Merge pull request #3525 from pchote/ra-widget-cleanup

Widget fixes
This commit is contained in:
Matthias Mailänder
2013-07-08 10:39:25 -07:00
23 changed files with 431 additions and 580 deletions

View File

@@ -408,8 +408,6 @@
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
<Compile Include="Widgets\OrderButtonWidget.cs" />
<Compile Include="Widgets\PowerBinWidget.cs" />
<Compile Include="Widgets\RadarBinWidget.cs" />
<Compile Include="Widgets\RadarWidget.cs" />
<Compile Include="Widgets\StrategicProgressWidget.cs" />
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
@@ -456,6 +454,9 @@
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
<Compile Include="Render\WithResources.cs" />
<Compile Include="Render\WithHarvestAnimation.cs" />
<Compile Include="Widgets\SlidingContainerWidget.cs" />
<Compile Include="Widgets\ResourceBarWidget.cs" />
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -11,6 +11,7 @@
using System.Drawing;
using System.Linq;
using OpenRA.Network;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -77,6 +78,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
observerWidgets.Get<ButtonWidget>("INGAME_STATS_BUTTON").OnClick = () => gameRoot.Get("OBSERVER_STATS").Visible ^= true;
}
enum RadarBinState { Closed, BinAnimating, RadarAnimating, Open };
void InitPlayerWidgets()
{
var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
@@ -104,9 +106,48 @@ namespace OpenRA.Mods.RA.Widgets.Logic
moneyBin.Get<OrderButtonWidget>("POWER_DOWN").GetKey = _ => Game.Settings.Keys.PowerDownKey;
moneyBin.Get<OrderButtonWidget>("REPAIR").GetKey = _ => Game.Settings.Keys.RepairKey;
var winLossWatcher = playerWidgets.Get<LogicTickerWidget>("WIN_LOSS_WATCHER");
winLossWatcher.OnTick = () =>
bool radarActive = false;
RadarBinState binState = RadarBinState.Closed;
var radarBin = playerWidgets.Get<SlidingContainerWidget>("INGAME_RADAR_BIN");
radarBin.IsOpen = () => radarActive || binState > RadarBinState.BinAnimating;
radarBin.AfterOpen = () => binState = RadarBinState.RadarAnimating;
radarBin.AfterClose = () => binState = RadarBinState.Closed;
var radarMap = radarBin.Get<RadarWidget>("RADAR_MINIMAP");
radarMap.IsEnabled = () => radarActive && binState >= RadarBinState.RadarAnimating;
radarMap.AfterOpen = () => binState = RadarBinState.Open;
radarMap.AfterClose = () => binState = RadarBinState.BinAnimating;
radarBin.Get<ImageWidget>("RADAR_BIN_BG").GetImageCollection = () => "chrome-"+world.LocalPlayer.Country.Race;
var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
var powerBar = radarBin.Get<ResourceBarWidget>("POWERBAR");
powerBar.IndicatorCollection = "power-"+world.LocalPlayer.Country.Race;
powerBar.GetProvided = () => powerManager.PowerProvided;
powerBar.GetUsed = () => powerManager.PowerDrained;
powerBar.TooltipFormat = "Power Usage: {0}/{1}";
powerBar.GetBarColor = () =>
{
if (powerManager.PowerState == PowerState.Critical)
return Color.Red;
if (powerManager.PowerState == PowerState.Low)
return Color.Orange;
return Color.LimeGreen;
};
var cachedRadarActive = false;
var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
sidebarTicker.OnTick = () =>
{
// Update radar bin
radarActive = world.ActorsWithTrait<ProvidesRadar>()
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (radarActive != cachedRadarActive)
Sound.PlayNotification(null, "Sounds", (radarActive ? "RadarUp" : "RadarDown"), null);
cachedRadarActive = radarActive;
// Switch to observer mode after win/loss
if (world.LocalPlayer.WinState != WinState.Undefined)
Game.RunAfterTick(() =>
{

