Remove AlwaysVisible
This commit is contained in:
@@ -504,7 +504,7 @@ namespace OpenRA
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if (!visibilityModifier.IsVisible(this, player))
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return false;
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return defaultVisibility.IsVisible(this, player);
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return defaultVisibility?.IsVisible(this, player) ?? true;
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}
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public BitSet<TargetableType> GetAllTargetTypes()
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@@ -36,14 +36,11 @@ namespace OpenRA.Mods.Common.Lint
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// Catch TypeDictionary errors.
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try
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{
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if (Enum.TryParse<SystemActors>(actorInfo.Key, true, out _))
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continue;
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var visibilityTypes = actorInfo.Value.TraitInfos<IDefaultVisibilityInfo>();
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var count = visibilityTypes.Count;
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if (count == 0)
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emitError($"Actor type `{actorInfo.Key}` does not define a default visibility type.");
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continue;
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else if (count > 1)
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emitError(
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$"Actor type `{actorInfo.Key}` defines multiple default visibility types: " +
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@@ -1,25 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The actor is always considered visible for targeting and rendering purposes.")]
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public class AlwaysVisibleInfo : TraitInfo<AlwaysVisible>, IDefaultVisibilityInfo { }
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public class AlwaysVisible : IDefaultVisibility
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{
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public bool IsVisible(Actor self, Player byPlayer)
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{
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return true;
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}
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}
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}
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@@ -0,0 +1,27 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveAlwaysVisible : UpdateRule
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{
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public override string Name => "Remove AlwaysVisible";
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public override string Description => "AlwaysVisible trait was removed and now is the default behavior.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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actorNode.RemoveNodes("AlwaysVisible");
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yield break;
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}
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}
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}
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@@ -115,13 +115,11 @@ AIHProcUpgrade:
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ProvidesPrerequisite:
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Prerequisite: diffhard
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Interactable:
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AlwaysVisible:
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AINProcUpgrade:
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ProvidesPrerequisite:
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Prerequisite: diffnorm
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Interactable:
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AlwaysVisible:
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HTNK:
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Buildable:
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@@ -39,7 +39,6 @@ Player:
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# Spawned on Easy difficulty.
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VillageTargetableSwitch:
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AlwaysVisible:
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ProvidesPrerequisite:
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Prerequisite: village-targetable-switch
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@@ -52,7 +52,6 @@ AIHProcUpgrade:
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StoresResources:
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Capacity: 25000
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Interactable:
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AlwaysVisible:
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AINProcUpgrade:
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ProvidesPrerequisite:
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@@ -60,22 +59,18 @@ AINProcUpgrade:
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StoresResources:
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Capacity: 15000
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Interactable:
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AlwaysVisible:
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AiAnyhqPrerequisite:
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ProvidesPrerequisite:
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Prerequisite: anyhq
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Interactable:
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AlwaysVisible:
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AiTmplPrerequisite:
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ProvidesPrerequisite:
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Prerequisite: tmpl
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Interactable:
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AlwaysVisible:
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Astk.proxy:
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AlwaysVisible:
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AirstrikePower:
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StartFullyCharged: True
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Prerequisites: ~techlevel.superweapons
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@@ -55,7 +55,6 @@ Player:
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Type: campaign
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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@@ -454,7 +454,6 @@ BRIDGE4:
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Bounds: 6144, 4096
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BRIDGEHUT:
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AlwaysVisible:
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Building:
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Footprint: __ __
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Dimensions: 2,2
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@@ -1130,7 +1130,6 @@
