Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
Do the same for Sheet.Data since it has the side effect of generating a buffer.
This commit is contained in:
committed by
RoosterDragon
parent
ff16690b86
commit
a6f5a21ed4
@@ -25,10 +25,8 @@ namespace OpenRA.Graphics
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byte[] data;
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public readonly Size Size;
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public byte[] Data
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public byte[] GetData()
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{
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get
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{
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if (data != null)
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return data;
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if (texture == null)
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@@ -36,8 +34,7 @@ namespace OpenRA.Graphics
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else
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data = texture.GetData();
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releaseBufferOnCommit = false;
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return data;
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}
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return data;
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}
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public bool Buffered { get { return data != null || texture == null; } }
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@@ -72,15 +69,12 @@ namespace OpenRA.Graphics
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ReleaseBuffer();
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}
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public ITexture Texture
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public ITexture GetTexture()
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{
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// This is only called from the main thread but 'dirty'
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// is set from other threads too via CommitData().
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get
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{
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GenerateTexture();
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return texture;
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}
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GenerateTexture();
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return texture;
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}
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void GenerateTexture()
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@@ -108,7 +102,7 @@ namespace OpenRA.Graphics
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public Bitmap AsBitmap()
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{
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var d = Data;
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var d = GetData();
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var dataStride = 4 * Size.Width;
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var bitmap = new Bitmap(Size.Width, Size.Height);
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@@ -123,7 +117,7 @@ namespace OpenRA.Graphics
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public Bitmap AsBitmap(TextureChannel channel, IPalette pal)
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{
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var d = Data;
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var d = GetData();
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var dataStride = 4 * Size.Width;
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var bitmap = new Bitmap(Size.Width, Size.Height);
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var channelOffset = (int)channel;
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@@ -118,7 +118,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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var p = (byte*)bitmap.Buffer;
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var dest = s.sheet.Data;
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var dest = s.sheet.GetData();
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var destStride = s.sheet.Size.Width * 4;
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for (var j = 0; j < s.size.Y; j++)
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@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
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{
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if (nv > 0)
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{
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shader.SetTexture("DiffuseTexture", currentSheet.Texture);
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shader.SetTexture("DiffuseTexture", currentSheet.GetTexture());
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renderer.Device.SetBlendMode(currentBlend);
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shader.Render(() =>
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@@ -109,7 +109,7 @@ namespace OpenRA.Graphics
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public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet)
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{
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shader.SetTexture("DiffuseTexture", sheet.Texture);
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shader.SetTexture("DiffuseTexture", sheet.GetTexture());
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renderer.Device.SetBlendMode(BlendMode.Alpha);
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shader.Render(() => renderer.DrawBatch(buffer, start, length, type));
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renderer.Device.SetBlendMode(BlendMode.None);
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@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
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public static void FastCopyIntoChannel(Sprite dest, byte[] src) { FastCopyIntoChannel(dest, 0, src); }
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public static void FastCopyIntoChannel(Sprite dest, int channelOffset, byte[] src)
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{
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var data = dest.sheet.Data;
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var data = dest.sheet.GetData();
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var srcStride = dest.bounds.Width;
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var destStride = dest.sheet.Size.Width * 4;
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var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel + channelOffset];
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@@ -64,7 +64,7 @@ namespace OpenRA.Graphics
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public static void FastCopyIntoSprite(Sprite dest, Bitmap src)
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{
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var data = dest.sheet.Data;
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var data = dest.sheet.GetData();
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var dataStride = dest.sheet.Size.Width * 4;
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var x = dest.bounds.Left * 4;
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var width = dest.bounds.Width * 4;
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@@ -257,7 +257,7 @@ namespace OpenRA.Graphics
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float[] ambientLight, float[] diffuseLight,
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int colorPalette, int normalsPalette)
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{
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shader.SetTexture("DiffuseTexture", renderData.Sheet.Texture);
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shader.SetTexture("DiffuseTexture", renderData.Sheet.GetTexture());
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shader.SetVec("PaletteRows", (colorPalette + 0.5f) / HardwarePalette.MaxPalettes,
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(normalsPalette + 0.5f) / HardwarePalette.MaxPalettes);
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shader.SetMatrix("TransformMatrix", t);
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