Move Explosion effect to Mods.Common
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@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA.Effects
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namespace OpenRA.Mods.Common.Effects
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{
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public class Explosion : IEffect
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{
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@@ -41,6 +41,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Effects\Explosion.cs" />
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<Compile Include="Graphics\ActorPreview.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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@@ -215,7 +215,6 @@
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<Compile Include="Effects\Contrail.cs" />
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<Compile Include="Effects\Corpse.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Effects\Explosion.cs" />
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<Compile Include="Effects\GpsDot.cs" />
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<Compile Include="Effects\GpsSatellite.cs" />
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<Compile Include="Effects\GravityBomb.cs" />
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@@ -8,7 +8,7 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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@@ -9,7 +9,7 @@
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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@@ -13,7 +13,7 @@ using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.Common.Effects;
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namespace OpenRA.Mods.RA
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{
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