TechTree now works in lower-case, the same as the rest of the game.
This commit is contained in:
45
OpenRa.Game/TechTree/Item.cs
Normal file → Executable file
45
OpenRa.Game/TechTree/Item.cs
Normal file → Executable file
@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using OpenRa.FileFormats;
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using OpenRa.Game.GameRules;
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using System.Diagnostics;
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namespace OpenRa.TechTree
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{
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@@ -11,10 +12,10 @@ namespace OpenRa.TechTree
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public bool IsStructure { get { return isStructure; } }
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public Item(string tag, string friendlyName, UnitInfo unitInfo, bool isStructure)
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public Item(string tag, UnitInfo unitInfo, bool isStructure)
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{
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this.tag = tag;
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this.friendlyName = friendlyName;
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this.friendlyName = unitInfo.Description;
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this.isStructure = isStructure;
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owner = ParseOwner(unitInfo.Owner, unitInfo.DoubleOwned);
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@@ -40,38 +41,40 @@ namespace OpenRa.TechTree
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static Tuple<string[],string[]> ParsePrerequisites(string prerequisites, string tag)
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{
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List<string> allied = new List<string>(prerequisites.ToUpper().Split(
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Debug.WriteLine( tag );
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List<string> allied = new List<string>(prerequisites.ToLowerInvariant().Split(
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new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries));
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List<string> soviet = new List<string>(allied);
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if (allied.Remove("STEK"))
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allied.Add("ATEK");
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if (allied.Remove("stek"))
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allied.Add("atek");
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if (soviet.Remove("ATEK"))
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soviet.Add("STEK");
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if (soviet.Remove("atek"))
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soviet.Add("stek");
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if (soviet.Remove("TENT"))
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soviet.Add("BARR");
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if (soviet.Remove("tent"))
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soviet.Add("barr");
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if (allied.Remove("BARR"))
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allied.Add("TENT");
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if (allied.Remove("barr"))
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allied.Add("tent");
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if ((tag.Length == 2 && tag[0] == 'E') || tag == "MEDI" || tag == "THF" || tag == "SPY")
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// TODO: rewrite this based on "InfantryTypes" in units.ini
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if ((tag.Length == 2 && tag[0] == 'e') || tag == "medi" || tag == "thf" || tag == "spy")
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{
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if (!allied.Contains("TENT"))
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allied.Add("TENT");
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if (!soviet.Contains("BARR"))
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soviet.Add("BARR");
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if (!allied.Contains("tent"))
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allied.Add("tent");
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if (!soviet.Contains("barr"))
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soviet.Add("barr");
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}
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if (tag == "LST")
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if (tag == "lst")
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{
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if (!soviet.Contains("SPEN"))
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soviet.Add("SPEN");
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if (!soviet.Contains("spen"))
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soviet.Add("spen");
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if (!allied.Contains("SYRD"))
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allied.Add("SYRD");
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if (!allied.Contains("syrd"))
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allied.Add("syrd");
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}
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return new Tuple<string[], string[]>(
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