tweak: artillery min. range slight increase

Artillery was recently buffed, but I think this makes the fact that they can currently fire at close range is not appropriate. I think artillery should be vulnerable to units that are able to get quite close, instead of being able to fire at them and do massive damage.

The reason min. range of 2c896 was picked is that when you set min. range to 3c0, it is not able to fire exactly 3 cells away. Perhaps the behaviour should change so that 3c0 = 3 cells away. 

(For comparison, MLRS has minimum range of 3).
This commit is contained in:
psydev
2014-05-03 18:03:32 -07:00
parent 26ae11c155
commit a58a353915

View File

@@ -643,7 +643,7 @@ MammothMissiles:
ArtilleryShell:
ROF: 65
Range: 11c0
MinRange: 2c0
MinRange: 2c896
Report: TNKFIRE2.AUD
Projectile: Bullet
Speed: 204