Enable starting units in C&C.

This commit is contained in:
Paul Chote
2013-07-13 13:54:09 +12:00
parent 55653c3f1f
commit a678337d14
4 changed files with 56 additions and 5 deletions

View File

@@ -224,12 +224,18 @@ Background@LOBBY_OPTIONS_BIN:
Width:230 Width:230
Height:20 Height:20
Text:Enable Crates Text:Enable Crates
Checkbox@FRAGILEALLIANCES_CHECKBOX: Label@STARTINGUNITS_DESC:
X:150 X:150
Y:140 Y:140
Width:230 Width:120
Height:20 Height:25
Text:Allow Team Changes Text:Starting Units:
DropDownButton@STARTINGUNITS_DROPDOWNBUTTON:
X:245
Y:140
Width:140
Height:25
Font:Bold
Label@DIFFICULTY_DESC: Label@DIFFICULTY_DESC:
X:150 X:150
Y:170 Y:170

View File

@@ -20,6 +20,8 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
AllowStartUnitConfig: False
Players: Players:
PlayerReference@BadGuy: PlayerReference@BadGuy:
Name: BadGuy Name: BadGuy

View File

@@ -20,6 +20,8 @@ UseAsShellmap: False
Type: Campaign Type: Campaign
AllowStartUnitConfig: False
Players: Players:
PlayerReference@Neutral: PlayerReference@Neutral:
Name: Neutral Name: Neutral

View File

@@ -309,9 +309,50 @@ World:
SpawnMapActors: SpawnMapActors:
MPStartLocations: MPStartLocations:
CreateMPPlayers: CreateMPPlayers:
MPStartUnits: MPStartUnits@mcvonly:
Class: none
Races: gdi, nod Races: gdi, nod
BaseActor: mcv BaseActor: mcv
MPStartUnits@defaultgdia:
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
MPStartUnits@defaultgdib:
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
MPStartUnits@defaultnoda:
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,bggy,bike
MPStartUnits@defaultnodb:
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3,e3,bggy
MPStartUnits@defaultnodc:
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
MPStartUnits@heavynoda:
Class: heavy
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
MPStartUnits@heavynodb:
Class: heavy
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
MPStartUnits@heavygdia:
Class: heavy
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
MPStartUnits@heavygdib:
Class: heavy
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
SpawnMPUnits: SpawnMPUnits:
SpatialBins: SpatialBins:
BinSize: 4 BinSize: 4