View File

@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class SimpleTooltipLogic
{
[ObjectCreator.UseCtor]
public SimpleTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Func<string> getText)
{
var label = widget.Get<LabelWidget>("LABEL");
var font = Game.Renderer.Fonts[label.Font];
var cachedWidth = 0;
var labelText = "";
tooltipContainer.BeforeRender = () =>
{
labelText = getText();
var textWidth = font.Measure(labelText).X;
if (textWidth != cachedWidth)
{
label.Bounds.Width = textWidth;
widget.Bounds.Width = 2*label.Bounds.X + textWidth;
}
};
label.GetText = () => labelText;
}
}
}

View File

@@ -1,119 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class PowerBinWidget : Widget
{
// Power bar
float2 powerOrigin = new float2(42, 205); // Relative to radarOrigin
Size powerSize = new Size(138, 5);
float? lastPowerProvidedPos;
float? lastPowerDrainedPos;
string powerCollection;
readonly string RadarBin = "INGAME_RADAR_BIN";
readonly PowerManager power;
readonly World world;
[ObjectCreator.UseCtor]
public PowerBinWidget(World world)
{
this.world = world;
if (world.LocalPlayer != null)
power = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
}
static Color GetPowerColor(PowerManager pm)
{
if (pm.PowerState == PowerState.Critical) return Color.Red;
if (pm.PowerState == PowerState.Low) return Color.Orange;
return Color.LimeGreen;
}
const float PowerBarLerpFactor = .2f;
public override void Draw()
{
if( world.LocalPlayer == null ) return;
if( world.LocalPlayer.WinState != WinState.Undefined ) return;
var radarBin = Ui.Root.Get<RadarBinWidget>(RadarBin);
powerCollection = "power-" + world.LocalPlayer.Country.Race;
// Nothing to draw
if (power.PowerProvided == 0 && power.PowerDrained == 0)
return;
// Draw bar horizontally
var barStart = powerOrigin + radarBin.RadarOrigin;
var barEnd = barStart + new float2(powerSize.Width, 0);
float powerScaleBy = 100;
var maxPower = Math.Max(power.PowerProvided, power.PowerDrained);
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
// Current power supply
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerProvided / powerScaleBy);
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, PowerBarLerpFactor);
var powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
var color = GetPowerColor(power);
var colorDark = Exts.ColorLerp(0.25f, color, Color.Black);
for (int i = 0; i < powerSize.Height; i++)
{
color = (i - 1 < powerSize.Height / 2) ? color : colorDark;
var leftOffset = new float2(0, i);
var rightOffset = new float2(0, i);
// Indent corners
if ((i == 0 || i == powerSize.Height - 1) && powerLevel.X - barStart.X > 1)
{
leftOffset.X += 1;
rightOffset.X -= 1;
}
Game.Renderer.LineRenderer.DrawLine(barStart + leftOffset, powerLevel + rightOffset, color, color);
}
// Power usage indicator
var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator");
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerDrained / powerScaleBy);
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, PowerBarLerpFactor);
var powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);
// Render the tooltip
var rect = new Rectangle((int) barStart.X, (int) barStart.Y, powerSize.Width, powerSize.Height);
if (rect.InflateBy(0, 5, 0, 5).Contains(Viewport.LastMousePos))
{
var pos = new int2(rect.Left + 5, rect.Top + 5);
var border = WidgetUtils.GetBorderSizes("dialog4");
WidgetUtils.DrawPanel("dialog4", rect.InflateBy(0, 0, 0, 50 + border[1]));
Game.Renderer.Fonts["Bold"].DrawText("Power", pos, Color.White);
pos += new int2(0, 20);
Game.Renderer.Fonts["Regular"].DrawText("Provided: {0}\nDrained: {1}".F(power.PowerProvided, power.PowerDrained), pos, Color.White);
}
}
}
}

