Merge pull request #9926 from reaperrr/d2k-spiceblooms3

Further improve D2k spiceblooms
This commit is contained in:
Oliver Brakmann
2015-11-22 17:17:47 +01:00
4 changed files with 67 additions and 7 deletions

View File

@@ -24,6 +24,9 @@ namespace OpenRA.Mods.D2k.Traits
[Desc("Seeds resources by explosive eruptions after accumulation times.")]
public class SpiceBloomInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
{
[ActorReference]
public readonly string SpawnActor = "spicebloom.spawnpoint";
[SequenceReference]
public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
@@ -35,9 +38,12 @@ namespace OpenRA.Mods.D2k.Traits
public readonly string ResourceType = "Spice";
[Desc("Spice blooms only grow on these terrain types.")]
public readonly HashSet<string> GrowthTerrainTypes = new HashSet<string>();
[Desc("The weapon to use for spice creation.")]
[WeaponReference]
public readonly string Weapon = "SpiceExplosion";
public readonly string Weapon = null;
[Desc("The amount of spice to expel.")]
public readonly int[] Pieces = { 2, 12 };
@@ -87,6 +93,12 @@ namespace OpenRA.Mods.D2k.Traits
public void Tick(Actor self)
{
if (!self.World.Map.Contains(self.Location))
return;
if (info.GrowthTerrainTypes.Count > 0 && !info.GrowthTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type))
return;
ticks++;
if (ticks >= growTicks)
@@ -98,18 +110,19 @@ namespace OpenRA.Mods.D2k.Traits
}
}
public void Killed(Actor self, AttackInfo e)
void SeedResources(Actor self)
{
var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]) * ticks / growTicks;
if (pieces < info.Pieces[0])
pieces = info.Pieces[0];
for (var i = 0; pieces > i; i++)
var cells = self.World.Map.FindTilesInAnnulus(self.Location, 1, info.Range);
for (var i = 0; i < pieces; i++)
{
var cells = OpenRA.Traits.Util.RandomWalk(self.Location, self.World.SharedRandom);
var cell = cells.Take(info.Range).SkipWhile(p => resLayer.GetResource(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
var cell = cells.SkipWhile(p => resLayer.GetResource(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
if (cell == null)
cell = cells.Take(info.Range).Random(self.World.SharedRandom);
cell = cells.Random(self.World.SharedRandom);
var args = new ProjectileArgs
{
@@ -140,6 +153,12 @@ namespace OpenRA.Mods.D2k.Traits
}
});
}
}
public void Killed(Actor self, AttackInfo e)
{
if (!string.IsNullOrEmpty(info.Weapon))
SeedResources(self);
self.World.AddFrameEndTask(t => t.Add(new DelayedAction(respawnTicks, () =>
{
@@ -152,7 +171,7 @@ namespace OpenRA.Mods.D2k.Traits
new FactionInit(self.Owner.Faction.InternalName),
new SkipMakeAnimsInit()
};
self.World.CreateActor(self.Info.Name, td);
self.World.CreateActor(info.SpawnActor, td);
})));
}
}

View File

@@ -1,3 +1,25 @@
spicebloom.spawnpoint:
HiddenUnderShroud:
Type: CenterPosition
BodyOrientation:
QuantizedFacings: 1
RenderSprites:
Image: spicebloom
SpiceBloom:
GrowthTerrainTypes: Sand
SpawnActor: spicebloom
GrowthSequences: grow0
GrowthDelay: 250, 750
RespawnDelay: 1, 2
Explodes:
Weapon: BloomSpawn
EmptyWeapon: BloomSpawn
Health:
HP: 9999
Radius: 1
Immobile:
OccupiesSpace: false
spicebloom:
HiddenUnderShroud:
BodyOrientation:

View File

@@ -46,6 +46,11 @@ explosion:
BlendMode: Alpha
Offset: 12, -10
Tick: 120
bloomspawn: DATA.R8
Start: 3980
Length: 8
Tick: 120
Offset: 0, -16
corpse: DATA.R8
Start: 430
Length: 12
@@ -336,6 +341,11 @@ crate:
Offset: -16,-16
spicebloom:
grow0: DATA.R8
Start: 106
Length: 1
ZOffset: -1023
Offset: -16,-16
grow1: DATA.R8
Start: 107
Length: 1

View File

@@ -820,3 +820,12 @@ BloomExplosion:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
AffectsParent: true
BloomSpawn:
Range: 0c1
Projectile: Bullet
Speed: 1c0
Blockable: false
Image: null
Warhead@1Eff: CreateEffect
Explosion: bloomspawn