Add Soviet11b
This commit is contained in:
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mods/ra/maps/soviet-11b/map.bin
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mods/ra/maps/soviet-11b/map.bin
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mods/ra/maps/soviet-11b/map.png
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mods/ra/maps/soviet-11b/map.png
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After Width: | Height: | Size: 26 KiB |
840
mods/ra/maps/soviet-11b/map.yaml
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840
mods/ra/maps/soviet-11b/map.yaml
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MapFormat: 11
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RequiresMod: ra
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Title: 11b: Sunk Costs
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Author: Westwood Studios
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Tileset: SNOW
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MapSize: 128,128
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Bounds: 21,20,90,85
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: england
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PlayerReference@Greece:
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Name: Greece
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Bot: campaign
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Faction: allies
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Color: E2E6F6
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Enemies: USSR
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PlayerReference@USSR:
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Name: USSR
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: soviet
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LockColor: True
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Color: FE1100
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LockSpawn: True
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LockTeam: True
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Enemies: Greece
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Actors:
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Actor0: cycl
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Location: 29,90
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Owner: Greece
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Actor1: cycl
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Location: 30,90
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Owner: Greece
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Actor2: cycl
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||||||
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Location: 31,90
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Owner: Greece
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Actor3: cycl
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||||||
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Location: 32,90
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Owner: Greece
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Actor4: cycl
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Location: 39,91
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Owner: Greece
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Actor5: cycl
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Location: 40,91
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Owner: Greece
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Actor6: cycl
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Location: 41,91
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Owner: Greece
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Actor7: cycl
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Location: 42,91
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Owner: Greece
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Actor8: cycl
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Location: 38,97
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Owner: Greece
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Actor9: cycl
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Location: 39,97
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Owner: Greece
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Actor10: cycl
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||||||
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Location: 40,97
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Owner: Greece
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Actor11: cycl
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Location: 41,97
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Owner: Greece
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Actor12: tc04
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Location: 23,78
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||||||
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Owner: Neutral
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||||||
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Actor13: tc05
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||||||
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Location: 33,76
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Owner: Neutral
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Actor14: tc05
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Location: 35,63
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Owner: Neutral
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Actor15: tc05
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Location: 42,58
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Owner: Neutral
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Actor16: tc05
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Location: 41,43
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Owner: Neutral
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Actor17: tc04
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Location: 44,43
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Owner: Neutral
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Actor18: t16
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Location: 43,52
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Owner: Neutral
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Actor19: tc03
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Location: 27,84
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Owner: Neutral
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Actor20: tc02
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Location: 40,83
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Owner: Neutral
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Actor21: tc01
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Location: 58,93
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Owner: Neutral
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Actor22: t16
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Location: 60,85
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Owner: Neutral
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Actor23: t12
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Location: 24,63
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Owner: Neutral
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||||||
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Actor24: t11
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Location: 31,54
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Owner: Neutral
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||||||
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Actor25: t10
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Location: 40,55
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Owner: Neutral
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Actor26: t08
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Location: 37,41
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Owner: Neutral
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Actor27: tc03
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Location: 49,40
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Owner: Neutral
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Actor28: tc01
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Location: 44,76
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Owner: Neutral
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Actor29: tc02
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Location: 46,78
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Owner: Neutral
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Actor30: tc05
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Location: 94,48
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Owner: Neutral
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Actor31: tc04
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Location: 85,46
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Owner: Neutral
