changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
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@@ -10,8 +10,8 @@ namespace OpenRa.Game.Traits
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public RenderBuildingTurreted(Actor self)
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: base(self)
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{
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anim.PlayThen("make", () => anim.PlayFetchIndex("idle",
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() => self.traits.Get<Turreted>().turretFacing));
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anim.PlayThen( "make", () => anim.PlayFetchIndex( "idle",
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() => self.traits.Get<Turreted>().turretFacing / 8 ) );
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}
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}
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}
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