Merge pull request #9926 from reaperrr/d2k-spiceblooms3
Further improve D2k spiceblooms
This commit is contained in:
@@ -24,6 +24,9 @@ namespace OpenRA.Mods.D2k.Traits
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[Desc("Seeds resources by explosive eruptions after accumulation times.")]
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public class SpiceBloomInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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[ActorReference]
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public readonly string SpawnActor = "spicebloom.spawnpoint";
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[SequenceReference]
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public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
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@@ -35,9 +38,12 @@ namespace OpenRA.Mods.D2k.Traits
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public readonly string ResourceType = "Spice";
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[Desc("Spice blooms only grow on these terrain types.")]
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public readonly HashSet<string> GrowthTerrainTypes = new HashSet<string>();
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[Desc("The weapon to use for spice creation.")]
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[WeaponReference]
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public readonly string Weapon = "SpiceExplosion";
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public readonly string Weapon = null;
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[Desc("The amount of spice to expel.")]
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public readonly int[] Pieces = { 2, 12 };
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@@ -87,6 +93,12 @@ namespace OpenRA.Mods.D2k.Traits
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public void Tick(Actor self)
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{
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if (!self.World.Map.Contains(self.Location))
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return;
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if (info.GrowthTerrainTypes.Count > 0 && !info.GrowthTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type))
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return;
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ticks++;
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if (ticks >= growTicks)
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@@ -98,18 +110,19 @@ namespace OpenRA.Mods.D2k.Traits
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}
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}
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public void Killed(Actor self, AttackInfo e)
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void SeedResources(Actor self)
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{
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var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]) * ticks / growTicks;
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if (pieces < info.Pieces[0])
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pieces = info.Pieces[0];
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for (var i = 0; pieces > i; i++)
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var cells = self.World.Map.FindTilesInAnnulus(self.Location, 1, info.Range);
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for (var i = 0; i < pieces; i++)
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{
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var cells = OpenRA.Traits.Util.RandomWalk(self.Location, self.World.SharedRandom);
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var cell = cells.Take(info.Range).SkipWhile(p => resLayer.GetResource(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
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var cell = cells.SkipWhile(p => resLayer.GetResource(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
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if (cell == null)
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cell = cells.Take(info.Range).Random(self.World.SharedRandom);
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cell = cells.Random(self.World.SharedRandom);
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var args = new ProjectileArgs
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{
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@@ -140,6 +153,12 @@ namespace OpenRA.Mods.D2k.Traits
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}
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});
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}
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}
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public void Killed(Actor self, AttackInfo e)
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{
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if (!string.IsNullOrEmpty(info.Weapon))
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SeedResources(self);
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self.World.AddFrameEndTask(t => t.Add(new DelayedAction(respawnTicks, () =>
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{
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@@ -152,7 +171,7 @@ namespace OpenRA.Mods.D2k.Traits
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new FactionInit(self.Owner.Faction.InternalName),
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new SkipMakeAnimsInit()
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};
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self.World.CreateActor(self.Info.Name, td);
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self.World.CreateActor(info.SpawnActor, td);
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})));
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}
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}
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