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Actor32: tc02
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Location: 89,48
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Owner: Neutral
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Actor33: tc01
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Location: 87,52
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Owner: Neutral
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Actor34: t17
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Location: 93,52
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Owner: Neutral
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Actor35: tc03
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Location: 80,45
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Owner: Neutral
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Actor36: t08
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Location: 79,46
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Owner: Neutral
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Actor37: t06
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Location: 102,41
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Owner: Neutral
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Actor38: t05
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Location: 95,42
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Owner: Neutral
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Actor39: t01
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Location: 52,89
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Owner: Neutral
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Actor40: t06
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Location: 56,87
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Owner: Neutral
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Actor41: t07
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Location: 56,89
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Owner: Neutral
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Actor42: mine
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Location: 88,48
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Owner: Neutral
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Actor43: mine
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Location: 95,54
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Owner: Neutral
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Actor44: mine
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Location: 87,94
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Owner: Neutral
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Actor45: mine
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Location: 83,56
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Owner: Neutral
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Actor46: weap
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Location: 35,80
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Owner: Greece
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Actor47: pbox
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Location: 30,87
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Owner: Greece
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Actor48: hbox
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Location: 42,43
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Owner: Greece
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Actor49: hbox
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Location: 43,52
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Owner: Greece
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Actor50: hbox
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Location: 43,58
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Owner: Greece
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Actor51: hbox
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Location: 45,43
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Owner: Greece
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Actor52: gap
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Location: 36,90
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Owner: Greece
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Actor53: gun
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Location: 33,58
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Owner: Greece
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Actor54: gun
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Location: 38,58
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Owner: Greece
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Actor55: gun
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Location: 31,72
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Owner: Greece
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Actor56: gun
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Location: 27,72
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Owner: Greece
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Actor57: gun
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Location: 51,66
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Owner: Greece
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Facing: 127
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TurretFacing: 192
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Actor58: gun
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Location: 48,70
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Owner: Greece
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Facing: 191
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Actor59: gun
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Location: 51,74
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Owner: Greece
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Actor60: gun
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Location: 33,85
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Owner: Greece
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Actor61: agun
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||||||
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Location: 30,89
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||||||
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Owner: Greece
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Actor62: agun
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||||||
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Location: 39,96
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||||||
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Owner: Greece
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||||||
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Facing: 191
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||||||
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Actor63: agun
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||||||
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Location: 30,93
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Owner: Greece
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||||||
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Facing: 95
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||||||
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Actor64: agun
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||||||
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Location: 40,90
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Owner: Greece
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Actor65: fact
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||||||
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Location: 31,86
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||||||
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Owner: Greece
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||||||
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Helipad3: hpad
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||||||
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Location: 31,78
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||||||
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Owner: Greece
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||||||
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Helipad4: hpad
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||||||
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Location: 24,83
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||||||
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Owner: Greece
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||||||
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Helipad2: hpad
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||||||
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Location: 26,78
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||||||
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Owner: Greece
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||||||