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^Bridge:
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Inherits@shape: ^1x1Shape
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AlwaysVisible:
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Tooltip:
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Name: meta-bridge-name
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ShowOwnerRow: false
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@@ -51,7 +51,6 @@ mpspawn:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-mpspawn-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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WithSpriteBody:
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@@ -67,7 +66,6 @@ waypoint:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-waypoint-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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WithSpriteBody:
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@@ -91,7 +89,6 @@ CAMERA:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-camera-name
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AlwaysVisible:
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WithSpriteBody:
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RenderSpritesEditorOnly:
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BodyOrientation:
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@@ -108,7 +105,6 @@ CAMERA.small:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-camera-small-name
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AlwaysVisible:
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WithSpriteBody:
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RenderSpritesEditorOnly:
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Image: camera
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@@ -1335,25 +1335,21 @@ BRIK:
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Type: concrete
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BARRACKS:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: actor-barracks-name
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VEHICLEPRODUCTION:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: actor-vehicleproduction-name
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ANYPOWER:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: actor-anypower-name
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ANYHQ:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: actor-anyhq-name
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@@ -74,7 +74,6 @@ upgrade.conyard:
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# HACK: AI units can't attack the sietch if it was on a real rock
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tile475:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderSprites:
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@@ -92,7 +91,6 @@ tile475:
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# Placed after the sietch is destroyed so that the cliff is still unpassable
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invisibleBlocker:
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AlwaysVisible:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -2,7 +2,6 @@ spicebloom.spawnpoint:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-spicebloom-spawnpoint-name
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AlwaysVisible:
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RenderSpritesEditorOnly:
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Image: spicebloom.editor
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WithSpriteBody:
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@@ -143,7 +143,6 @@ mpspawn:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-mpspawn-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderSpritesEditorOnly:
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@@ -159,7 +158,6 @@ waypoint:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-waypoint-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderSpritesEditorOnly:
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@@ -184,7 +182,6 @@ camera:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-camera-name
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AlwaysVisible:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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BodyOrientation:
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@@ -201,7 +198,6 @@ wormspawner:
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Interactable:
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EditorOnlyTooltip:
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Name: actor-wormspawner-name
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderSpritesEditorOnly:
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@@ -213,7 +209,6 @@ wormspawner:
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Categories: System
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upgrade.conyard:
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AlwaysVisible:
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Interactable:
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ScriptTriggers:
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Tooltip:
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@@ -238,7 +233,6 @@ upgrade.conyard:
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ProvidesPrerequisite@upgradename:
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upgrade.barracks:
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AlwaysVisible:
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Interactable:
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ScriptTriggers:
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Tooltip:
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@@ -263,7 +257,6 @@ upgrade.barracks:
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ProvidesPrerequisite@upgradename:
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upgrade.light:
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AlwaysVisible:
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Interactable:
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ScriptTriggers:
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Tooltip:
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@@ -288,7 +281,6 @@ upgrade.light:
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ProvidesPrerequisite@upgradename:
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upgrade.heavy:
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AlwaysVisible:
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Interactable:
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ScriptTriggers:
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Tooltip:
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@@ -314,7 +306,6 @@ upgrade.heavy:
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ProvidesPrerequisite@upgradename:
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upgrade.hightech:
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AlwaysVisible:
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Interactable:
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ScriptTriggers:
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Tooltip:
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@@ -334,7 +325,6 @@ upgrade.hightech:
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ProvidesPrerequisite@upgradename:
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deathhand:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: actor-deathhand.name
