chrome version of shp shader
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@@ -15,6 +15,7 @@ namespace OpenRa.Game.Graphics
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public Shader SpriteShader { get; private set; } /* note: shared shader params */
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public Shader LineShader { get; private set; }
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public Shader RgbaSpriteShader { get; private set; }
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public Shader WorldSpriteShader { get; private set; }
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public Texture PaletteTexture;
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@@ -27,12 +28,14 @@ namespace OpenRa.Game.Graphics
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device = GraphicsDevice.Create(host,
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resolution.Width, resolution.Height, windowed, false);
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SpriteShader = new Shader(device, FileSystem.Open("sprite.fx"));
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SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
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SpriteShader.Quality = ShaderQuality.Low;
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LineShader = new Shader(device, FileSystem.Open("line.fx"));
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LineShader.Quality = ShaderQuality.High;
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RgbaSpriteShader = new Shader(device, FileSystem.Open("rgbasprite.fx"));
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RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
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RgbaSpriteShader.Quality = ShaderQuality.High;
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WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
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WorldSpriteShader.Quality = ShaderQuality.High;
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sh = new SpriteHelper(device);
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fhDebug = new FontHelper(device, "Tahoma", 10, false);
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