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Helipad1: hpad
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||||||
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Location: 24,72
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||||||
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Owner: Greece
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||||||
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Actor69: apwr
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||||||
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Location: 53,89
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||||||
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Owner: Greece
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||||||
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Actor70: apwr
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||||||
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Location: 57,90
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||||||
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Owner: Greece
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||||||
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Actor71: apwr
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||||||
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Location: 49,88
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||||||
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Owner: Greece
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||||||
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Actor72: apwr
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||||||
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Location: 53,86
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||||||
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Owner: Greece
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||||||
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Actor73: apwr
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||||||
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Location: 57,87
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||||||
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Owner: Greece
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||||||
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Actor74: tent
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||||||
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Location: 44,78
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||||||
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Owner: Greece
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||||||
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NavalYard1: syrd
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||||||
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Location: 44,93
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||||||
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Owner: Greece
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||||||
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NavalYard2: syrd
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||||||
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Location: 32,96
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||||||
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Owner: Greece
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||||||
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Actor77: barl
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||||||
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Location: 39,94
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||||||
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Owner: Greece
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Actor78: brl3
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||||||
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Location: 40,94
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||||||
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Owner: Greece
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Actor79: brl3
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||||||
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Location: 40,92
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||||||
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Owner: Greece
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||||||
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Actor80: brl3
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||||||
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Location: 31,93
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||||||
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Owner: Greece
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||||||
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Actor81: brl3
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||||||
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Location: 30,91
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||||||
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Owner: Greece
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||||||
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Actor82: brl3
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||||||
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Location: 29,93
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||||||
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Owner: Greece
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||||||
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Actor83: barl
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||||||
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Location: 32,93
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||||||
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Owner: Greece
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||||||
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Actor84: barl
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||||||
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Location: 38,94
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||||||
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Owner: Greece
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||||||
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Actor85: brl3
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||||||
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Location: 39,92
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||||||
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Owner: Greece
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||||||
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Actor86: brl3
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||||||
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Location: 39,93
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||||||
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Owner: Greece
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||||||
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Actor87: v19
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||||||
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Location: 31,92
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||||||
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Owner: Greece
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||||||
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Actor88: v19
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||||||
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Location: 29,91
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||||||
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Owner: Greece
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||||||
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Actor89: v19
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||||||
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Location: 29,92
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||||||
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Owner: Greece
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||||||
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Actor90: v19
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||||||
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Location: 31,91
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||||||
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Owner: Greece
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||||||
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Actor91: v19
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||||||
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Location: 38,93
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||||||
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Owner: Greece
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||||||
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Actor92: v19
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||||||
