TechTree now works in lower-case, the same as the rest of the game.

This commit is contained in:
Bob
2009-10-20 15:53:54 +13:00
parent 707ba7d957
commit a59265a661
5 changed files with 31 additions and 26 deletions

View File

@@ -19,6 +19,7 @@ namespace OpenRa.Game.GameRules
}
public readonly string Name;
public readonly string Description = "";
public readonly int Ammo = -1;
public readonly ArmorType Armor = ArmorType.none;

2
OpenRa.Game/MainWindow.cs Normal file → Executable file
View File

@@ -62,7 +62,7 @@ using System.Runtime.InteropServices;
game.world.Add( jeep );
var tank = new Actor( "3tnk", new int2( 12, 7 ), game.players[ 1 ] );
game.world.Add( tank );
tank.traits.Get<Traits.AttackTurreted>().target = jeep;
//tank.traits.Get<Traits.AttackTurreted>().target = jeep;
sidebar = new Sidebar(renderer, game);

View File

@@ -66,8 +66,9 @@ namespace OpenRa.Game
void LoadSprites(string filename)
{
foreach (string line in Util.ReadAllLines(FileSystem.Open(filename)))
foreach (string l in Util.ReadAllLines(FileSystem.Open(filename)))
{
var line = l.ToLowerInvariant();
string key = line.Substring(0, line.IndexOf(','));
int secondComma = line.IndexOf(',', line.IndexOf(',') + 1);
string group = line.Substring(secondComma + 1, line.Length - secondComma - 1);

45
OpenRa.Game/TechTree/Item.cs Normal file → Executable file
View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using System.Diagnostics;
namespace OpenRa.TechTree
{
@@ -11,10 +12,10 @@ namespace OpenRa.TechTree
public bool IsStructure { get { return isStructure; } }
public Item(string tag, string friendlyName, UnitInfo unitInfo, bool isStructure)
public Item(string tag, UnitInfo unitInfo, bool isStructure)
{
this.tag = tag;
this.friendlyName = friendlyName;
this.friendlyName = unitInfo.Description;
this.isStructure = isStructure;
owner = ParseOwner(unitInfo.Owner, unitInfo.DoubleOwned);
@@ -40,38 +41,40 @@ namespace OpenRa.TechTree
static Tuple<string[],string[]> ParsePrerequisites(string prerequisites, string tag)
{
List<string> allied = new List<string>(prerequisites.ToUpper().Split(
Debug.WriteLine( tag );
List<string> allied = new List<string>(prerequisites.ToLowerInvariant().Split(
new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries));
List<string> soviet = new List<string>(allied);
if (allied.Remove("STEK"))
allied.Add("ATEK");
if (allied.Remove("stek"))
allied.Add("atek");
if (soviet.Remove("ATEK"))
soviet.Add("STEK");
if (soviet.Remove("atek"))
soviet.Add("stek");
if (soviet.Remove("TENT"))
soviet.Add("BARR");
if (soviet.Remove("tent"))
soviet.Add("barr");
if (allied.Remove("BARR"))
allied.Add("TENT");
if (allied.Remove("barr"))
allied.Add("tent");
if ((tag.Length == 2 && tag[0] == 'E') || tag == "MEDI" || tag == "THF" || tag == "SPY")
// TODO: rewrite this based on "InfantryTypes" in units.ini
if ((tag.Length == 2 && tag[0] == 'e') || tag == "medi" || tag == "thf" || tag == "spy")
{
if (!allied.Contains("TENT"))
allied.Add("TENT");
if (!soviet.Contains("BARR"))
soviet.Add("BARR");
if (!allied.Contains("tent"))
allied.Add("tent");
if (!soviet.Contains("barr"))
soviet.Add("barr");
}
if (tag == "LST")
if (tag == "lst")
{
if (!soviet.Contains("SPEN"))
soviet.Add("SPEN");
if (!soviet.Contains("spen"))
soviet.Add("spen");
if (!allied.Contains("SYRD"))
allied.Add("SYRD");
if (!allied.Contains("syrd"))
allied.Add("syrd");
}
return new Tuple<string[], string[]>(

View File

@@ -54,13 +54,13 @@ namespace OpenRa.TechTree
.Concat( Lines( "infantry.txt", false ) );
foreach (Tuple<string, string, bool> p in definitions)
objects.Add(p.a, new Item(p.a, p.b, Rules.UnitInfo[p.a], p.c));
objects.Add(p.a.ToLowerInvariant(), new Item(p.a.ToLowerInvariant(), Rules.UnitInfo[p.a.ToLowerInvariant()], p.c));
}
public bool Build(string key, bool force)
{
if( string.IsNullOrEmpty( key ) ) return false;
key = key.ToUpperInvariant();
key = key.ToLowerInvariant();
Item b = objects[ key ];
if (!force && !b.CanBuild) return false;
built.Add(key);
@@ -75,7 +75,7 @@ namespace OpenRa.TechTree
public bool Unbuild(string key)
{
key = key.ToUpperInvariant();
key = key.ToLowerInvariant();
Item b = objects[key];
if (!built.Contains(key)) return false;
built.Remove(key);