BuildingCapture, ActorLost now use notifications.yaml

less redundancy, aggregates notification audio files
This commit is contained in:
Matthias Mailänder
2013-04-15 12:06:50 +02:00
parent 8fa1fc2345
commit a7ace54ecb
10 changed files with 37 additions and 94 deletions

View File

@@ -20,6 +20,11 @@ Speech:
Cancelled: cancld1
Building: abldgin1
ConstructionComplete: conscmp1
UnitLost: unitlst1
NavalUnitLost: navylst1
AirUnitLost: aunitl1
BuildingCaptured: strucap1
Sounds:
Notifications:

View File

@@ -26,7 +26,6 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Vehicle
GivesBounty:
@@ -64,7 +63,6 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Tank
GivesBounty:
@@ -110,7 +108,6 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Infantry
GivesBounty:
@@ -145,7 +142,7 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: navylst1.aud
Notification: NavalUnitLost
ProximityCaptor:
Types:Ship
GivesBounty:
@@ -169,7 +166,7 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: aunitl1.aud
Notification: AirUnitLost
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
@@ -217,7 +214,6 @@
GivesExperience:
# FrozenUnderFog:
CaptureNotification:
Notification: strucap1.aud
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath: