Log all player joins on dedicated servers.

This commit is contained in:
Paul Chote
2016-04-02 17:10:00 +01:00
parent 4b0aa77ce5
commit a79f40bf4b

View File

@@ -375,7 +375,7 @@ namespace OpenRA.Server
Log.Write("server", "{0} ({1}) has joined the game.",
client.Name, newConn.Socket.RemoteEndPoint);
if (!LobbyInfo.IsSinglePlayer)
if (Dedicated || !LobbyInfo.IsSinglePlayer)
SendMessage("{0} has joined the game.".F(client.Name));
// Send initial ping