fix spawnpoint vis

This commit is contained in:
Chris Forbes
2010-03-17 21:42:53 +13:00
parent bd35f48e48
commit a5d3ac1403
2 changed files with 3 additions and 34 deletions

View File

@@ -179,8 +179,8 @@ namespace OpenRA.Graphics
public void DrawSpawnPoints(RectangleF rect)
{
var points = world.Map.SpawnPoints
.Select( (sp,i) => Pair.New(sp,world.players.Values.FirstOrDefault(
p => p.SpawnPointIndex == i + 1 ) ))
.Select( (sp,i) => Pair.New(sp, Game.LobbyInfo.Clients.FirstOrDefault(
c => c.SpawnPoint == i + 1 ) ))
.ToList();
foreach (var p in points)
@@ -194,7 +194,7 @@ namespace OpenRA.Graphics
lineRenderer.FillRect(new RectangleF(
Game.viewport.Location.X + pos.X + 2,
Game.viewport.Location.Y + pos.Y + 2,
12, 12), p.Second.Color);
12, 12), Player.PlayerColors[ p.Second.PaletteIndex ].c);
rgbaRenderer.DrawSprite(ownedSpawnPoint, pos, "chrome");
}

View File

@@ -44,7 +44,6 @@ namespace OpenRA
public int DisplayCash = 0;
public int PowerProvided = 0;
public int PowerDrained = 0;
public int SpawnPointIndex = 0;
public World World { get { return PlayerActor.World; } }
@@ -190,35 +189,5 @@ namespace OpenRA
Sound.PlayToPlayer(this, eva.CashTickDown);
}
}
public void SyncFromLobby(Session.Client client)
{
if (PlayerName != client.Name)
{
//Game.chat.AddLine(this, "is now known as " + client.Name);
PlayerName = client.Name;
}
if (string.IsNullOrEmpty(client.Country))
client.Country = PlayerActor.World.GetCountries().First().Name;
if (Country.Name != client.Country)
{
//Game.chat.AddLine(this, "is now playing {0}".F(client.Country));
Country = PlayerActor.World.GetCountries().First(c => c.Name == client.Country);
}
if (PaletteIndex != client.PaletteIndex)
{
PaletteIndex = client.PaletteIndex;
//Game.chat.AddLine(this, "has changed color to {0}".F(PlayerColors[client.PaletteIndex].b));
}
if (SpawnPointIndex != client.SpawnPoint)
{
SpawnPointIndex = client.SpawnPoint;
//Game.chat.AddLine(this, "has changed spawn point to {0}".F(client.SpawnPoint));
}
}
}
}