Merge pull request #3639 from reaperrr/muzzles

Offsets and muzzle flashes
This commit is contained in:
Chris Forbes
2013-08-04 13:55:14 -07:00
7 changed files with 86 additions and 26 deletions

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mods/ra/bits/gunfire2.shp Normal file

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@@ -79,6 +79,7 @@ MSUB:
UncloakSound: subshow1.aud UncloakSound: subshow1.aud
Armament: Armament:
Weapon: SubMissile Weapon: SubMissile
LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2 FireDelay: 2
AttackFrontal: AttackFrontal:
Selectable: Selectable:
@@ -118,11 +119,11 @@ DD:
Offset: 341,0,128 Offset: 341,0,128
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Stinger Weapon: Stinger
LocalOffset: 0,-171,0, 0,171,0 LocalOffset: 0,-100,0, 0,100,0
LocalYaw: 80, -80 LocalYaw: 64, -64
Armament@SECONDARY: Armament@SECONDARY:
Weapon: DepthCharge Weapon: DepthCharge
LocalOffset: 0,-171,0, 0,171,0 LocalOffset: 0,-100,0, 0,100,0
LocalYaw: 80, -80 LocalYaw: 80, -80
AttackTurreted: AttackTurreted:
Selectable: Selectable:
@@ -161,25 +162,29 @@ CA:
Range: 7 Range: 7
Turreted@PRIMARY: Turreted@PRIMARY:
Turret: primary Turret: primary
Offset: -725,0,85 Offset: -864,0,128
ROT: 3 ROT: 3
Turreted@SECONDARY: Turreted@SECONDARY:
Turret: secondary Turret: secondary
Offset: 725,0,85 Offset: 768,0,128
ROT: 3 ROT: 3
Armament@PRIMARY: Armament@PRIMARY:
Turret: primary Turret: primary
Weapon: 8Inch Weapon: 8Inch
LocalOffset: 213,-171,0, 213,171,0 LocalOffset: 480,-100,40, 480,100,40
Recoil: 171 Recoil: 171
RecoilRecovery: 34 RecoilRecovery: 34
Armament@SECONDARY: Armament@SECONDARY:
Name: secondary
Turret: secondary Turret: secondary
Weapon: 8Inch Weapon: 8Inch
LocalOffset: 213,-171,0, 213,171,0 LocalOffset: 480,-100,40, 480,100,40
Recoil: 171 Recoil: 171
RecoilRecovery: 34 RecoilRecovery: 34
AttackTurreted: AttackTurreted:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
Selectable: Selectable:
Bounds: 44,44 Bounds: 44,44
RenderUnit: RenderUnit:
@@ -247,12 +252,15 @@ PT:
Range: 7 Range: 7
Turreted: Turreted:
ROT: 7 ROT: 7
Offset: 256,0,43 Offset: 512,0,0
Armament@PRIMARY: Armament@PRIMARY:
Weapon: 2Inch Weapon: 2Inch
LocalOffset: 208,0,48
Armament@SECONDARY: Armament@SECONDARY:
Name: secondary
Weapon: DepthCharge Weapon: DepthCharge
AttackTurreted: AttackTurreted:
WithMuzzleFlash@PRIMARY:
Selectable: Selectable:
Bounds: 32,32 Bounds: 32,32
RenderUnit: RenderUnit:

