Polish the documentation in Explodes.cs

This commit is contained in:
abcdefg30
2015-11-05 20:07:32 +01:00
parent db96b62427
commit a5aff66848

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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Health level at which actor will explode.")]
public readonly int DamageThreshold = 0;
[Desc("DeathType(s) to apply upon explosion.")]
[Desc("DeathType(s) that trigger the explosion. Leave empty to always trigger an explosion.")]
public readonly HashSet<string> DeathType = new HashSet<string>();
public WeaponInfo WeaponInfo { get; private set; }