Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
Do the same for Sheet.Data since it has the side effect of generating a buffer.
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committed by
RoosterDragon
parent
ff16690b86
commit
a6f5a21ed4
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Widgets
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var rect = new Rectangle((int)(255*SRange[0]), (int)(255*(1 - VRange[1])), (int)(255*(SRange[1] - SRange[0]))+1, (int)(255*(VRange[1] - VRange[0])) + 1);
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var mixerSheet = new Sheet(new Size(256, 256));
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mixerSheet.Texture.SetData(front, 256, 256);
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mixerSheet.GetTexture().SetData(front, 256, 256);
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mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
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}
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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try
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{
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mixerSprite.sheet.Texture.SetData(front, 256, 256);
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mixerSprite.sheet.GetTexture().SetData(front, 256, 256);
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}
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finally
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{
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