fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
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@@ -66,6 +66,21 @@ namespace OpenRa.Effects
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Combat.DoImpact(Dest, VisualDest - new int2( 0, DestAltitude ),
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Weapon, Projectile, Warhead, FiredBy);
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}
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if (Projectile.Trail != null)
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{
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var at = (float)t / TotalTime();
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var altitude = float2.Lerp(SrcAltitude, DestAltitude, at);
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var pos = float2.Lerp(Src.ToFloat2(), VisualDest.ToFloat2(), at)
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- 0.5f * anim.Image.size - new float2(0, altitude);
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var highPos = (Projectile.High || Projectile.Arcing)
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? (pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at)))
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: pos;
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world.AddFrameEndTask(w => w.Add(
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new Smoke(w, highPos.ToInt2(), Projectile.Trail)));
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}
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}
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const float height = .1f;
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@@ -83,14 +98,14 @@ namespace OpenRa.Effects
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if (Projectile.High || Projectile.Arcing)
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{
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if (Projectile.Shadow)
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yield return new Renderable(anim.Image, pos, PaletteType.Shadow);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, PaletteType.Shadow);
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var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at));
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yield return new Renderable(anim.Image, highPos, Owner.Palette);
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yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Owner.Palette);
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}
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else
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yield return new Renderable(anim.Image, pos, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette);
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}
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}
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}
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