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Location: 40,93
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||||||
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Owner: Greece
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||||||
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Actor93: v19
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||||||
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Location: 38,95
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||||||
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Owner: Greece
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||||||
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Actor94: v19
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||||||
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Location: 40,95
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||||||
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Owner: Greece
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||||||
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Actor95: minv
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||||||
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Location: 64,73
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||||||
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Owner: Greece
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||||||
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Actor96: minv
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||||||
|
Location: 63,74
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||||||
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Owner: Greece
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||||||
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Actor97: minv
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||||||
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Location: 62,71
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||||||
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Owner: Greece
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||||||
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Actor98: minv
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||||||
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Location: 61,72
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||||||
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Owner: Greece
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||||||
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Actor99: minv
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||||||
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Location: 62,73
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||||||
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Owner: Greece
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||||||
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Actor100: minv
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||||||
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Location: 61,74
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||||||
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Owner: Greece
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||||||
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Actor101: minv
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||||||
|
Location: 60,73
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||||||
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Owner: Greece
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||||||
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Actor102: minv
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||||||
|
Location: 59,74
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||||||
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Owner: Greece
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||||||
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Actor103: minv
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||||||
|
Location: 58,73
|
||||||
|
Owner: Greece
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||||||
|
Actor104: minv
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||||||
|
Location: 57,72
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||||||
|
Owner: Greece
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||||||
|
Actor105: minv
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||||||
|
Location: 55,72
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||||||
|
Owner: Greece
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||||||
|
Actor106: minv
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||||||
|
Location: 56,71
|
||||||
|
Owner: Greece
|
||||||
|
Actor107: minv
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||||||
|
Location: 58,71
|
||||||
|
Owner: Greece
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||||||
|
Actor108: minv
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||||||
|
Location: 60,71
|
||||||
|
Owner: Greece
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||||||
|
Actor109: minv
|
||||||
|
Location: 59,72
|
||||||
|
Owner: Greece
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||||||
|
Actor110: minv
|
||||||
|
Location: 57,70
|
||||||
|
Owner: Greece
|
||||||
|
Actor111: minv
|
||||||
|
Location: 55,70
|
||||||
|
Owner: Greece
|
||||||
|
Actor112: minv
|
||||||
|
Location: 59,70
|
||||||
|
Owner: Greece
|
||||||
|
Actor113: minv
|
||||||
|
Location: 54,71
|
||||||
|
Owner: Greece
|
||||||
|
Actor115: pbox
|
||||||
|
Location: 34,87
|
||||||
|
Owner: Greece
|
||||||
|
Actor116: minv
|
||||||
|
Location: 46,50
|
||||||
|
Owner: Greece
|
||||||
|
Actor117: minv
|
||||||
|
Location: 47,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor118: minv
|
||||||
|
Location: 48,50
|
||||||
|
Owner: Greece
|
||||||
|
Actor119: minv
|
||||||
|
Location: 49,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor120: minv
|
||||||
|
Location: 50,50
|
||||||
|
Owner: Greece
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||||||
|
Actor121: minv
|
||||||
|
Location: 50,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor122: minv
|
||||||
|
Location: 48,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor123: minv
|
||||||
|
Location: 46,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor124: minv
|
||||||
|
Location: 47,53
|
||||||
|
Owner: Greece
|
||||||
|
Actor125: minv
|
||||||
|
Location: 49,53
|
||||||
|
Owner: Greece
|
||||||
|
Actor126: minv
|
||||||
|
Location: 46,54
|
||||||
|
Owner: Greece
|
||||||
|
Actor127: minv
|
||||||
|
Location: 47,55
|
||||||
|
Owner: Greece
|
||||||
|
Actor128: minv
|
||||||
|
Location: 48,54
|
||||||
|
Owner: Greece
|
||||||
|
Actor129: minv
|
||||||
|
Location: 50,54
|
||||||
|
Owner: Greece
|
||||||
|
Actor130: minv
|
||||||
|
Location: 49,55
|
||||||
|
Owner: Greece
|
||||||
|
Actor131: minv
|
||||||
|
Location: 46,56
|
||||||
|
Owner: Greece
|
||||||
|
Actor132: minv
|
||||||
|
Location: 48,56
|
||||||
|
Owner: Greece
|
||||||
|
Actor133: minv
|
||||||
|
Location: 50,56
|
||||||
|
Owner: Greece
|
||||||
|
Actor134: minv
|
||||||
|
Location: 45,57
|
||||||
|
Owner: Greece
|
||||||
|
Actor135: minv
|
||||||
|
Location: 47,57
|
||||||
|
Owner: Greece
|
||||||
|
Actor136: minv
|
||||||
|
Location: 49,57
|
||||||
|
Owner: Greece
|
||||||
|
Actor137: minv
|
||||||
|
Location: 51,57
|
||||||
|
Owner: Greece
|
||||||
|
Actor138: hbox
|
||||||
|
Location: 52,89
|
||||||
|
Owner: Greece
|
||||||
|
Actor139: hbox
|
||||||
|
Location: 56,89
|
||||||
|
Owner: Greece
|
||||||
|
Actor140: barl
|
||||||
|
Location: 38,75
|
||||||
|
Owner: Greece
|
||||||
|
Actor141: brl3
|
||||||
|
Location: 38,76
|
||||||
|
Owner: Greece
|
||||||
|
BridgeBarrel: brl3
|
||||||
|
Location: 42,76
|
||||||
|
Owner: Greece
|
||||||
|
Actor143: barl
|
||||||
|
Location: 43,76
|
||||||
|
Owner: Greece
|
||||||
|
Actor144: barl
|
||||||
|
Location: 41,76
|
||||||
|
Owner: Greece
|
||||||
|
Actor145: barl
|
||||||
|
Location: 39,75
|
||||||
|
Owner: Greece
|
||||||
|
Actor146: 2tnk
|
||||||
|
Location: 56,69
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 689
|
||||||
|
Actor147: 2tnk
|
||||||
|
Location: 53,69
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 713
|
||||||
|
Actor148: 2tnk
|
||||||
|
Location: 53,71
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 697
|
||||||
|
Actor149: 2tnk
|
||||||
|
Location: 47,47
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 523
|
||||||
|
Actor150: 2tnk
|
||||||
|
Location: 50,47
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 523
|
||||||
|
Actor151: arty
|
||||||
|
Location: 47,45
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 491
|
||||||
|
Actor152: arty
|
||||||
|
Location: 50,45
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 531
|
||||||
|
Actor153: arty
|
||||||
|
Location: 32,59
|
||||||
|
Owner: Greece
|
||||||
|
Actor154: arty
|
||||||
|
Location: 38,59
|
||||||
|
Owner: Greece
|
||||||
|
Actor155: 2tnk
|
||||||
|
Location: 36,57
|
||||||
|
Owner: Greece
|
||||||
|
Actor156: 2tnk
|
||||||
|
Location: 35,57
|
||||||
|
Owner: Greece
|
||||||
|
