Polish the documentation in Explodes.cs
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Health level at which actor will explode.")]
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public readonly int DamageThreshold = 0;
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[Desc("DeathType(s) to apply upon explosion.")]
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[Desc("DeathType(s) that trigger the explosion. Leave empty to always trigger an explosion.")]
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public readonly HashSet<string> DeathType = new HashSet<string>();
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public WeaponInfo WeaponInfo { get; private set; }
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