Put radar traits into their own namespace.
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@@ -15,7 +15,7 @@ using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Radar
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{
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public class AppearsOnRadarInfo : ITraitInfo
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{
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Radar
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{
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[Desc("When an actor with this trait is in range of an actor with ProvidesRadar, it will temporarily disable the radar minimap for the enemy player.")]
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public class JamsRadarInfo : TraitInfo<JamsRadar>
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@@ -12,7 +12,7 @@
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Radar
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{
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[Desc("This actor enables the radar minimap.")]
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public class ProvidesRadarInfo : TraitInfo<ProvidesRadar> { }
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@@ -12,7 +12,7 @@
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits.Radar
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{
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public class RadarColorFromTerrainInfo : ITraitInfo
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{
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@@ -11,7 +11,7 @@
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Radar;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -14,6 +14,7 @@ using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Radar;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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