View File

@@ -1,232 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class RadarBinWidget : Widget
{
public string WorldInteractionController = null;
static float2 radarOpenOrigin = new float2(Game.viewport.Width - 215, 29);
static float2 radarClosedOrigin = new float2(Game.viewport.Width - 215, -166);
float2 radarOrigin = radarClosedOrigin;
float radarMinimapHeight;
const int radarSlideAnimationLength = 15;
const int radarActivateAnimationLength = 5;
int radarAnimationFrame = 0;
bool radarAnimating = false;
bool hasRadar = false;
string radarCollection;
float previewScale = 0;
RectangleF mapRect = Rectangle.Empty;
int2 previewOrigin;
Sprite terrainSprite;
Sprite customTerrainSprite;
Sprite actorSprite;
Sprite shroudSprite;
/* hack to expose this to other broken widgets which rely on it */
public float2 RadarOrigin { get { return radarOrigin; } }
readonly World world;
[ObjectCreator.UseCtor]
public RadarBinWidget(World world)
{
this.world = world;
var size = Math.Max(world.Map.Bounds.Width, world.Map.Bounds.Height);
previewScale = Math.Min(192f / world.Map.Bounds.Width, 192f / world.Map.Bounds.Height);
previewOrigin = new int2(9 + (int)(radarOpenOrigin.X + previewScale * (size - world.Map.Bounds.Width)/2), (int)(radarOpenOrigin.Y + previewScale * (size - world.Map.Bounds.Height)/2));
mapRect = new RectangleF(previewOrigin.X, previewOrigin.Y, (int)(world.Map.Bounds.Width * previewScale), (int)(world.Map.Bounds.Height * previewScale));
// Only needs to be done once
var terrainBitmap = Minimap.TerrainBitmap(world.Map);
var r = new Rectangle( 0, 0, world.Map.Bounds.Width, world.Map.Bounds.Height );
var s = new Size( terrainBitmap.Width, terrainBitmap.Height );
terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
terrainSprite.sheet.Texture.SetData(terrainBitmap);
// Data is set in Tick()
customTerrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
actorSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
shroudSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
}
public override string GetCursor(int2 pos)
{
if (world == null || !hasRadar)
return null;
var loc = MinimapPixelToCell(pos);
var mi = new MouseInput
{
Location = loc.ToInt2(),
Button = MouseButton.Right,
Modifiers = Game.GetModifierKeys()
};
var cursor = world.OrderGenerator.GetCursor( world, loc, mi );
if (cursor == null)
return "default";
return CursorProvider.HasCursorSequence(cursor+"-minimap") ? cursor+"-minimap" : cursor;
}
public override bool HandleMouseInput(MouseInput mi)
{
if (!hasRadar || radarAnimating) return false; // we're not set up for this.
if (!mapRect.Contains(mi.Location))
return false;
var loc = MinimapPixelToCell(mi.Location);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
Game.viewport.Center(loc.ToFloat2());
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
{
// fake a mousedown/mouseup here
var fakemi = new MouseInput
{
Event = MouseInputEvent.Down,
Button = MouseButton.Right,
Modifiers = mi.Modifiers,
Location = (((loc.ToPPos().ToFloat2()) - Game.viewport.Location) * Game.viewport.Zoom).ToInt2()
};
if (WorldInteractionController != null)
{
