fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
This commit is contained in:
50
mods/ra/merge-rules.yaml
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50
mods/ra/merge-rules.yaml
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@@ -0,0 +1,50 @@
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Player:
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ProductionQueue:
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PlaceBuilding:
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World:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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LightPaletteRotator:
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MGG:
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GeneratesGap:
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Range: 10
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GAP:
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GeneratesGap:
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Range: 10
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MINP:
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Mine:
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Damage: 1000
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Warhead: APMine
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TriggeredBy: Foot, Wheel, Track
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AvoidFriendly: yes
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MINV:
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Mine:
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Damage: 1200
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Warhead: ATMine
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TriggeredBy: Wheel, Track
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AvoidFriendly: yes
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BR1:
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Bridge:
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SouthOffset:0,2
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BR2:
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Bridge:
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NorthOffset:3,0
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BR3:
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Bridge:
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Long: yes
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NorthOffset: 2,0
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SouthOffset: 0,1
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BRIDGE1:
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Bridge:
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UseAlternateNames: yes
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BRIDGE2:
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Bridge:
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UseAlternateNames: yes
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@@ -2232,7 +2232,7 @@ Arm=10
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High=yes
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Shadow=no
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Proximity=yes
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Animates=yes
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Trail=smokey
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Ranged=yes
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Inaccurate=yes
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Image=V2
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@@ -2244,7 +2244,7 @@ Arm=2
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High=yes
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Shadow=no
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Proximity=yes
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Animates=yes
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Trail=smokey
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Ranged=yes
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Inaccurate=yes
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AA=yes
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@@ -2259,7 +2259,7 @@ Arm=3
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High=yes
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Shadow=no
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Proximity=yes
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Animates=yes
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Trail=smokey
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Ranged=yes
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AA=yes
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Image=DRAGON
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@@ -2273,7 +2273,7 @@ Arm=3
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High=yes
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Shadow=no
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Proximity=yes
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Animates=yes
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Trail=smokey
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Ranged=yes
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AA=yes
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AG=no
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@@ -2351,7 +2351,7 @@ Frames=4
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; wizard's fireball
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[Fireball]
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Animates=yes
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Trail=fb2
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Image=FB1
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Frames=8
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@@ -930,6 +930,7 @@ FTUR:
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Description: Flame Turret
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LongDesc: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
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Turreted:
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ROT: 10
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Building:
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Power: -20
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Footprint: x
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@@ -941,6 +942,7 @@ FTUR:
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RenderBuilding:
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AttackTurreted:
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PrimaryWeapon: FireballLauncher
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PrimaryOffset: 0,0,12,8
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AutoTarget:
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IronCurtainable:
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@@ -375,7 +375,7 @@
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<sequence name="select" start="15" length="6" x="12" y="12" />
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<sequence name="attackmove" start="21" length="8" x="12" y="12" />
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<sequence name="move-minimap" start="29" length="6" />
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<sequence name="repair" start="35" length="24" />
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<sequence name="repair" start="35" length="24" x="12" y="12" />
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<sequence name="deploy" start="59" length="9" x="12" y="12" />
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<sequence name="sell" start="68" length="12" x="12" y="12" />
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<sequence name="default-minimap" start="80" length="1" />
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@@ -1034,4 +1034,7 @@
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<sequence name="bottom-left" start="2" length="1" />
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<sequence name="bottom-right" start="3" length="1" />
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</unit>
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<unit name="fb2">
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<sequence name="idle" start="0" length="4" />
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</unit>
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</sequences>
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@@ -312,6 +312,8 @@ Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
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PrimaryOffset=0,0,12,8
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ROT=10
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[SAM]
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Description=SAM Site
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
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