BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
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@@ -20,6 +20,11 @@ Speech:
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Cancelled: cancld1
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Building: abldgin1
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ConstructionComplete: conscmp1
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UnitLost: unitlst1
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NavalUnitLost: navylst1
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AirUnitLost: aunitl1
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BuildingCaptured: strucap1
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Sounds:
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Notifications:
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@@ -26,7 +26,6 @@
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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@@ -64,7 +63,6 @@
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Tank
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GivesBounty:
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@@ -110,7 +108,6 @@
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlst1.aud
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ProximityCaptor:
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Types:Infantry
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GivesBounty:
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@@ -145,7 +142,7 @@
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: navylst1.aud
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Notification: NavalUnitLost
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ProximityCaptor:
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Types:Ship
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GivesBounty:
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@@ -169,7 +166,7 @@
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: aunitl1.aud
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Notification: AirUnitLost
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DebugAircraftFacing:
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DebugAircraftSubPxX:
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DebugAircraftSubPxY:
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@@ -217,7 +214,6 @@
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GivesExperience:
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# FrozenUnderFog:
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CaptureNotification:
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Notification: strucap1.aud
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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