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@@ -335,9 +335,15 @@ AGUN:
RenderBuildingTurreted: RenderBuildingTurreted:
Armament@PRIMARY: Armament@PRIMARY:
Weapon: ZSU-23 Weapon: ZSU-23
LocalOffset: 432,80,-30
Armament@SECONDARY: Armament@SECONDARY:
Name: secondary
Weapon: ZSU-23 Weapon: ZSU-23
LocalOffset: 432,-80,-30
AttackTurreted: AttackTurreted:
WithMuzzleFlash@PRIMARY:
WithMuzzleFlash@SECONDARY:
Armament: secondary
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
@@ -398,7 +404,7 @@ PBOX:
-AcceptsSupplies: -AcceptsSupplies:
Turreted: Turreted:
ROT: 255 ROT: 255
RenderBuilding: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
Cargo: Cargo:
Types: Infantry Types: Infantry
@@ -461,7 +467,7 @@ PBOX.E1:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Vulcan Weapon: Vulcan
LocalOffset: 469,0,0 LocalOffset: 384,0,88
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
Cargo: Cargo:
@@ -484,7 +490,7 @@ PBOX.E3:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Dragon Weapon: Dragon
LocalOffset: 469,0,0 LocalOffset: 384,0,88
AttackTurreted: AttackTurreted:
PBOX.E4: PBOX.E4:
@@ -497,7 +503,7 @@ PBOX.E4:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Flamer Weapon: Flamer
LocalOffset: 469,0,0 LocalOffset: 384,0,88
AttackTurreted: AttackTurreted:
PBOX.E7: PBOX.E7:
@@ -510,7 +516,7 @@ PBOX.E7:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 469,0,0 LocalOffset: 384,0,88
AttackTurreted: AttackTurreted:
PBOX.SHOK: PBOX.SHOK:
@@ -523,7 +529,7 @@ PBOX.SHOK:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 469,0,0 LocalOffset: 384,0,88
AttackTurreted: AttackTurreted:
PBOX.SNIPER: PBOX.SNIPER:
@@ -536,7 +542,7 @@ PBOX.SNIPER:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Sniper Weapon: Sniper
LocalOffset: 469,0,0 LocalOffset: 384,0,88
AttackTurreted: AttackTurreted:
HBOX: HBOX:
@@ -563,7 +569,7 @@ HBOX:
-AcceptsSupplies: -AcceptsSupplies:
Turreted: Turreted:
ROT: 255 ROT: 255
RenderBuilding: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
Cargo: Cargo:
Types: Infantry Types: Infantry
@@ -626,7 +632,7 @@ HBOX.E1:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Vulcan Weapon: Vulcan
LocalOffset: 469,0,0 LocalOffset: 400,0,48
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
Cargo: Cargo:
@@ -649,7 +655,7 @@ HBOX.E3:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Dragon Weapon: Dragon
LocalOffset: 469,0,0 LocalOffset: 400,0,48
AttackTurreted: AttackTurreted:
HBOX.E4: HBOX.E4:
@@ -662,7 +668,7 @@ HBOX.E4:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Flamer Weapon: Flamer
LocalOffset: 469,0,0 LocalOffset: 400,0,48
AttackTurreted: AttackTurreted:
HBOX.E7: HBOX.E7:
@@ -675,7 +681,7 @@ HBOX.E7:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 469,0,0 LocalOffset: 400,0,48
AttackTurreted: AttackTurreted:
HBOX.SHOK: HBOX.SHOK:
@@ -688,7 +694,7 @@ HBOX.SHOK:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 469,0,0 LocalOffset: 400,0,48
AttackTurreted: AttackTurreted:
HBOX.SNIPER: HBOX.SNIPER:
@@ -701,7 +707,7 @@ HBOX.SNIPER:
AutoTarget: AutoTarget:
Armament: Armament:
Weapon: Sniper Weapon: Sniper
LocalOffset: 469,0,0 LocalOffset: 400,0,48
AttackTurreted: AttackTurreted:
GUN: GUN:
@@ -732,7 +738,9 @@ GUN:
RenderBuildingTurreted: RenderBuildingTurreted:
Armament: Armament:
Weapon: TurretGun Weapon: TurretGun
LocalOffset: 512,0,112
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
@@ -764,12 +772,12 @@ FTUR:
Range: 6 Range: 6
Turreted: Turreted:
ROT: 255 ROT: 255
Offset: 0,0,85 Offset: 0,0,112
Armament: Armament:
Weapon: FireballLauncher Weapon: FireballLauncher
LocalOffset: 512,0,0 LocalOffset: 512,0,0
AttackTurreted: AttackTurreted:
RenderBuilding: BodyOrientation:
QuantizedFacings: 8 QuantizedFacings: 8
AutoTarget: AutoTarget:
IronCurtainable: IronCurtainable:

