Enable starting units in C&C.
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@@ -224,12 +224,18 @@ Background@LOBBY_OPTIONS_BIN:
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Width:230
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Height:20
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Text:Enable Crates
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Checkbox@FRAGILEALLIANCES_CHECKBOX:
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Label@STARTINGUNITS_DESC:
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X:150
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Y:140
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Width:230
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Height:20
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Text:Allow Team Changes
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Width:120
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Height:25
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Text:Starting Units:
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DropDownButton@STARTINGUNITS_DROPDOWNBUTTON:
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X:245
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Y:140
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Width:140
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Height:25
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Font:Bold
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Label@DIFFICULTY_DESC:
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X:150
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Y:170
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@@ -20,6 +20,8 @@ UseAsShellmap: False
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Type: Campaign
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AllowStartUnitConfig: False
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Players:
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PlayerReference@BadGuy:
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Name: BadGuy
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@@ -20,6 +20,8 @@ UseAsShellmap: False
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Type: Campaign
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AllowStartUnitConfig: False
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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@@ -309,9 +309,50 @@ World:
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SpawnMapActors:
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MPStartLocations:
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CreateMPPlayers:
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MPStartUnits:
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MPStartUnits@mcvonly:
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Class: none
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Races: gdi, nod
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BaseActor: mcv
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MPStartUnits@defaultgdia:
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
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MPStartUnits@defaultgdib:
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
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MPStartUnits@defaultnoda:
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,bggy,bike
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MPStartUnits@defaultnodb:
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,e3,bggy
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MPStartUnits@defaultnodc:
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
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MPStartUnits@heavynoda:
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Class: heavy
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
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MPStartUnits@heavynodb:
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Class: heavy
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
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MPStartUnits@heavygdia:
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Class: heavy
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
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MPStartUnits@heavygdib:
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Class: heavy
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
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SpawnMPUnits:
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SpatialBins:
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BinSize: 4
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