fix TS repair indicator palette
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@@ -19,18 +19,17 @@ namespace OpenRA.Mods.Common.Effects
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class RepairIndicator : IEffect
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{
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readonly Actor building;
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readonly string palettePrefix;
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readonly Animation anim;
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readonly RepairableBuilding rb;
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int shownPlayer = 0;
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public RepairIndicator(Actor building, string palettePrefix)
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public RepairIndicator(Actor building)
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{
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this.building = building;
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this.palettePrefix = palettePrefix;
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rb = building.TraitOrDefault<RepairableBuilding>();
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anim = new Animation(building.World, "allyrepair");
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rb = building.Trait<RepairableBuilding>();
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anim = new Animation(building.World, rb.Info.IndicatorImage);
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anim.Paused = () => !rb.RepairActive || rb.IsTraitDisabled;
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CycleRepairer();
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@@ -38,8 +37,7 @@ namespace OpenRA.Mods.Common.Effects
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public void Tick(World world)
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{
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if (!building.IsInWorld || building.IsDead ||
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rb == null || !rb.Repairers.Any())
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if (!building.IsInWorld || building.IsDead || !rb.Repairers.Any())
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world.AddFrameEndTask(w => w.Remove(this));
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anim.Tick();
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@@ -50,13 +48,18 @@ namespace OpenRA.Mods.Common.Effects
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if (building.Destroyed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
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return SpriteRenderable.None;
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var palette = wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
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PaletteReference palette;
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if (!string.IsNullOrEmpty(rb.Info.IndicatorPalette))
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palette = wr.Palette(rb.Info.IndicatorPalette);
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else
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palette = wr.Palette(rb.Info.IndicatorPalettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
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return anim.Render(building.CenterPosition, palette);
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}
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void CycleRepairer()
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{
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anim.PlayThen("repair", CycleRepairer);
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anim.PlayThen(rb.Info.IndicatorSequence, CycleRepairer);
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if (++shownPlayer == rb.Repairers.Count)
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shownPlayer = 0;
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