Move Explosion effect to Mods.Common

This commit is contained in:
reaperrr
2014-10-02 22:57:17 +02:00
parent cb85da6712
commit a7d3ff973e
6 changed files with 5 additions and 5 deletions

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@@ -0,0 +1,45 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Effects
{
public class Explosion : IEffect
{
World world;
WPos pos;
CPos cell;
string palette;
Animation anim;
public Explosion(World world, WPos pos, string sequence, string palette)
{
this.world = world;
this.pos = pos;
this.cell = world.Map.CellContaining(pos);
this.palette = palette;
anim = new Animation(world, "explosion");
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
}
public void Tick(World world) { anim.Tick(); }
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (world.FogObscures(cell))
return SpriteRenderable.None;
return anim.Render(pos, wr.Palette(palette));
}
}
}

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@@ -41,6 +41,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Effects\Explosion.cs" />
<Compile Include="Graphics\ActorPreview.cs" />
<Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" />