
Start: 0
Length: *
Offset: 0,-3
4: fire
Start: 0
Length: *
Offset: 0,-3
smoke_m:
idle: minifire
Start: 0
Length: *
loop: minifire
Start: 0
Length: *
end: minifire
Start: 0
Length: 3
bombs:
open:
Start: 0
Length: 4
idle:
Start: 0
Length: 4
parach:
open:
Start: 0
Length: 5
idle:
Start: 5
Length: 11
mpspawn:
idle:
Start: 0
Length: *
waypoint:
idle:
Start: 0
Length: *
sietch:
idle:
Start: 0
doubleblast:
idle:
Start: 0
Facings: 16

View File

@@ -0,0 +1,558 @@
walla:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 16
Length: 16
guntowera:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: gunturreta
Start: 0
Facings: 32
rockettowera:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: rocketturreta
Start: 0
Facings: 32
conyarda:
idle:
Start: 0
make: conmake
Start: 0
Length: *
damaged-idle:
Start: 1
#build: cranea
# Start: 0
# Length: 14
# Tick: 75
#damaged-build: cranea
# Start: 0
# Length: 14
# Tick: 75
repair:
idle:
Start: 0
active:
Start: 0
Length: 10
Tick: 60
damaged-active:
Start: 10
Length: 10
Tick: 60
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 10
starporta:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
pwra:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 6
barra:
idle:
Start: 0
make: barramake
Start: 0
Length: *
damaged-idle:
Start: 1
radara:
idle:
Start: 0
make: radarmake
Start: 0
Length: *
damaged-idle:
Start: 1
refa:
idle:
Start: 0
Length: 1
make: refmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
siloa:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 1
make: silomake
Start: 0
Length: *
hightecha:
idle:
Start: 0
make: highmake
Start: 0
Length: *
damaged-idle:
Start: 1
research:
idle:
Start: 0
Length: 20
Tick: 80
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 20
Length: 20
Tick: 80
palacea:
idle:
Start: 0
make: palacemake
Start: 0
Length: *
damaged-idle:
Start: 1
lighta:
idle:
Start: 0
Length: 1
make: lightmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
heavya:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
conyardh:
idle:
Start: 0
make: conmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporth:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
pwrh:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 6
barrh:
idle:
Start: 0
make: barrhmake
Start: 0
Length: *
damaged-idle:
Start: 1
radarh:
idle:
Start: 0
make: radarmake
Start: 0
Length: *
damaged-idle:
Start: 1
refh:
idle:
Start: 0
Length: 1
make: refmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
siloh:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 1
make: silomake
Start: 0
Length: *
hightechh:
idle:
Start: 0
make: highmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceh:
idle:
Start: 0
make: palacemake
Start: 0
Length: *
damaged-idle:
Start: 7
active:
Start: 1
Length: 6
Tick: 160
damaged-active:
Start: 8
Length: 6
Tick: 160
lighth:
idle:
Start: 0
Length: 1
make: lightmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
heavyh:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
conyardo:
idle:
Start: 0
make: conmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporto:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
pwro:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 6
barro:
idle:
Start: 0
make: barromake
Start: 0
Length: *
damaged-idle:
Start: 1
radaro:
idle:
Start: 0
make: radarmake
Start: 0
Length: *
damaged-idle:
Start: 1
refo:
idle:
Start: 0
Length: 1
make: refmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
siloo:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 1
make: silomake
Start: 0
Length: *
hightecho:
idle:
Start: 0
make: highmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceo:
idle:
Start: 0
make: palacemake
Start: 0
Length: *
damaged-idle:
Start: 1
lighto:
idle:
Start: 0
Length: 1
make: lightmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
heavyo:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
palacec:
idle:
Start: 0
damaged-idle:
Start: 1
starportc:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
heavyc:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2

View File

@@ -0,0 +1,113 @@
dmcv:
idle:
Start: 0
Facings: 32
harvester:
idle:
Start: 0
Facings: 32
harvest: harvest2
Start: 0
Length: 6
Facings: 8
Tick: 80
ZOffset: 1
dock: unload2
Start: 0
Length: 10
dock-loop: unload2
Start: 10
Length: 1
trike:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
muzzle: minimuzzle
Start: 0
Length: 1
Facings: 32
quad:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
muzzle: minimuzzle
Start: 0
Length: 1
Facings: 32
siegetank:
idle:
Start: 0
Facings: 32
turret: siegeturret
Start: 0
Facings: 32
missiletank:
idle:
Start: 0
Facings: 32
sonictank:
idle:
Start: 0
Facings: 32
combata:
idle:
Start: 0
Facings: 32
turret: combataturret
Start: 0
Facings: 32
combath:
idle:
Start: 0
Facings: 32
turret: combathturret
Start: 0
Facings: 32
devast:
idle:
Start: 0
Facings: 32
muzzle: doubleblastmuzzle
Start: 0
Length: 1
Facings: 32
combato:
idle:
Start: 0
Facings: 32
turret: combatoturret
Start: 0
Facings: 32
raider:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
muzzle: minimuzzle
Start: 0
Length: 1
Facings: 32
deviatortank:
idle:
Start: 0
Facings: 32

View File

@@ -153,6 +153,7 @@ SectionGroup /e "Mods"
File /r "${SRCDIR}\mods\d2k\bits"
File /r "${SRCDIR}\mods\d2k\rules"
File /r "${SRCDIR}\mods\d2k\tilesets"
File /r "${SRCDIR}\mods\d2k\sequences"
File /r "${SRCDIR}\mods\d2k\uibits"
File /r "${SRCDIR}\mods\d2k\weapons"
SectionEnd