Add Soviet 11a
This commit is contained in:
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mods/ra/maps/soviet-11a/map.bin
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mods/ra/maps/soviet-11a/map.bin
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mods/ra/maps/soviet-11a/map.png
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mods/ra/maps/soviet-11a/map.png
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912
mods/ra/maps/soviet-11a/map.yaml
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912
mods/ra/maps/soviet-11a/map.yaml
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@@ -0,0 +1,912 @@
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MapFormat: 11
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RequiresMod: ra
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Title: 11a: Sunk Costs
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Author: Westwood Studios
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Tileset: SNOW
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MapSize: 128,128
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Bounds: 16,28,94,80
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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||||
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||||
Players:
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PlayerReference@Neutral:
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Name: Neutral
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||||
OwnsWorld: True
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NonCombatant: True
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Faction: england
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PlayerReference@Greece:
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Name: Greece
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Faction: allies
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Color: E2E6F6
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Enemies: USSR
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PlayerReference@USSR:
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Name: USSR
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AllowBots: False
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||||
Playable: True
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Required: True
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LockFaction: True
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Faction: soviet
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LockColor: True
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Color: FE1100
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||||
LockSpawn: True
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||||
LockTeam: True
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||||
Enemies: Greece
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||||
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||||
Actors:
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||||
Actor0: cycl
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||||
Location: 78,41
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Owner: Greece
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Actor1: cycl
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||||
Location: 79,41
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||||
Owner: Greece
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||||
Actor2: cycl
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||||
Location: 80,41
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||||
Owner: Greece
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||||
Actor3: cycl
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||||
Location: 81,41
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||||
Owner: Greece
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||||
Actor4: cycl
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||||
Location: 82,41
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||||
Owner: Greece
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||||
Actor5: cycl
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||||
Location: 83,41
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||||
Owner: Greece
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||||
Actor6: cycl
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||||
Location: 84,41
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||||
Owner: Greece
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||||
Actor7: cycl
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||||
Location: 78,42
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||||
Owner: Greece
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||||
Actor8: cycl
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||||
Location: 84,42
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||||
Owner: Greece
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||||
Actor9: cycl
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||||
Location: 78,43
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||||
Owner: Greece
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Actor10: cycl
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Location: 78,44
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Owner: Greece
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Actor11: cycl
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Location: 78,49
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Owner: Greece
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Actor12: cycl
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||||
Location: 78,50
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||||
Owner: Greece
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Actor13: cycl
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||||
Location: 78,51
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||||
Owner: Greece
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Actor14: cycl
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||||
Location: 84,51
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Owner: Greece
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||||
Actor15: cycl
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||||
Location: 78,52
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||||
Owner: Greece
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||||
Actor16: cycl
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||||
Location: 79,52
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||||
Owner: Greece
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||||
Actor17: cycl
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||||
Location: 80,52
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||||
Owner: Greece
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||||
Actor18: cycl
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||||
Location: 81,52
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||||
Owner: Greece
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||||
Actor19: cycl
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||||
Location: 82,52
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||||
Owner: Greece
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||||
Actor20: cycl
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||||
Location: 83,52
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||||
Owner: Greece
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||||
Actor21: cycl
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||||
Location: 84,52
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||||
Owner: Greece
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||||
Actor22: tc05
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||||
