Cache the notifyAttacks in AttackGarrisoned
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@@ -78,6 +78,7 @@ namespace OpenRA.Mods.Common.Traits
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public class AttackGarrisoned : AttackFollow, INotifyPassengerEntered, INotifyPassengerExited, IRender
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{
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public new readonly AttackGarrisonedInfo Info;
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INotifyAttack[] notifyAttacks;
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readonly Lazy<BodyOrientation> coords;
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readonly List<Armament> armaments;
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readonly List<AnimationWithOffset> muzzles;
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@@ -97,6 +98,12 @@ namespace OpenRA.Mods.Common.Traits
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paxRender = new Dictionary<Actor, RenderSprites>();
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}
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protected override void Created(Actor self)
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{
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notifyAttacks = self.TraitsImplementing<INotifyAttack>().ToArray();
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base.Created(self);
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}
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protected override Func<IEnumerable<Armament>> InitializeGetArmaments(Actor self)
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{
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return () => armaments;
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@@ -182,7 +189,7 @@ namespace OpenRA.Mods.Common.Traits
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muzzleAnim.PlayThen(sequence, () => muzzles.Remove(muzzleFlash));
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}
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foreach (var npa in self.TraitsImplementing<INotifyAttack>())
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foreach (var npa in notifyAttacks)
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npa.Attacking(self, target, a, barrel);
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}
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}
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