var controller = Ui.Root.Get<WorldInteractionControllerWidget>(WorldInteractionController);
controller.HandleMouseInput(fakemi);
fakemi.Event = MouseInputEvent.Up;
controller.HandleMouseInput(fakemi);
}
}
return true;
}
public override Rectangle EventBounds
{
get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);}
}
public override void Draw()
{
if( world == null || world.LocalPlayer == null ) return;
if( world.LocalPlayer.WinState != WinState.Undefined ) return;
radarCollection = "radar-" + world.LocalPlayer.Country.Race;
var rsr = Game.Renderer.RgbaSpriteRenderer;
rsr.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin);
rsr.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0));
rsr.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192));
rsr.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0));
// Don't draw the radar if the tray is moving
if (radarAnimationFrame >= radarSlideAnimationLength)
{
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight)/2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
rsr.DrawSprite(terrainSprite, o, s);
rsr.DrawSprite(customTerrainSprite, o, s);
rsr.DrawSprite(actorSprite, o, s);
rsr.DrawSprite(shroudSprite, o, s);
// Draw viewport rect
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength)
{
var wr = Game.viewport.WorldRect;
var wro = new CPos(wr.X, wr.Y);
var tl = CellToMinimapPixel(wro);
var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
Game.Renderer.EnableScissor((int)mapRect.Left, (int)mapRect.Top, (int)mapRect.Width, (int)mapRect.Height);
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
Game.Renderer.DisableScissor();
}
}
}
int updateTicks = 0;
public override void Tick()
{
var hasRadarNew = world
.ActorsWithTrait<ProvidesRadar>()
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (hasRadarNew != hasRadar)
{
radarAnimating = true;
Sound.PlayNotification(null, "Sounds", (hasRadarNew ? "RadarUp" : "RadarDown"), null);
}
hasRadar = hasRadarNew;
// Build the radar image
if (hasRadar)
{
--updateTicks;
if (updateTicks <= 0)
{
updateTicks = 12;
customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world));
}
if (updateTicks == 8)
actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world));
if (updateTicks == 4)
shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world));
}
if (!radarAnimating)
return;
// Increment frame
if (hasRadar)
radarAnimationFrame++;
else
radarAnimationFrame--;
// Calculate radar bin position
if (radarAnimationFrame <= radarSlideAnimationLength)
radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);
// Minimap height
if (radarAnimationFrame >= radarSlideAnimationLength)
radarMinimapHeight = float2.Lerp(0, 1, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
// Animation is complete
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0))
radarAnimating = false;
}
int2 CellToMinimapPixel(CPos p)
{
return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.Bounds.Left)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.Bounds.Top)));
}
CPos MinimapPixelToCell(int2 p)
{
return new CPos(world.Map.Bounds.Left + (int)((p.X - mapRect.X) / previewScale), world.Map.Bounds.Top + (int)((p.Y - mapRect.Y) / previewScale));
}
}
}

