fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
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@@ -66,6 +66,21 @@ namespace OpenRa.Effects
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Combat.DoImpact(Dest, VisualDest - new int2( 0, DestAltitude ),
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Weapon, Projectile, Warhead, FiredBy);
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}
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if (Projectile.Trail != null)
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{
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var at = (float)t / TotalTime();
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var altitude = float2.Lerp(SrcAltitude, DestAltitude, at);
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var pos = float2.Lerp(Src.ToFloat2(), VisualDest.ToFloat2(), at)
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- 0.5f * anim.Image.size - new float2(0, altitude);
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var highPos = (Projectile.High || Projectile.Arcing)
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? (pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at)))
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: pos;
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world.AddFrameEndTask(w => w.Add(
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new Smoke(w, highPos.ToInt2(), Projectile.Trail)));
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}
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}
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const float height = .1f;
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@@ -83,14 +98,14 @@ namespace OpenRa.Effects
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if (Projectile.High || Projectile.Arcing)
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{
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if (Projectile.Shadow)
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yield return new Renderable(anim.Image, pos, PaletteType.Shadow);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, PaletteType.Shadow);
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var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at));
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yield return new Renderable(anim.Image, highPos, Owner.Palette);
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yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Owner.Palette);
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}
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else
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yield return new Renderable(anim.Image, pos, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette);
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}
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}
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}
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@@ -77,8 +77,9 @@ namespace OpenRa.Effects
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var move = speed * -float2.FromAngle((float)angle);
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Pos += move;
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if (Projectile.Animates)
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world.AddFrameEndTask(w => w.Add(new Smoke(w, (Pos - 1.5f * move - new int2( 0, Altitude )).ToInt2())));
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if (Projectile.Trail != null)
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world.AddFrameEndTask(w => w.Add(
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new Smoke(w, (Pos - 1.5f * move - new int2( 0, Altitude )).ToInt2(), Projectile.Trail)));
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// todo: running out of fuel
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}
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@@ -7,11 +7,12 @@ namespace OpenRa.Effects
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class Smoke : IEffect
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{
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readonly int2 pos;
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readonly Animation anim = new Animation("smokey");
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readonly Animation anim;
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public Smoke(World world, int2 pos)
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public Smoke(World world, int2 pos, string trail)
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{
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this.pos = pos;
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anim = new Animation(trail);
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anim.PlayThen("idle",
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() => world.AddFrameEndTask(w => w.Remove(this)));
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}
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@@ -6,7 +6,7 @@ namespace OpenRa.GameRules
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public readonly bool AA = false;
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public readonly bool AG = true;
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public readonly bool ASW = false;
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public readonly bool Animates = false;
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public readonly string Trail = null;
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public readonly bool Arcing = false;
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public readonly int Arm = 0;
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public readonly bool Degenerates = false;
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