Move TD Grenade to largecaliber.yaml
This is more about making maintenance a little easier than logic. The file might get renamed to 'ballistic.yaml' at some point, though.
This commit is contained in:
@@ -81,3 +81,26 @@ ArtilleryShell:
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: poof
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Explosions: poof
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ImpactSounds: xplosml2.aud
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ImpactSounds: xplosml2.aud
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Grenade:
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Inherits: ^BallisticWeapon
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ReloadDelay: 50
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Range: 4c0
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Report: toss1.aud
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Projectile: Bullet
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Speed: 140
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 813
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 50
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Versus:
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None: 100
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Wood: 50
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Light: 80
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Heavy: 35
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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@@ -65,32 +65,6 @@ Chemspray:
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Explosions: chemball
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Explosions: chemball
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ImpactSounds: xplos.aud
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ImpactSounds: xplos.aud
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Grenade:
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ReloadDelay: 50
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Range: 4c0
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Report: toss1.aud
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Projectile: Bullet
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Speed: 140
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 813
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 50
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Versus:
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None: 100
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Wood: 50
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Light: 80
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Heavy: 35
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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ImpactSounds: xplos.aud
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Napalm:
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Napalm:
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Inherits: ^FlameWeapon
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Inherits: ^FlameWeapon
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ReloadDelay: 4
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ReloadDelay: 4
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