Actor157: 2tnk
|
||||||
|
Location: 34,57
|
||||||
|
Owner: Greece
|
||||||
|
Actor158: 2tnk
|
||||||
|
Location: 25,82
|
||||||
|
Owner: Greece
|
||||||
|
Actor159: 2tnk
|
||||||
|
Location: 26,76
|
||||||
|
Owner: Greece
|
||||||
|
BridgeTank: 2tnk
|
||||||
|
Location: 42,78
|
||||||
|
Owner: Greece
|
||||||
|
Actor161: 1tnk
|
||||||
|
Location: 48,45
|
||||||
|
Owner: Greece
|
||||||
|
TurretFacing: 0
|
||||||
|
Facing: 523
|
||||||
|
Actor162: 1tnk
|
||||||
|
Location: 49,45
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 507
|
||||||
|
Actor163: 1tnk
|
||||||
|
Location: 32,92
|
||||||
|
Owner: Greece
|
||||||
|
Actor164: 1tnk
|
||||||
|
Location: 37,94
|
||||||
|
Owner: Greece
|
||||||
|
Actor165: 1tnk
|
||||||
|
Location: 51,86
|
||||||
|
Owner: Greece
|
||||||
|
Actor166: 1tnk
|
||||||
|
Location: 48,90
|
||||||
|
Owner: Greece
|
||||||
|
Actor167: arty
|
||||||
|
Location: 63,68
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 674
|
||||||
|
Actor168: arty
|
||||||
|
Location: 59,67
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 689
|
||||||
|
Actor169: arty
|
||||||
|
Location: 55,66
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 682
|
||||||
|
Actor170: 2tnk
|
||||||
|
Location: 93,30
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 507
|
||||||
|
Actor171: 1tnk
|
||||||
|
Location: 92,29
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 523
|
||||||
|
Actor172: 1tnk
|
||||||
|
Location: 92,31
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 531
|
||||||
|
Rocket5: e3
|
||||||
|
Location: 56,86
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Rocket6: e3
|
||||||
|
Location: 57,86
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Actor175: e3
|
||||||
|
Location: 59,93
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Actor176: e3
|
||||||
|
Location: 58,93
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Rocket3: e3
|
||||||
|
Location: 50,86
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Rocket4: e3
|
||||||
|
Location: 50,87
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Rocket1: e3
|
||||||
|
Location: 31,85
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Rocket2: e3
|
||||||
|
Location: 32,85
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Actor181: e3
|
||||||
|
Location: 48,44
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Facing: 547
|
||||||
|
Actor182: e3
|
||||||
|
Location: 49,44
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Facing: 475
|
||||||
|
Actor183: e3
|
||||||
|
Location: 35,58
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Actor184: e3
|
||||||
|
Location: 35,58
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Actor185: ss
|
||||||
|
Location: 105,94
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 31
|
||||||
|
Actor186: ss
|
||||||
|
Location: 101,94
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 31
|
||||||
|
Actor187: ss
|
||||||
|
Location: 101,97
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 31
|
||||||
|
Actor188: dd
|
||||||
|
Location: 98,92
|
||||||
|
Owner: Greece
|
||||||
|
Health: 6
|
||||||
|
Facing: 364
|
||||||
|
StartGunboat: pt
|
||||||
|
Location: 97,96
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 428
|
||||||
|
Actor190: ca
|
||||||
|
Location: 83,24
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 539
|
||||||
|
TurretFacing@PRIMARY: 0
|
||||||
|
TurretFacing@SECONDARY: 0
|
||||||
|
Actor192: ca
|
||||||
|
Location: 50,95
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 658
|
||||||
|
Actor193: dd
|
||||||
|
Location: 48,93
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 618
|
||||||
|
Actor194: dd
|
||||||
|
Location: 53,94
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 610
|
||||||
|
Actor195: dd
|
||||||
|
Location: 48,97
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 642
|
||||||
|
Actor196: dd
|
||||||
|
Location: 53,97
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 610
|
||||||
|
Gunboat1: pt
|
||||||
|
Location: 77,39
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 388
|
||||||
|
Gunboat2: pt
|
||||||
|
Location: 79,40
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 396
|
||||||
|
Actor199: pt
|
||||||
|
Location: 51,101
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 610
|
||||||
|
Actor200: pt
|
||||||
|
Location: 54,100
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 666
|
||||||
|
Actor201: pt
|
||||||
|
Location: 57,99
|
||||||
|
Owner: Greece
|
||||||
|
TurretFacing: 0
|
||||||
|
Facing: 634
|
||||||
|
Cruiser1: ca
|
||||||
|
Location: 80,38
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 380
|
||||||
|
Actor203: dd
|
||||||
|
Location: 58,55
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 666
|
||||||
|
Actor204: dd
|
||||||
|
Location: 55,55
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 642
|
||||||
|
Actor205: pt
|
||||||
|
Location: 61,56
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 666
|
||||||
|
Actor206: pt
|
||||||
|
Location: 59,59
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 650
|
||||||
|
Actor207: dd
|
||||||
|
Location: 58,52
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 618
|
||||||
|
Actor208: pt
|
||||||
|
Location: 61,58
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 618
|
||||||
|
Actor249: dome
|
||||||
|
Owner: Greece
|
||||||
|
Location: 45,82
|
||||||
|
Actor250: camera
|
||||||
|
Owner: Greece
|
||||||
|
Location: 92,79
|
||||||
|
NavalYard3: syrd
|
||||||
|
Owner: Greece
|
||||||
|
Location: 54,51
|
||||||
|
Rocket7: e3
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 3
|
||||||
|
Location: 51,64
|
||||||
|
Facing: 384
|
||||||
|
Rocket8: e3
|
||||||
|
Owner: Greece
|
||||||
|
Location: 51,64
|
||||||
|
SubCell: 1
|
||||||
|
Facing: 384
|
||||||
|
DefaultCameraPosition: waypoint
|
||||||
|
Location: 99,94
|
||||||
|
Owner: Neutral
|
||||||
|
TransportEntry: waypoint
|
||||||
|
Location: 110,102
|
||||||
|
Owner: Neutral
|
||||||
|
TransportStop: waypoint
|
||||||
|
Location: 104,96
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint1: waypoint
|
||||||
|
Location: 69,59
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint2: waypoint
|
||||||
|
Location: 73,72
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint3: waypoint
|
||||||
|
Location: 69,92
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint4: waypoint
|
||||||
|
Location: 87,102
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint5: waypoint
|
||||||
|
Location: 101,94
|
||||||
|
Owner: Neutral
|
||||||
|
PlayerBase: waypoint
|
||||||
|
Location: 92,78
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath1: waypoint
|
||||||
|
Location: 29,71
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath2: waypoint
|
||||||
|
Location: 31,84
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath3: waypoint
|
||||||
|
Location: 39,77
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath4: waypoint
|
||||||
|
Location: 34,93
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath5: waypoint
|
||||||
|
Location: 54,74
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath6: waypoint
|
||||||
|
Location: 57,85
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath7: waypoint
|
||||||
|
Location: 52,65
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath8: waypoint
|
||||||
|
Location: 62,67
|
||||||
|
Owner: Neutral
|
||||||
|
CruiserEntry: waypoint
|
||||||
|
Location: 110,40
|
||||||
|
Owner: Neutral
|
||||||
|
SurpriseTransportEntry: waypoint
|
||||||
|
Location: 24,20
|
||||||
|
Owner: Neutral
|
||||||
|
SurpriseTransportDrop: waypoint
|
||||||
|
Location: 38,24
|
||||||
|
Owner: Neutral
|
||||||
|
AmbushTrigger: waypoint
|
||||||
|
Location: 92,30
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportEntry1: waypoint
|
||||||
|
Location: 61,104
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportEntry2: waypoint
|
||||||
|
Location: 71,104
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportEntry3: waypoint
|
||||||
|
Location: 110,63
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportDrop1: waypoint
|
||||||
|
Location: 80,52
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportDrop2: waypoint
|
||||||
|
Location: 83,97
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportDrop3: waypoint
|
||||||
|
Location: 102,49
|
||||||
|
Owner: Neutral
|
||||||
|
ShipEntry: waypoint
|
||||||
|
Location: 57,53
|
||||||
|
Owner: Neutral
|
||||||
|
BaseBridge: waypoint
|
||||||
|
Location: 43,73
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
|
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||||
91
mods/ra/maps/soviet-11b/rules.yaml
Normal file
91
mods/ra/maps/soviet-11b/rules.yaml
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: campaign-global.lua, soviet11b.lua, soviet11b-AI.lua
|
||||||
|
MissionData:
|
||||||
|
BriefingVideo: soviet11.vqa
|
||||||
|
WinVideo: sitduck.vqa
|
||||||
|
LossVideo: dpthchrg.vqa
|
||||||
|
StartVideo: periscop.vqa
|
||||||
|
Briefing: Intelligence indicates that a large portion of the Allied Naval Fleet will stop for refueling at a base in this area. Destroy the fleet and the base. Beware the long range of their cruisers.
