changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
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@@ -25,11 +25,11 @@ namespace OpenRa.Game
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public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
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public event Action<Actor> ActorAdded = _ => { };
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public event Action<Actor> ActorRemoved = _ => { };
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public void ResetTimer()
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{
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lastTime = Environment.TickCount;
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public event Action<Actor> ActorRemoved = _ => { };
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public void ResetTimer()
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{
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lastTime = Environment.TickCount;
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}
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public void Update()
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