Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
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@@ -51,24 +51,24 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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labelText = "Unexplored Terrain";
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break;
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case WorldTooltipType.Actor:
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{
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o = viewport.ActorTooltip.Owner;
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showOwner = !o.NonCombatant && viewport.ActorTooltip.TooltipInfo.IsOwnerRowVisible;
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{
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o = viewport.ActorTooltip.Owner;
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showOwner = !o.NonCombatant && viewport.ActorTooltip.TooltipInfo.IsOwnerRowVisible;
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var stance = o == null || world.RenderPlayer == null ? Stance.None : o.Stances[world.RenderPlayer];
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labelText = viewport.ActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
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break;
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}
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var stance = o == null || world.RenderPlayer == null ? Stance.None : o.Stances[world.RenderPlayer];
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labelText = viewport.ActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
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break;
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}
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case WorldTooltipType.FrozenActor:
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{
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o = viewport.FrozenActorTooltip.TooltipOwner;
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showOwner = !o.NonCombatant && viewport.FrozenActorTooltip.TooltipInfo.IsOwnerRowVisible;
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{
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o = viewport.FrozenActorTooltip.TooltipOwner;
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showOwner = !o.NonCombatant && viewport.FrozenActorTooltip.TooltipInfo.IsOwnerRowVisible;
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var stance = o == null || world.RenderPlayer == null ? Stance.None : o.Stances[world.RenderPlayer];
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labelText = viewport.FrozenActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
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break;
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}
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var stance = o == null || world.RenderPlayer == null ? Stance.None : o.Stances[world.RenderPlayer];
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labelText = viewport.FrozenActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
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break;
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}
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}
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var textWidth = font.Measure(labelText).X;
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