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: normal
|
||||||
|
|
||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 10000
|
||||||
|
|
||||||
|
AFLD:
|
||||||
|
AirstrikePower@parabombs:
|
||||||
|
Prerequisites: aircraft.soviet
|
||||||
|
ParatroopersPower@paratroopers:
|
||||||
|
DropItems: E1,E1,E1,E2,E2
|
||||||
|
|
||||||
|
ATEK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
IRON:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MSLO:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
TRUK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
FTRK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
QTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MSUB:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
THF:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
PDOX:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E7:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MCV:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MECH:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MH60:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E3:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~tent
|
||||||
|
|
||||||
|
CA:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~syrd, dome
|
||||||
|
|
||||||
|
HELI:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~hpad
|
||||||
248
mods/ra/maps/soviet-11b/soviet11b-AI.lua
Normal file
248
mods/ra/maps/soviet-11b/soviet11b-AI.lua
Normal file
@@ -0,0 +1,248 @@
|
|||||||
|
--[[
|
||||||
|
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
FirstPatrolActors = { Cruiser1, Gunboat1, Gunboat2 }
|
||||||
|
PatrolA = { Rocket1, Rocket2 }
|
||||||
|
PatrolB = { Rocket3, Rocket4 }
|
||||||
|
PatrolC = { Rocket5, Rocket6 }
|
||||||
|
PatrolD = { Rocket7, Rocket8 }
|
||||||
|
PatrolPathA = { RocketPath1.Location, RocketPath2.Location }
|
||||||
|
PatrolPathB = { RocketPath3.Location, RocketPath4.Location }
|
||||||
|
PatrolPathC = { RocketPath5.Location, RocketPath6.Location }
|
||||||
|
PatrolPathD = { RocketPath7.Location, RocketPath8.Location }
|
||||||
|
|
||||||
|
Helipads = { Helipad1, Helipad2, Helipad3, Helipad4 }
|
||||||
|
HeliType = { "heli" }
|
||||||
|
|
||||||
|
DestroyerSquad = { "dd", "dd" }
|
||||||
|
|
||||||
|
DestroyerDelays =
|
||||||
|
{
|
||||||
|
easy = 4,
|
||||||
|
normal = 3,
|
||||||
|
hard = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
TransportDelays =
|
||||||
|
{
|
||||||
|
easy = 6,
|
||||||
|
normal = 5,
|
||||||
|
hard = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
AlliedShips =
|
||||||
|
{
|
||||||
|
easy = { "pt", "pt", "dd" },
|
||||||
|
normal = { "pt", "dd", "dd" },
|
||||||
|
hard = { "dd", "dd" , "dd" }
|
||||||
|
}
|
||||||
|
|
||||||
|
Helis = { }
|
||||||
|
|
||||||
|
PatrolWay = { ShipWaypoint1.Location, ShipWaypoint2.Location, ShipWaypoint3.Location, ShipWaypoint4.Location, ShipWaypoint5.Location }
|
||||||
|
|
||||||
|
TransportWays =
|
||||||
|
{
|
||||||
|
{ AlliedTransportEntry1.Location, AlliedTransportDrop1.Location },
|
||||||
|
{ AlliedTransportEntry2.Location, AlliedTransportDrop2.Location },
|
||||||
|
{ AlliedTransportEntry3.Location, AlliedTransportDrop3.Location }
|
||||||
|
}
|
||||||
|
|
||||||
|
TransportUnits =
|
||||||
|
{
|
||||||
|
easy = { { "1tnk", "1tnk", "2tnk" }, { "arty", "jeep", "1tnk" } },
|
||||||
|
normal = { { "1tnk", "2tnk", "2tnk" }, { "arty", "arty", "1tnk" } },
|
||||||
|
hard = { { "2tnk", "2tnk", "2tnk" }, { "arty", "arty", "2tnk" } }
|
||||||
|
}
|
||||||
|
|
||||||
|
SurpriseTransportWay = { SurpriseTransportEntry.Location, SurpriseTransportDrop.Location }
|
||||||
|
|
||||||
|
SurpriseTransportUnits =
|
||||||
|
{
|
||||||
|
easy = { "jeep", "jeep", "1tnk" },
|
||||||
|
normal = { "jeep", "jeep", "1tnk" },
|
||||||
|
hard = { "jeep", "1tnk", "2tnk" }
|
||||||
|
}
|
||||||
|
|
||||||
|
ProductionDelays =
|
||||||
|
{
|
||||||
|
easy = 3,
|
||||||
|
normal = 2,
|
||||||
|
hard = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||||
