fix TS power down palette
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@@ -26,8 +26,8 @@ namespace OpenRA.Mods.Common.Effects
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this.a = a;
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canPowerDown = a.Trait<CanPowerDown>();
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anim = new Animation(a.World, "poweroff");
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anim.PlayRepeating("offline");
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anim = new Animation(a.World, canPowerDown.Info.IndicatorImage);
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anim.PlayRepeating(canPowerDown.Info.IndicatorSequence);
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}
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public void Tick(World world)
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Effects
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if (a.Destroyed || wr.World.FogObscures(a))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette("chrome"));
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return anim.Render(a.CenterPosition, wr.Palette(canPowerDown.Info.IndicatorPalette));
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}
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}
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}
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@@ -19,6 +19,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Restore power when this trait is disabled.")]
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public readonly bool CancelWhenDisabled = false;
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public readonly string IndicatorImage = "poweroff";
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public readonly string IndicatorSequence = "offline";
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public readonly string IndicatorPalette = "chrome";
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public object Create(ActorInitializer init) { return new CanPowerDown(init.Self, this); }
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}
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@@ -247,6 +247,7 @@ GARADR:
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Type: Wood
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RequiresPower:
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CanPowerDown:
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IndicatorPalette: mouse
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ProvidesRadar:
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InfiltrateForExploration:
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DetectCloaked:
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@@ -309,6 +310,7 @@ GAPLUG:
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Dimensions: 2,3
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RequiresPower:
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CanPowerDown:
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IndicatorPalette: mouse
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DisabledOverlay:
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RenderBuilding:
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WithIdleOverlay@DISH:
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@@ -62,6 +62,7 @@ GACTWR:
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UpgradeTypes: tower
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UpgradeMinEnabledLevel: 1
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CanPowerDown:
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IndicatorPalette: mouse
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WithTurret@VULC:
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UpgradeTypes: tower.vulcan
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UpgradeMinEnabledLevel: 1
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@@ -211,6 +211,7 @@ NARADR:
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Type: Wood
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RequiresPower:
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CanPowerDown:
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IndicatorPalette: mouse
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ProvidesRadar:
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InfiltrateForExploration:
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DetectCloaked:
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@@ -285,6 +286,7 @@ NASTLH:
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Amount: -350
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RequiresPower:
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CanPowerDown:
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IndicatorPalette: mouse
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UpgradeActorsNear:
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Upgrades: cloakgenerator
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Range: 12c0
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@@ -274,6 +274,7 @@ NAMISL:
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Power:
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Amount: -50
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CanPowerDown:
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IndicatorPalette: mouse
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RequiresPower:
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DisabledOverlay:
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SupportPowerChargeBar:
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@@ -10,6 +10,9 @@ World:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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PaletteFromFile@mouse:
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Name: mouse
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Filename: mousepal.pal
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PaletteFromFile@playersno:
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Name: player
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Tileset: SNOW
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