fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot

This commit is contained in:
Chris Forbes
2010-01-22 23:27:51 +13:00
parent cef25cf192
commit a67fc5ba76
9 changed files with 38 additions and 14 deletions

View File

@@ -66,6 +66,21 @@ namespace OpenRa.Effects
Combat.DoImpact(Dest, VisualDest - new int2( 0, DestAltitude ),
Weapon, Projectile, Warhead, FiredBy);
}
if (Projectile.Trail != null)
{
var at = (float)t / TotalTime();
var altitude = float2.Lerp(SrcAltitude, DestAltitude, at);
var pos = float2.Lerp(Src.ToFloat2(), VisualDest.ToFloat2(), at)
- 0.5f * anim.Image.size - new float2(0, altitude);
var highPos = (Projectile.High || Projectile.Arcing)
? (pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at)))
: pos;
world.AddFrameEndTask(w => w.Add(
new Smoke(w, highPos.ToInt2(), Projectile.Trail)));
}
}
const float height = .1f;
@@ -83,14 +98,14 @@ namespace OpenRa.Effects
if (Projectile.High || Projectile.Arcing)
{
if (Projectile.Shadow)
yield return new Renderable(anim.Image, pos, PaletteType.Shadow);
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, PaletteType.Shadow);
var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at));
yield return new Renderable(anim.Image, highPos, Owner.Palette);
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Owner.Palette);
}
else
yield return new Renderable(anim.Image, pos, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette);
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette);
}
}
}

View File

@@ -77,8 +77,9 @@ namespace OpenRa.Effects
var move = speed * -float2.FromAngle((float)angle);
Pos += move;
if (Projectile.Animates)
world.AddFrameEndTask(w => w.Add(new Smoke(w, (Pos - 1.5f * move - new int2( 0, Altitude )).ToInt2())));
if (Projectile.Trail != null)
world.AddFrameEndTask(w => w.Add(
new Smoke(w, (Pos - 1.5f * move - new int2( 0, Altitude )).ToInt2(), Projectile.Trail)));
// todo: running out of fuel
}

View File

@@ -7,11 +7,12 @@ namespace OpenRa.Effects
class Smoke : IEffect
{
readonly int2 pos;
readonly Animation anim = new Animation("smokey");
readonly Animation anim;
public Smoke(World world, int2 pos)
public Smoke(World world, int2 pos, string trail)
{
this.pos = pos;
anim = new Animation(trail);
anim.PlayThen("idle",
() => world.AddFrameEndTask(w => w.Remove(this)));
}

View File

@@ -6,7 +6,7 @@ namespace OpenRa.GameRules
public readonly bool AA = false;
public readonly bool AG = true;
public readonly bool ASW = false;
public readonly bool Animates = false;
public readonly string Trail = null;
public readonly bool Arcing = false;
public readonly int Arm = 0;
public readonly bool Degenerates = false;

View File

@@ -2232,7 +2232,7 @@ Arm=10
High=yes
Shadow=no
Proximity=yes
Animates=yes
Trail=smokey
Ranged=yes
Inaccurate=yes
Image=V2
@@ -2244,7 +2244,7 @@ Arm=2
High=yes
Shadow=no
Proximity=yes
Animates=yes
Trail=smokey
Ranged=yes
Inaccurate=yes
AA=yes
@@ -2259,7 +2259,7 @@ Arm=3
High=yes
Shadow=no
Proximity=yes
Animates=yes
Trail=smokey
Ranged=yes
AA=yes
Image=DRAGON
@@ -2273,7 +2273,7 @@ Arm=3
High=yes
Shadow=no
Proximity=yes
Animates=yes
Trail=smokey
Ranged=yes
AA=yes
AG=no
@@ -2351,7 +2351,7 @@ Frames=4
; wizard's fireball
[Fireball]
Animates=yes
Trail=fb2
Image=FB1
Frames=8

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@@ -930,6 +930,7 @@ FTUR:
Description: Flame Turret
LongDesc: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
Turreted:
ROT: 10
Building:
Power: -20
Footprint: x
@@ -941,6 +942,7 @@ FTUR:
RenderBuilding:
AttackTurreted:
PrimaryWeapon: FireballLauncher
PrimaryOffset: 0,0,12,8
AutoTarget:
IronCurtainable:

View File

@@ -375,7 +375,7 @@
<sequence name="select" start="15" length="6" x="12" y="12" />
<sequence name="attackmove" start="21" length="8" x="12" y="12" />
<sequence name="move-minimap" start="29" length="6" />
<sequence name="repair" start="35" length="24" />
<sequence name="repair" start="35" length="24" x="12" y="12" />
<sequence name="deploy" start="59" length="9" x="12" y="12" />
<sequence name="sell" start="68" length="12" x="12" y="12" />
<sequence name="default-minimap" start="80" length="1" />
@@ -1034,4 +1034,7 @@
<sequence name="bottom-left" start="2" length="1" />
<sequence name="bottom-right" start="3" length="1" />
</unit>
<unit name="fb2">
<sequence name="idle" start="0" length="4" />
</unit>
</sequences>

View File

@@ -312,6 +312,8 @@ Dimensions=1,1
Footprint=x
SelectionPriority=3
LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
PrimaryOffset=0,0,12,8
ROT=10
[SAM]
Description=SAM Site
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable