Move Explosion effect to Mods.Common
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45
OpenRA.Mods.Common/Effects/Explosion.cs
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45
OpenRA.Mods.Common/Effects/Explosion.cs
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@@ -0,0 +1,45 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class Explosion : IEffect
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{
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World world;
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WPos pos;
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CPos cell;
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string palette;
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Animation anim;
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public Explosion(World world, WPos pos, string sequence, string palette)
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{
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this.world = world;
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this.pos = pos;
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this.cell = world.Map.CellContaining(pos);
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this.palette = palette;
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anim = new Animation(world, "explosion");
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick(World world) { anim.Tick(); }
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (world.FogObscures(cell))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette(palette));
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}
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}
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}
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@@ -41,6 +41,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Effects\Explosion.cs" />
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<Compile Include="Graphics\ActorPreview.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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