|
|
||||||
|
SendCruiser = function()
|
||||||
|
if NavalYard2.IsDead or NavalYard2.Owner ~= Greece then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local boat = Reinforcements.Reinforce(Greece, { "ca" }, { CruiserEntry.Location })
|
||||||
|
Utils.Do(boat, function(ca)
|
||||||
|
ca.Move(DefaultCameraPosition.Location)
|
||||||
|
Trigger.OnKilled(ca, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(3), SendCruiser)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
DestroyerAttacks = function()
|
||||||
|
if NavalYard3.IsDead or NavalYard3.Owner ~= Greece then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local boats = Reinforcements.Reinforce(Greece, DestroyerSquad, { ShipEntry.Location })
|
||||||
|
Utils.Do(boats, function(dd)
|
||||||
|
dd.Patrol(PatrolWay, false, 1)
|
||||||
|
IdleHunt(dd)
|
||||||
|
end)
|
||||||
|
Trigger.OnAllKilled(boats, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(DestroyerDelays), DestroyerAttacks)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
AlliedTransportReinforcements = function()
|
||||||
|
local way = Utils.Random(TransportWays)
|
||||||
|
local group = Utils.Random(TransportUnits)
|
||||||
|
local units = Reinforcements.ReinforceWithTransport(Greece, "lst", group, way, { way[2], way[1] } )[2]
|
||||||
|
Utils.Do(units, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
a.AttackMove(PlayerBase.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(TransportDelays), AlliedTransportReinforcements)
|
||||||
|
end
|
||||||
|
|
||||||
|
BuildingsHealing = function()
|
||||||
|
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == Greece and self.HasProperty("StartBuildingRepairs") end)
|
||||||
|
Utils.Do(buildings, function(actor)
|
||||||
|
Trigger.OnDamaged(actor, function(building)
|
||||||
|
if building.Owner == Greece and building.Health < building.MaxHealth * 3/4 then
|
||||||
|
building.StartBuildingRepairs()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
StartPatrols = function()
|
||||||
|
Utils.Do(FirstPatrolActors, function(a)
|
||||||
|
if not a.IsDead then
|
||||||
|
a.Patrol(PatrolWay, false, 1)
|
||||||
|
IdleHunt(a)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Utils.Do(PatrolA, function(a)
|
||||||
|
a.Patrol(PatrolPathA, true, 20)
|
||||||
|
end)
|
||||||
|
Utils.Do(PatrolB, function(b)
|
||||||
|
b.Patrol(PatrolPathB, true, 20)
|
||||||
|
end)
|
||||||
|
Utils.Do(PatrolC, function(c)
|
||||||
|
c.Patrol(PatrolPathC, true, 20)
|
||||||
|
end)
|
||||||
|
Utils.Do(PatrolD, function(d)
|
||||||
|
d.Patrol(PatrolPathD, true, 20)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceShips = function()
|
||||||
|
if NavalYard1.IsDead or NavalYard1.Owner ~= Greece then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build(AlliedShips, function(ships)
|
||||||
|
Utils.Do(ships, function(a)
|
||||||
|
a.AttackMove(ShipWaypoint5.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(ProductionDelays), ProduceShips)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceHelicopters = function()
|
||||||
|
if Utils.All(Helipads, function(a) return a.IsDead or a.Owner ~= Greece end) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build(HeliType, function(helis)
|
||||||
|
local heli = helis[1]
|
||||||
|
Helis[#Helis+1] = heli
|
||||||
|
|
||||||
|
Trigger.OnKilled(heli, ProduceHelicopters)
|
||||||
|
|
||||||
|
local alive = Utils.Where(Helis, function(y) return not y.IsDead end)
|
||||||
|
if #alive < 2 then
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(ProductionDelays), ProduceHelicopters)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitializeAttackAircraft(heli, USSR)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
AlliedTransportAmbush = function()
|
||||||
|
Trigger.OnEnteredProximityTrigger(AmbushTrigger.CenterPosition, WDist.FromCells(7), function(actor, id)
|
||||||
|
if actor.Owner == USSR and actor.Type ~= "badr" and actor.Type ~= "u2" and actor.Type ~= "camera.spyplane" then
