Move TD Grenade to largecaliber.yaml
This is more about making maintenance a little easier than logic. The file might get renamed to 'ballistic.yaml' at some point, though.
This commit is contained in:
@@ -81,3 +81,26 @@ ArtilleryShell:
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: poof
|
||||
ImpactSounds: xplosml2.aud
|
||||
|
||||
Grenade:
|
||||
Inherits: ^BallisticWeapon
|
||||
ReloadDelay: 50
|
||||
Range: 4c0
|
||||
Report: toss1.aud
|
||||
Projectile: Bullet
|
||||
Speed: 140
|
||||
Blockable: false
|
||||
LaunchAngle: 62
|
||||
Inaccuracy: 813
|
||||
Image: BOMB
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 50
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 80
|
||||
Heavy: 35
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: small_poof
|
||||
|
||||
@@ -65,32 +65,6 @@ Chemspray:
|
||||
Explosions: chemball
|
||||
ImpactSounds: xplos.aud
|
||||
|
||||
Grenade:
|
||||
ReloadDelay: 50
|
||||
Range: 4c0
|
||||
Report: toss1.aud
|
||||
Projectile: Bullet
|
||||
Speed: 140
|
||||
Blockable: false
|
||||
LaunchAngle: 62
|
||||
Inaccuracy: 813
|
||||
Image: BOMB
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 50
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 80
|
||||
Heavy: 35
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: small_poof
|
||||
ImpactSounds: xplos.aud
|
||||
|
||||
Napalm:
|
||||
Inherits: ^FlameWeapon
|
||||
ReloadDelay: 4
|
||||
|
||||
Reference in New Issue
Block a user