Location: 47,45
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||||
Owner: Neutral
|
||||
Actor23: tc03
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||||
Location: 32,43
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||||
Owner: Neutral
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||||
Actor24: tc02
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
Location: 27,74
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||||
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||||
Actor30: tc02
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
Actor36: t01
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||||
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||||
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|
||||
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||||
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||||
Actor38: t05
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
Actor41: t12
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||||
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||||
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||||
Actor42: t14
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||||
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||||
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||||
Actor43: tc01
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||||
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||||
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|
||||
Actor44: tc04
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
Actor49: tc04
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||||
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||||
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||||
Actor50: tc01
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
Actor59: t01
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||||
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||||
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||||
Actor60: tc02
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||||
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||||
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||||
Actor61: tc05
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||||
Location: 95,96
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||||
Owner: Neutral
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||||
Actor62: ice05
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||||
Location: 92,92
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||||
Owner: Neutral
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||||
Actor63: ice03
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||||
Location: 91,93
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||||
Owner: Neutral
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||||
Actor64: ice02
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||||
Location: 99,92
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||||
Owner: Neutral
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||||
Actor65: ice04
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||||
Location: 98,93
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||||
Owner: Neutral
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||||
Actor66: ice05
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||||
Location: 100,91
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||||
Owner: Neutral
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||||
Actor67: ice01
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||||
Location: 93,90
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||||
Owner: Neutral
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||||
Actor68: ice04
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||||
Location: 95,90
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||||
Owner: Neutral
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||||
Actor69: ice04
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||||
Location: 93,92
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||||
Owner: Neutral
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||||
Actor70: ice04
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||||
Location: 100,92
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||||
Owner: Neutral
|
||||
Actor71: ice03
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||||
Location: 99,94
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||||
Owner: Neutral
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||||
Actor72: ice03
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||||
Location: 82,86
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||||
Owner: Neutral
|
||||
Actor73: ice04
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||||
Location: 82,87
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||||
Owner: Neutral
|
||||
Actor74: ice02
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||||
Location: 81,85
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||||
Owner: Neutral
|
||||
Actor75: ice01
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||||
Location: 82,84
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||||
Owner: Neutral
|
||||
Actor76: ice04
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||||
Location: 84,85
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||||
Owner: Neutral
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||||
Actor77: ice04
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||||
Location: 83,83
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||||
Owner: Neutral
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||||
Actor78: ice04
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||||
Location: 75,85
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||||
Owner: Neutral
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||||
Actor79: ice05
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||||
Location: 83,77
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||||
Owner: Neutral
|
||||
Actor80: ice03
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||||
Location: 88,78
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||||
Owner: Neutral
|
||||
Actor81: ice04
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||||
Location: 89,77
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||||
Owner: Neutral
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||||
Actor82: ice04
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||||
Location: 87,79
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||||
Owner: Neutral
|
||||
Actor83: ice04
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||||
Location: 82,78
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||||
Owner: Neutral
|
||||
Actor84: ice01
|
||||
Location: 74,83
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||||
Owner: Neutral
|
||||
Actor85: mine
|
||||
Location: 43,98
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||||
Owner: Neutral
|
||||
Actor86: mine
|
||||
Location: 81,91
|
||||
Owner: Neutral
|
||||
Actor87: mine
|
||||
Location: 93,100
|
||||
Owner: Neutral
|
||||
Actor88: mine
|
||||
Location: 100,84
|
||||
Owner: Neutral
|
||||
Actor89: mine
|
||||
Location: 83,71
|
||||
Owner: Neutral
|
||||
Actor90: mine
|
||||
Location: 32,76
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||||
Owner: Neutral
|
||||
NavalYard2: syrd
|
||||
Location: 83,46
|
||||
Owner: Greece
|
||||
NavalYard3: syrd
|
||||
Owner: Greece
|
||||
Location: 45,32
|
||||
Actor92: v19
|
||||
Location: 82,44
|
||||
Owner: Greece
|
||||
Actor93: v19
|
||||
Location: 80,44
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||||
Owner: Greece
|
||||
Actor94: v19
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||||
Location: 83,43