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@@ -54,7 +54,9 @@ V2RL:
Weapon: 25mm Weapon: 25mm
Recoil: 85 Recoil: 85
RecoilRecovery: 25 RecoilRecovery: 25
LocalOffset: 768,0,90
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
RenderUnit: RenderUnit:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
@@ -92,7 +94,9 @@ V2RL:
Weapon: 90mm Weapon: 90mm
Recoil: 128 Recoil: 128
RecoilRecovery: 38 RecoilRecovery: 38
LocalOffset: 720,0,80
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
RenderUnit: RenderUnit:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
@@ -132,8 +136,9 @@ V2RL:
Weapon: 105mm Weapon: 105mm
Recoil: 128 Recoil: 128
RecoilRecovery: 38 RecoilRecovery: 38
LocalOffset: 0,85,0, 0,-85,0 LocalOffset: 768,85,90, 768,-85,90
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
RenderUnit: RenderUnit:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
@@ -173,15 +178,17 @@ V2RL:
ROT: 2 ROT: 2
Armament@PRIMARY: Armament@PRIMARY:
Weapon: 120mm Weapon: 120mm
LocalOffset: 800,180,340, 800,-180,340 LocalOffset: 900,180,340, 900,-180,340
Recoil: 171 Recoil: 171
RecoilRecovery: 30 RecoilRecovery: 30
Armament@SECONDARY: Armament@SECONDARY:
Name: secondary
Weapon: MammothTusk Weapon: MammothTusk
LocalOffset: -85,384,340, -85,-384,340 LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100,100 LocalYaw: -100,100
Recoil: 43 Recoil: 43
AttackTurreted: AttackTurreted:
WithMuzzleFlash@PRIMARY:
RenderUnit: RenderUnit:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
@@ -222,7 +229,9 @@ ARTY:
Range: 5 Range: 5
Armament: Armament:
Weapon: 155mm Weapon: 155mm
LocalOffset: 624,0,208
AttackFrontal: AttackFrontal:
WithMuzzleFlash:
RenderUnit: RenderUnit:
Explodes: Explodes:
Weapon: UnitExplode Weapon: UnitExplode
@@ -674,7 +683,9 @@ FTRK:
Armament: Armament:
Weapon: FLAK-23 Weapon: FLAK-23
Recoil: 85 Recoil: 85
LocalOffset: 512,0,192
AttackTurreted: AttackTurreted:
WithMuzzleFlash:
RenderUnit: RenderUnit:
WithTurret: WithTurret:
AutoTarget: AutoTarget:

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@@ -10,6 +10,9 @@ ca:
turret: turr turret: turr
Start: 0 Start: 0
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 5
dd: dd:
idle: idle:
@@ -26,6 +29,9 @@ pt:
turret: mgun turret: mgun
Start: 0 Start: 0
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 5
lst: lst:
idle: idle:

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@@ -263,6 +263,9 @@ gun:
damaged-recoil: damaged-recoil:
Start: 96 Start: 96
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 5
agun: agun:
idle: idle:
@@ -280,6 +283,9 @@ agun:
damaged-recoil: damaged-recoil:
Start: 96 Start: 96
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 1
Length: 4
sam: sam:
idle: idle:

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@@ -75,6 +75,9 @@ hhusk2:
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 2
2tnk: 2tnk:
idle: idle:
@@ -83,6 +86,9 @@ hhusk2:
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 5
3tnk: 3tnk:
idle: idle:
@@ -91,6 +97,9 @@ hhusk2:
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 5
4tnk: 4tnk:
idle: idle:
@@ -99,6 +108,9 @@ hhusk2:
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 5
v2rl: v2rl:
idle: idle:
@@ -118,6 +130,9 @@ arty:
idle: idle:
Start: 0 Start: 0
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 5
jeep: jeep:
idle: idle:
@@ -187,6 +202,9 @@ ftrk:
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 2
dtrk: dtrk:
idle: idle:
@@ -197,3 +215,6 @@ ctnk:
idle: idle:
Start: 0 Start: 0
Facings: 32 Facings: 32
muzzle: gunfire2
Start: 0
Length: 5