View File

@@ -22,16 +22,18 @@ namespace OpenRA.Mods.RA.Widgets
public int AnimationLength = 5;
public string RadarOnlineSound = null;
public string RadarOfflineSound = null;
public Func<bool> IsEnabled = () => false;
public Action AfterOpen = () => {};
public Action AfterClose = () => {};
float radarMinimapHeight;
int AnimationFrame = 0;
int frame = 0;
bool hasRadar = false;
bool animating = false;
int updateTicks = 0;
float previewScale = 0;
RectangleF mapRect = Rectangle.Empty;
int2 previewOrigin;
int2 previewOrigin = int2.Zero;
Rectangle mapRect = Rectangle.Empty;
Sprite terrainSprite;
Sprite customTerrainSprite;
@@ -47,15 +49,19 @@ namespace OpenRA.Mods.RA.Widgets
{
base.Initialize(args);
var size = Math.Max(world.Map.Bounds.Width, world.Map.Bounds.Height);
previewScale = Math.Min(RenderBounds.Width * 1f / world.Map.Bounds.Width, RenderBounds.Height * 1f / world.Map.Bounds.Height);
previewOrigin = new int2(RenderOrigin.X, RenderOrigin.Y + (int)(previewScale * (size - world.Map.Bounds.Height)/2));
mapRect = new RectangleF(previewOrigin.X, previewOrigin.Y, (int)(world.Map.Bounds.Width * previewScale), (int)(world.Map.Bounds.Height * previewScale));
var width = world.Map.Bounds.Width;
var height = world.Map.Bounds.Height;
var size = Math.Max(width, height);
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
previewOrigin = new int2((int)(previewScale*(size - width)/2), (int)(previewScale*(size - height)/2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale*width), (int)(previewScale*height));
// Only needs to be done once
var terrainBitmap = Minimap.TerrainBitmap(world.Map);
var r = new Rectangle( 0, 0, world.Map.Bounds.Width, world.Map.Bounds.Height );
var s = new Size( terrainBitmap.Width, terrainBitmap.Height );
var r = new Rectangle(0, 0, width, height);
var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
terrainSprite.sheet.Texture.SetData(terrainBitmap);
@@ -88,10 +94,11 @@ namespace OpenRA.Mods.RA.Widgets
public override bool HandleMouseInput(MouseInput mi)
{
if (!hasRadar || animating) return false;
if (!hasRadar)
return true;
if (!mapRect.Contains(mi.Location))
return false;
return true;
var loc = MinimapPixelToCell(mi.Location);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
@@ -120,17 +127,16 @@ namespace OpenRA.Mods.RA.Widgets
return true;
}
public override Rectangle EventBounds
{
get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);}
}
public override Rectangle EventBounds { get { return mapRect; } }
public override void Draw()
{
if (world == null) return;
if (world == null)
return;
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight)/2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
var rsr = Game.Renderer.RgbaSpriteRenderer;
rsr.DrawSprite(terrainSprite, o, s);
rsr.DrawSprite(customTerrainSprite, o, s);
@@ -138,63 +144,64 @@ namespace OpenRA.Mods.RA.Widgets
rsr.DrawSprite(shroudSprite, o, s);
// Draw viewport rect
if (hasRadar && !animating)
if (hasRadar)
{
var wr = Game.viewport.WorldRect;
var wro = new CPos(wr.X, wr.Y);
var tl = CellToMinimapPixel(wro);
var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
Game.Renderer.EnableScissor((int)mapRect.Left, (int)mapRect.Top, (int)mapRect.Width, (int)mapRect.Height);
Game.Renderer.EnableScissor(mapRect.Left, mapRect.Top, mapRect.Width, mapRect.Height);
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
Game.Renderer.DisableScissor();
}
}
bool cachedEnabled;
public override void Tick()
{
var hasRadarNew = world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined ||
world.ActorsWithTrait<ProvidesRadar>().Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (hasRadarNew != hasRadar)
// Update the radar animation even when its closed
// This avoids obviously stale data from being shown when first opened.
// TODO: This delayed updating is a giant hack
--updateTicks;
if (updateTicks <= 0)
{
animating = true;
Sound.Play(hasRadarNew ? RadarOnlineSound : RadarOfflineSound);
}
hasRadar = hasRadarNew;
// Build the radar image
if (hasRadar)
{
--updateTicks;
if (updateTicks <= 0)
{
updateTicks = 12;
customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world));
}
if (updateTicks == 8)
actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world));
if (updateTicks == 4)
shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world));
updateTicks = 12;
customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world));
}
if (!animating)
if (updateTicks == 8)
actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world));
if (updateTicks == 4)
shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world));
// Enable/Disable the radar
var enabled = IsEnabled();
if (enabled != cachedEnabled)
Sound.Play(enabled ? RadarOnlineSound : RadarOfflineSound);
cachedEnabled = enabled;
var targetFrame = enabled ? AnimationLength : 0;
hasRadar = enabled && frame == AnimationLength;
if (frame == targetFrame)
return;
// Increment frame
if (hasRadar)
AnimationFrame++;
else
AnimationFrame--;
frame += enabled ? 1 : -1;
radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength);
// Minimap height
radarMinimapHeight = float2.Lerp(0, 1, AnimationFrame*1.0f / AnimationLength);
// Update map rectangle for event handling
var ro = RenderOrigin;
mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height);
// Animation is complete
if (AnimationFrame == (hasRadar ? AnimationLength : 0))
animating = false;
if (frame == targetFrame)
{
if (enabled)
AfterOpen();
else
AfterClose();
}
}
int2 CellToMinimapPixel(CPos p)

