Some internal renamings in power-related traits

This commit is contained in:
reaperrr
2017-11-13 01:34:35 +01:00
committed by Pavel Penev
parent 7f5f2eac6f
commit a7620c97f0
2 changed files with 19 additions and 19 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
public class CanPowerDown : ConditionalTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, INotifyOwnerChanged
{
[Sync] bool poweredDown = false;
[Sync] bool isPoweredDown = false;
PowerManager power;
ConditionManager conditionManager;
@@ -66,9 +66,9 @@ namespace OpenRA.Mods.Common.Traits
if (conditionManager == null)
return;
if (poweredDown && conditionToken == ConditionManager.InvalidConditionToken)
if (isPoweredDown && conditionToken == ConditionManager.InvalidConditionToken)
conditionToken = conditionManager.GrantCondition(self, Info.PowerdownCondition);
else if (!poweredDown && conditionToken != ConditionManager.InvalidConditionToken)
else if (!isPoweredDown && conditionToken != ConditionManager.InvalidConditionToken)
conditionToken = conditionManager.RevokeCondition(self, conditionToken);
}
@@ -76,18 +76,18 @@ namespace OpenRA.Mods.Common.Traits
{
if (!IsTraitDisabled && order.OrderString == "PowerDown")
{
poweredDown = !poweredDown;
isPoweredDown = !isPoweredDown;
if (Info.PowerupSound != null && poweredDown)
if (Info.PowerupSound != null && isPoweredDown)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.PowerupSound, self.Owner.Faction.InternalName);
if (Info.PowerdownSound != null && !poweredDown)
if (Info.PowerdownSound != null && !isPoweredDown)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.PowerdownSound, self.Owner.Faction.InternalName);
if (Info.PowerupSpeech != null && poweredDown)
if (Info.PowerupSpeech != null && isPoweredDown)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerupSpeech, self.Owner.Faction.InternalName);
if (Info.PowerdownSpeech != null && !poweredDown)
if (Info.PowerdownSpeech != null && !isPoweredDown)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerdownSpeech, self.Owner.Faction.InternalName);
Update(self);
@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
int IPowerModifier.GetPowerModifier()
{
return !IsTraitDisabled && poweredDown ? 0 : 100;
return !IsTraitDisabled && isPoweredDown ? 0 : 100;
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
@@ -107,10 +107,10 @@ namespace OpenRA.Mods.Common.Traits
protected override void TraitDisabled(Actor self)
{
if (!poweredDown || !Info.CancelWhenDisabled)
if (!isPoweredDown || !Info.CancelWhenDisabled)
return;
poweredDown = false;
isPoweredDown = false;
if (Info.PowerupSound != null)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sound", Info.PowerupSound, self.Owner.Faction.InternalName);

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
public int PowerOutageTotalTicks { get; private set; }
int nextPowerAdviceTime = 0;
bool lowPower = false;
bool isLowPower = false;
bool wasLowPower = false;
bool wasHackEnabled;
@@ -109,19 +109,19 @@ namespace OpenRA.Mods.Common.Traits
wasHackEnabled = devMode.UnlimitedPower;
}
lowPower = ExcessPower < 0;
isLowPower = ExcessPower < 0;
if (lowPower != wasLowPower)
UpdateRequiresPowerActors();
if (isLowPower != wasLowPower)
UpdatePowerRequiringActors();
if (lowPower && !wasLowPower)
if (isLowPower && !wasLowPower)
nextPowerAdviceTime = 0;
wasLowPower = lowPower;
wasLowPower = isLowPower;
if (--nextPowerAdviceTime <= 0)
{
if (lowPower)
if (isLowPower)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.SpeechNotification, self.Owner.Faction.InternalName);
nextPowerAdviceTime = info.AdviceInterval;
@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
p.Trait.UpdateStatus(p.Actor);
}
void UpdateRequiresPowerActors()
void UpdatePowerRequiringActors()
{
var traitPairs = self.World.ActorsWithTrait<INotifyPowerLevelChanged>()
.Where(p => !p.Actor.IsDead && p.Actor.IsInWorld && p.Actor.Owner == self.Owner);