|
||||||
|
Trigger.RemoveProximityTrigger(id)
|
||||||
|
local way = SurpriseTransportWay
|
||||||
|
local group = SurpriseTransportUnits
|
||||||
|
local units = Reinforcements.ReinforceWithTransport(Greece, "lst", group, way, { way[2], way[1] } )[2]
|
||||||
|
Utils.Do(units, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
a.AttackMove(PlayerBase.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
BridgeTrigger = function()
|
||||||
|
TheBridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
|
||||||
|
Trigger.OnKilled(BridgeBarrel, function()
|
||||||
|
if not TheBridge.IsDead then
|
||||||
|
TheBridge.Kill()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredProximityTrigger(BaseBridge.CenterPosition, WDist.FromCells(3), function(actor, id)
|
||||||
|
if actor.Owner == USSR and actor.Type ~= "badr" and actor.Type ~= "u2" and actor.Type ~= "camera.spyplane" then
|
||||||
|
Trigger.RemoveProximityTrigger(id)
|
||||||
|
|
||||||
|
if not BridgeTank.IsDead and not BridgeBarrel.IsDead and not TheBridge.IsDead then
|
||||||
|
BridgeTank.Attack(BridgeBarrel, true, true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ActivateAI = function()
|
||||||
|
local difficulty = Map.LobbyOption("difficulty")
|
||||||
|
TransportDelays = TransportDelays[difficulty]
|
||||||
|
DestroyerDelays = DestroyerDelays[difficulty]
|
||||||
|
TransportUnits = TransportUnits[difficulty]
|
||||||
|
ProductionDelays = ProductionDelays[difficulty]
|
||||||
|
AlliedShips = AlliedShips[difficulty]
|
||||||
|
SurpriseTransportUnits = SurpriseTransportUnits[difficulty]
|
||||||
|
|
||||||
|
BuildingsHealing()
|
||||||
|
AlliedTransportAmbush()
|
||||||
|
BridgeTrigger()
|
||||||
|
NavalYard1.IsPrimaryBuilding = true
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(1), StartPatrols)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(3), AlliedTransportReinforcements)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(4), DestroyerAttacks)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(5), ProduceShips)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(6), ProduceHelicopters)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(7), SendCruiser)
|
||||||
|
end
|
||||||
63
mods/ra/maps/soviet-11b/soviet11b.lua
Normal file
63
mods/ra/maps/soviet-11b/soviet11b.lua
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
--[[
|
||||||
|
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
StartingUnits = { "mcv", "e4", "e4", "e2", "e2" }
|
||||||
|
SovietTransportWay = { TransportEntry.Location, TransportStop.Location }
|
||||||
|
|
||||||
|
InitialSovietReinforcements = function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||||
|
Reinforcements.ReinforceWithTransport(USSR, "lst", StartingUnits, SovietTransportWay)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
Greece.Cash = 10000
|
||||||
|
|
||||||
|
if Greece.HasNoRequiredUnits() then
|
||||||
|
USSR.MarkCompletedObjective(DestroyNavalBase)
|
||||||
|
end
|
||||||
|
|
||||||
|
if USSR.HasNoRequiredUnits() and DateTime.GameTime > DateTime.Seconds(5) then
|
||||||
|
Greece.MarkCompletedObjective(BeatSoviets)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
DestroyNavalBase = USSR.AddPrimaryObjective("Destroy Allied naval base")
|
||||||
|
BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(USSR, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(USSR, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
InitialSovietReinforcements()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(5), ActivateAI)
|
||||||
|
end
|
||||||
@@ -28,6 +28,7 @@ Soviet Campaign:
|
|||||||
soviet-08b
|
soviet-08b
|
||||||
soviet-09
|
soviet-09
|
||||||
soviet-11a
|
soviet-11a
|
||||||
|
soviet-11b
|
||||||
Counterstrike:
|
Counterstrike:
|
||||||
sarin-gas-1-crackdown
|
sarin-gas-1-crackdown
|
||||||
sarin-gas-2-down-under
|
sarin-gas-2-down-under
|
||||||
|
|||||||
Reference in New Issue
Block a user