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@@ -1,5 +1,4 @@
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^concrete:
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AlwaysVisible:
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Interactable:
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D2kBuilding:
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TerrainTypes: Rock
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@@ -61,7 +61,6 @@ CAMERA.VeryLarge:
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Range: 40c0
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CAMERA.Jeep:
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AlwaysVisible:
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Mobile:
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Locomotor: immobile
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RevealsShroud:
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@@ -27,7 +27,6 @@ Player:
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PARADROP:
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ParatroopersPower:
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DropItems: E1, E1, E1, E2, E2
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AlwaysVisible:
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FCOM:
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Capturable:
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@@ -18,19 +18,16 @@ INSERTIONDROP:
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ParatroopersPower:
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DisplayBeacon: False
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DropItems: E7, GNRL
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AlwaysVisible:
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INSERTIONDROPHARD:
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ParatroopersPower:
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DisplayBeacon: False
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DropItems: E7.noautotarget, GNRL.noautotarget
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AlwaysVisible:
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RIFLEDROP:
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ParatroopersPower:
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DisplayBeacon: False
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DropItems: E1, E1, E1, E1, E1
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AlwaysVisible:
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LST.Reinforcement:
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Inherits: LST
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@@ -22,12 +22,10 @@ World:
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PARADROP:
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ParatroopersPower:
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DropItems: E1, E1, E1, E2, E2
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AlwaysVisible:
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FLAMERDROP:
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ParatroopersPower:
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DropItems: E2, E2, E4, E4, E4
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AlwaysVisible:
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^CivInfantry:
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Infiltrates:
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@@ -29,18 +29,15 @@ TRAN.Reinforcement:
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PARADROP1:
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ParatroopersPower:
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DropItems: E2, E2, E2, E3, E3
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AlwaysVisible:
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PARADROP2:
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ParatroopersPower:
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DropItems: E1, E1, SHOK, E4, E4
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AlwaysVisible:
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PARADROP3:
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ParatroopersPower:
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DisplayBeacon: False
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DropItems: 1TNK, 2TNK
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AlwaysVisible:
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V01:
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SpawnActorOnDeath:
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@@ -52,7 +52,6 @@ WEAP:
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Prerequisite: givefix
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MAINLAND:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: actor-mainland-name
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@@ -68,7 +67,6 @@ FIX:
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Prerequisites: givefix
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GIVEFIX:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: actor-givefix-name
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@@ -33,7 +33,6 @@ ai.hard:
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ProvidesPrerequisite:
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Prerequisite: ai.hard
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Interactable:
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AlwaysVisible:
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paradrop.allies:
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Inherits: powerproxy.paratroopers
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@@ -43,7 +42,6 @@ paradrop.allies:
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DisplayBeacon: false
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powerproxy.chronoshift:
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AlwaysVisible:
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ChronoshiftPower:
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Dimensions: 1, 1
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Footprint: x
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@@ -18,7 +18,6 @@ World:
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Default: normal
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powerproxy.chronoshift:
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AlwaysVisible:
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ChronoshiftPower:
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Dimensions: 1, 1
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Footprint: x
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@@ -31,20 +30,17 @@ CHALK1:
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ParatroopersPower:
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DisplayBeacon: False
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DropItems: E1, E1, E1, E1, E1
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AlwaysVisible:
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CHALK2:
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ParatroopersPower:
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DisplayBeacon: False
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DropItems: E3, E3, E3, E3, MEDI
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AlwaysVisible:
|
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|
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CHALK3:
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ParatroopersPower:
|
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DisplayBeacon: False
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DropItems: E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1, E1
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SquadSize: 4
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AlwaysVisible:
|
||||
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CTNK:
|
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Chronoshiftable:
|
||||
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||||
@@ -10,7 +10,6 @@ SHOCKDROP:
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ParatroopersPower:
|
||||
DisplayBeacon: False
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||||
DropItems: SHOK, SHOK, SHOK, SHOK, SHOK
|
||||
AlwaysVisible:
|
||||
|
||||
LST.Reinforcement:
|
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Inherits: LST
|
||||
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||||
@@ -28,7 +28,6 @@ MONEYCRATE:
|
||||
PARATROOPERS:
|
||||
ParatroopersPower:
|
||||
DropItems: E1,E1,E1,E2,E2
|
||||
AlwaysVisible:
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
|
||||
@@ -38,7 +38,6 @@ SCRIPTEDDROP:
|
||||
ParatroopersPower:
|
||||
DisplayBeacon: False
|
||||
DropItems: E1,E1,E4,E4,E4
|
||||
AlwaysVisible:
|
||||
|
||||
AFLD:
|
||||
AirstrikePower@parabombs:
|
||||
|
||||
@@ -38,7 +38,6 @@ SCRIPTEDDROP:
|
||||
ParatroopersPower:
|
||||
DisplayBeacon: False
|
||||
DropItems: E1,E1,E4,E4,E4
|
||||
AlwaysVisible:
|
||||
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||||
AFLD:
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||||
AirstrikePower@parabombs:
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||||
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||||
@@ -25,7 +25,6 @@ ENGIDROP:
|
||||
ParatroopersPower:
|
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DisplayBeacon: False
|
||||
DropItems: E6, E6, E6
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||||
AlwaysVisible:
|
||||
|
||||
AFLD:
|
||||
ParatroopersPower@paratroopers:
|
||||
|
||||
@@ -49,7 +49,6 @@ SCAMERA:
|
||||
Range: 5c512
|
||||
|
||||
powerproxy.spyplane:
|
||||
AlwaysVisible:
|
||||
AirstrikePower:
|
||||
OrderName: SovietSpyPlane
|
||||
Icon: spyplane
|
||||
|
||||
@@ -760,7 +760,6 @@ SBRIDGE4:
|
||||
SpawnOffset: 2,1
|
||||
|
||||
BRIDGEHUT:
|
||||
AlwaysVisible:
|
||||
Building:
|
||||
Footprint: __ __
|
||||
Dimensions: 2,2
|
||||
@@ -772,7 +771,6 @@ BRIDGEHUT:
|
||||
TargetTypes: BridgeHut, C4
|
||||
|
||||
BRIDGEHUT.small:
|
||||
AlwaysVisible:
|
||||
Building:
|
||||
Footprint: _
|
||||
Dimensions: 1,1
|
||||
|
||||
@@ -1128,7 +1128,6 @@
|
||||
|
||||
^Bridge:
|
||||
Inherits@shape: ^1x1Shape
|
||||
AlwaysVisible:
|
||||
Tooltip:
|
||||
Name: meta-bridge-name
|
||||
ShowOwnerRow: false
|
||||
|
||||
@@ -182,7 +182,6 @@ CAMERA:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-camera-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
RevealsShroud:
|
||||
@@ -343,7 +342,6 @@ LAR2:
|
||||
Name: actor-lar2-name
|
||||
|
||||
powerproxy.parabombs:
|
||||
AlwaysVisible:
|
||||
AirstrikePower:
|
||||
Icon: parabombs
|
||||
Name: actor-powerproxy-parabombs.name
|
||||
@@ -363,7 +361,6 @@ powerproxy.parabombs:
|
||||
CircleSequence: circles
|
||||
|
||||
powerproxy.sonarpulse:
|
||||
AlwaysVisible:
|
||||
SpawnActorPower:
|
||||
Icon: sonar
|
||||
Name: actor-powerproxy-sonarpulse.name
|
||||
@@ -385,7 +382,6 @@ powerproxy.sonarpulse:
|
||||
BlockedCursor: move-blocked
|
||||
|
||||
powerproxy.paratroopers:
|
||||
AlwaysVisible:
|
||||
ParatroopersPower:
|
||||
Icon: paratroopers
|
||||
Name: actor-powerproxy-paratroopers.name
|
||||
@@ -403,22 +399,18 @@ powerproxy.paratroopers:
|
||||
CircleSequence: circles
|
||||
|
||||
barracks.upgraded:
|
||||
AlwaysVisible:
|
||||
ProvidesPrerequisite:
|
||||
|
||||
vehicles.upgraded:
|
||||
AlwaysVisible:
|
||||
ProvidesPrerequisite:
|
||||
|
||||
aircraft.upgraded:
|
||||
AlwaysVisible:
|
||||
ProvidesPrerequisite:
|
||||
|
||||
mpspawn:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-mpspawn-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
WithSpriteBody:
|
||||
@@ -434,7 +426,6 @@ waypoint:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-waypoint-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
WithSpriteBody:
|
||||
|
||||
@@ -2194,19 +2194,16 @@ WOOD:
|
||||
Type: woodfence
|
||||
|
||||
BARRACKS:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-barracks-name
|
||||
|
||||
TECHCENTER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-techcenter-name
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-anypower-name
|
||||
|
||||
@@ -23,7 +23,6 @@ CABHUT:
|
||||
Categories: Bridge
|
||||
|
||||
^LowBridgeRamp:
|
||||
AlwaysVisible:
|
||||
RenderSprites:
|
||||
Palette: terraindecoration
|
||||
WithSpriteBody:
|
||||
@@ -171,7 +170,6 @@ LOBRDG_R_SW:
|
||||
Name: actor-lobrdg-r-name
|
||||
|
||||
^ElevatedBridgePlaceholder:
|
||||
AlwaysVisible:
|
||||
RenderSprites:
|
||||
Palette: terraindecoration
|
||||
WithSpriteBody:
|
||||
|
||||
@@ -1524,7 +1524,6 @@ INGALITE:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-ingalite-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
RenderSpritesEditorOnly:
|
||||
|
||||
@@ -535,7 +535,6 @@
|
||||
|
||||
^BuildingPlug:
|
||||
Interactable:
|
||||
AlwaysVisible:
|
||||
Building:
|
||||
BuildSounds: place2.aud
|
||||
UndeploySounds: cashturn.aud
|
||||
@@ -1226,7 +1225,6 @@
|
||||
Condition: inside-tunnel
|
||||
|
||||
^TerrainOverlay:
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: False
|
||||
RenderSprites:
|
||||
@@ -1257,7 +1255,6 @@
|
||||
Dimensions: 3, 3
|
||||
Footprint: ___ ___ ___
|
||||
Targetable:
|
||||
AlwaysVisible:
|
||||
TunnelEntrance:
|
||||
MapEditorData:
|
||||
Categories: Tunnel
|
||||
|
||||
@@ -83,7 +83,6 @@ GAPOWR:
|
||||
Height: 48
|
||||
|
||||
GAPOWR.SOCKET:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-gapowr-socket-name
|
||||
@@ -702,13 +701,11 @@ GAPLUG:
|
||||
Height: 48
|
||||
|
||||
GAPLUG.SOCKET.IONCANNON:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-gaplug-socket-ioncannon-name
|
||||
|
||||
GAPLUG.SOCKET.HUNTERSEEKER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-gaplug-socket-hunterseeker-name
|
||||
|
||||
@@ -152,7 +152,6 @@ GACTWR:
|
||||
Height: 48
|
||||
|
||||
GACTWR.SOCKET:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-gactwr-socket-name
|
||||
|
||||
@@ -2,7 +2,6 @@ mpspawn:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-mpspawn-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
RenderSpritesEditorOnly:
|
||||
@@ -18,7 +17,6 @@ waypoint:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-waypoint-name
|
||||
AlwaysVisible:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
RenderSpritesEditorOnly:
|
||||
@@ -59,7 +57,6 @@ CAMERA:
|
||||
Interactable:
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-camera-name
|
||||
AlwaysVisible:
|
||||
RenderSpritesEditorOnly:
|
||||
WithSpriteBody:
|
||||
BodyOrientation:
|
||||
|
||||
@@ -231,31 +231,26 @@ GASILO:
|
||||
Palette: pips
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-anypower-name
|
||||
|
||||
BARRACKS:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-barracks-name
|
||||
|
||||
FACTORY:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-factory-name
|
||||
|
||||
RADAR:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-radar-name
|
||||
|
||||
TECH:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: actor-tech-name
|
||||
|
||||
Reference in New Issue
Block a user