unhardcode ChronoShift palettes and sequences

This commit is contained in:
Matthias Mailänder
2016-01-17 20:14:47 +01:00
parent a04223fcd2
commit a8a1fafbc9

View File

@@ -15,6 +15,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
@@ -26,6 +27,13 @@ namespace OpenRA.Mods.RA.Traits
[Desc("Seconds until returning after teleportation.")]
public readonly int Duration = 30;
[PaletteReference] public readonly string TargetOverlayPalette = TileSet.TerrainPaletteInternalName;
public readonly string OverlaySpriteGroup = "overlay";
[SequenceReference("OverlaySpriteGroup", true)] public readonly string ValidTileSequencePrefix = "target-valid-";
[SequenceReference("OverlaySpriteGroup")] public readonly string InvalidTileSequence = "target-invalid";
[SequenceReference("OverlaySpriteGroup")] public readonly string SourceTileSequence = "target-select";
public readonly bool KillCargo = true;
public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.Self, this); }
@@ -111,8 +119,10 @@ namespace OpenRA.Mods.RA.Traits
this.manager = manager;
this.order = order;
this.power = power;
range = ((ChronoshiftPowerInfo)power.Info).Range;
tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
var info = (ChronoshiftPowerInfo)power.Info;
range = info.Range;
tile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
@@ -145,9 +155,9 @@ namespace OpenRA.Mods.RA.Traits
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var tiles = world.Map.FindTilesInCircle(xy, range);
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
var palette = wr.Palette(((ChronoshiftPowerInfo)power.Info).TargetOverlayPalette);
foreach (var t in tiles)
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
}
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
@@ -171,12 +181,14 @@ namespace OpenRA.Mods.RA.Traits
this.order = order;
this.power = power;
this.sourceLocation = sourceLocation;
range = ((ChronoshiftPowerInfo)power.Info).Range;
var info = (ChronoshiftPowerInfo)power.Info;
range = info.Range;
var tileset = manager.Self.World.TileSet.Id.ToLowerInvariant();
validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0);
invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0);
sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
validTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.ValidTileSequencePrefix + tileset).GetSprite(0);
invalidTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.InvalidTileSequence).GetSprite(0);
sourceTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
@@ -224,15 +236,15 @@ namespace OpenRA.Mods.RA.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
var palette = wr.Palette(power.Info.IconPalette);
// Source tiles
foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))
yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
// Destination tiles
foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
// Unit previews
foreach (var unit in power.UnitsInRange(sourceLocation))
@@ -252,7 +264,7 @@ namespace OpenRA.Mods.RA.Traits
var canEnter = manager.Self.Owner.Shroud.IsExplored(targetCell) &&
unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit, targetCell);
var tile = canEnter ? validTile : invalidTile;
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(targetCell), WVec.Zero, -511, pal, 1f, true);
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(targetCell), WVec.Zero, -511, palette, 1f, true);
}
}
}