View File

@@ -0,0 +1,138 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public enum ResourceBarOrientation { Vertical, Horizontal }
public enum ResourceBarStyle { Flat, Bevelled }
public class ResourceBarWidget : Widget
{
public readonly string TooltipTemplate = "SIMPLE_TOOLTIP";
public readonly string TooltipContainer;
Lazy<TooltipContainerWidget> tooltipContainer;
public string TooltipFormat = "";
public ResourceBarOrientation Orientation = ResourceBarOrientation.Vertical;
public ResourceBarStyle Style = ResourceBarStyle.Flat;
public string IndicatorCollection = "sidebar-bits";
public string IndicatorImage = "indicator";
public Func<float> GetProvided = () => 0;
public Func<float> GetUsed = () => 0;
public Func<Color> GetBarColor = () => Color.White;
EWMA providedLerp = new EWMA(0.3f);
EWMA usedLerp = new EWMA(0.3f);
[ObjectCreator.UseCtor]
public ResourceBarWidget(World world)
{
tooltipContainer = Lazy.New(() =>
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
}
public override void MouseEntered()
{
if (TooltipContainer == null)
return;
Func<string> getText = () => TooltipFormat.F(GetUsed(), GetProvided());
tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs() {{ "getText", getText }});
}
public override void MouseExited()
{
if (TooltipContainer == null)
return;
tooltipContainer.Value.RemoveTooltip();
}
public override void Draw()
{
var scaleBy = 100.0f;
var provided = GetProvided();
var used = GetUsed();
var max = Math.Max(provided, used);
while (max >= scaleBy)
scaleBy *= 2;
var providedFrac = providedLerp.Update(provided/scaleBy);
var usedFrac = usedLerp.Update(used/scaleBy);
var b = RenderBounds;
var indicator = ChromeProvider.GetImage(IndicatorCollection, IndicatorImage);
var color = GetBarColor();
if (Orientation == ResourceBarOrientation.Vertical)
{
if (Style == ResourceBarStyle.Bevelled)
{
var colorDark = Exts.ColorLerp(0.25f, color, Color.Black);
for (var i = 0; i < b.Height; i++)
{
color = (i - 1 < b.Height / 2) ? color : colorDark;
var bottom = new float2(b.Left + i, b.Bottom);
var top = new float2(b.Left + i, b.Bottom + providedFrac*b.Height);
// Indent corners
if ((i == 0 || i == b.Width - 1) && providedFrac*b.Height > 1)
{
bottom.Y += 1;
top.Y -= 1;
}
Game.Renderer.LineRenderer.DrawLine(bottom, top, color, color);
}
}
else
Game.Renderer.LineRenderer.FillRect(new Rectangle(b.X, (int)float2.Lerp(b.Bottom, b.Top, providedFrac),
b.Width, (int)(providedFrac*b.Height)), color);
var x = (b.Left + b.Right - indicator.size.X) / 2;
var y = float2.Lerp(b.Bottom, b.Top, usedFrac) - indicator.size.Y / 2;
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, new float2(x, y));
}
else
{
if (Style == ResourceBarStyle.Bevelled)
{
var colorDark = Exts.ColorLerp(0.25f, color, Color.Black);
for (var i = 0; i < b.Height; i++)
{
color = (i - 1 < b.Height / 2) ? color : colorDark;
var left = new float2(b.Left, b.Top + i);
var right = new float2(b.Left + providedFrac*b.Width, b.Top + i);
// Indent corners
if ((i == 0 || i == b.Height - 1) && providedFrac*b.Width > 1)
{
left.X += 1;
right.X -= 1;
}
Game.Renderer.LineRenderer.DrawLine(left, right, color, color);
}
}
else
Game.Renderer.LineRenderer.FillRect(new Rectangle(b.X, b.Y, (int)(providedFrac*b.Width), b.Height), color);
var x = float2.Lerp(b.Left, b.Right, usedFrac) - indicator.size.X / 2;
var y = (b.Bottom + b.Top - indicator.size.Y) / 2;
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, new float2(x, y));
}
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class SlidingContainerWidget : Widget
{
public int2 OpenOffset = int2.Zero;
public int2 ClosedOffset = int2.Zero;
public int AnimationLength = 0;
public Func<bool> IsOpen = () => false;
public Action AfterOpen = () => {};
public Action AfterClose = () => {};
int2 offset;
int frame;
public SlidingContainerWidget() : base() { }
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
// Start in the closed position
offset = ClosedOffset;
}
public override void Tick()
{
var open = IsOpen();
var targetFrame = open ? AnimationLength : 0;
if (frame == targetFrame)
return;
// Update child origin
frame += open ? 1 : -1;
offset = int2.Lerp(ClosedOffset, OpenOffset, frame, AnimationLength);
// Animation is complete
if (frame == targetFrame)
{
if (open)
AfterOpen();
else
AfterClose();
}
}
public override Rectangle EventBounds { get { return Rectangle.Empty; } }
public override int2 ChildOrigin { get { return RenderOrigin + offset; } }
}
}