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||||
Owner: Greece
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||||
Actor95: v19
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||||
Location: 79,43
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||||
Owner: Greece
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||||
Actor96: barl
|
||||
Location: 81,43
|
||||
Owner: Greece
|
||||
Actor97: brl3
|
||||
Location: 80,42
|
||||
Owner: Greece
|
||||
Actor98: barl
|
||||
Location: 79,42
|
||||
Owner: Greece
|
||||
Actor99: barl
|
||||
Location: 81,42
|
||||
Owner: Greece
|
||||
Actor100: brl3
|
||||
Location: 82,43
|
||||
Owner: Greece
|
||||
Actor101: brl3
|
||||
Location: 82,42
|
||||
Owner: Greece
|
||||
Actor102: brl3
|
||||
Location: 83,42
|
||||
Owner: Greece
|
||||
Actor103: v19
|
||||
Location: 79,49
|
||||
Owner: Greece
|
||||
Actor104: v19
|
||||
Location: 83,51
|
||||
Owner: Greece
|
||||
Actor105: brl3
|
||||
Location: 80,51
|
||||
Owner: Greece
|
||||
Actor106: barl
|
||||
Location: 81,51
|
||||
Owner: Greece
|
||||
Actor107: barl
|
||||
Location: 79,50
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||||
Owner: Greece
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||||
Actor108: minv
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||||
Location: 62,56
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||||
Owner: Greece
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||||
Actor109: minv
|
||||
Location: 59,57
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||||
Owner: Greece
|
||||
Actor110: minv
|
||||
Location: 62,58
|
||||
Owner: Greece
|
||||
Actor111: minv
|
||||
Location: 60,58
|
||||
Owner: Greece
|
||||
Actor112: minv
|
||||
Location: 61,57
|
||||
Owner: Greece
|
||||
Actor113: minv
|
||||
Location: 61,59
|
||||
Owner: Greece
|
||||
Actor114: minv
|
||||
Location: 60,60
|
||||
Owner: Greece
|
||||
Actor115: minv
|
||||
Location: 61,61
|
||||
Owner: Greece
|
||||
Actor116: minv
|
||||
Location: 62,60
|
||||
Owner: Greece
|
||||
Actor117: minv
|
||||
Location: 59,59
|
||||
Owner: Greece
|
||||
Actor118: gun
|
||||
Location: 75,44
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor119: agun
|
||||
Location: 77,50
|
||||
Owner: Greece
|
||||
Facing: 31
|
||||
Actor120: weap
|
||||
Location: 51,36
|
||||
Owner: Greece
|
||||
Actor121: dome
|
||||
Location: 62,38
|
||||
Owner: Greece
|
||||
Actor122: gun
|
||||
Location: 65,54
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
Actor123: gun
|
||||
Location: 75,49
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor124: gun
|
||||
Location: 47,43
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
Actor125: gun
|
||||
Location: 61,51
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor126: gun
|
||||
Location: 57,53
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor127: gun
|
||||
Location: 64,44
|
||||
Owner: Greece
|
||||
Facing: 31
|
||||
Actor128: fact
|
||||
Location: 69,41
|
||||
Owner: Greece
|
||||
Helipad4: hpad
|
||||
Location: 61,42
|
||||
Owner: Greece
|
||||
Helipad3: hpad
|
||||
Location: 57,42
|
||||
Owner: Greece
|
||||
Actor131: apwr
|
||||
Location: 55,31
|
||||
Owner: Greece
|
||||
Actor132: apwr
|
||||
Location: 52,32
|
||||
Owner: Greece
|
||||
Actor133: apwr
|
||||
Location: 58,31
|
||||
Owner: Greece
|
||||
Actor134: tent
|
||||
Location: 59,36
|
||||
Owner: Greece
|
||||
Actor135: hbox
|
||||
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|
||||
Owner: Greece
|
||||
Actor136: hbox
|
||||
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|
||||
Owner: Greece
|
||||
Actor137: hbox
|
||||
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|
||||
Owner: Greece
|
||||
Actor138: hbox
|
||||
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|
||||
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|
||||
Actor139: hbox
|
||||
Location: 43,42
|
||||
Owner: Greece
|
||||
Actor140: hbox
|
||||
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|
||||
Owner: Greece
|
||||
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|
||||
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|
||||
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|
||||
Facing: 127
|
||||
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|
||||
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|
||||
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|
||||
Helipad1: hpad
|
||||
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|
||||
Owner: Greece
|
||||
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|
||||
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|
||||
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|
||||
BridgeBarrel: brl3
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Helipad2: hpad
|
||||
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|
||||
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|
||||
Actor151: minv
|
||||
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|
||||
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|
||||
Actor152: minv
|
||||
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|
||||
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|
||||
Actor153: minv
|
||||
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|
||||
Owner: Greece
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Owner: Greece
|
||||
Actor156: minv
|
||||
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|
||||
Owner: Greece
|
||||
Actor157: minv
|
||||
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|
||||
Owner: Greece
|
||||
Actor158: minv
|
||||
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|
||||
Owner: Greece
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Actor161: minv
|
||||
Location: 45,51
|
||||
Owner: Greece
|
||||
Actor162: minv
|
||||
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|
||||
Owner: Greece
|
||||
Actor163: minv
|
||||
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|
||||
Owner: Greece
|
||||
Actor164: minv
|
||||
Location: 50,52
|
||||
Owner: Greece
|
||||
Actor165: minv
|
||||
Location: 60,56
|
||||
Owner: Greece
|
||||
Actor166: minv
|
||||
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|
||||
Owner: Greece
|
||||
Actor167: hbox
|
||||
Location: 76,48
|
||||
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|
||||
Actor168: hbox
|
||||
Location: 76,45
|
||||
Owner: Greece
|
||||
Actor169: hbox
|
||||
Location: 68,41
|
||||
Owner: Greece
|
||||
Actor170: hbox
|
||||
Location: 72,43
|
||||
Owner: Greece
|
||||
Actor171: agun
|
||||
Location: 67,41
|
||||
Owner: Greece
|
||||
Actor172: agun
|
||||
Location: 73,41
|
||||
Owner: Greece
|
||||
Actor173: agun
|
||||
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|
||||
Owner: Greece
|
||||
Actor174: agun
|
||||
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|
||||
Owner: Greece
|
||||
Actor175: agun
|
||||
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|
||||
Owner: Greece
|
||||
Actor176: agun
|
||||
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|
||||
Owner: Greece
|
||||
Actor177: apwr
|
||||
Location: 55,34
|
||||
Owner: Greece
|
||||
Actor178: gap
|
||||
Location: 77,44
|
||||
Owner: Greece
|
||||
NavalYard1: syrd
|
||||
Location: 89,53
|
||||
Owner: Greece
|
||||
Actor180: brl3
|
||||
Location: 82,51
|
||||
Owner: Greece
|
||||
Actor181: apwr
|
||||
Location: 74,41
|
||||
Owner: Greece
|
||||
Actor182: 2tnk
|
||||
Location: 40,45
|
||||
Owner: Greece
|
||||
Facing: 261
|
||||
Actor183: 2tnk
|
||||
Location: 61,56
|
||||
Owner: Greece
|
||||
Facing: 507
|
||||
Actor184: 2tnk
|
||||
Location: 61,55
|
||||
Owner: Greece
|
||||
Facing: 499
|
||||
Actor185: 2tnk
|
||||
Location: 40,47
|
||||
Owner: Greece
|
||||
Facing: 253
|
||||
Actor186: 2tnk
|
||||
Location: 60,55
|
||||
Owner: Greece
|
||||
Facing: 531
|
||||
Actor187: 2tnk
|
||||
Location: 62,55
|
||||
Owner: Greece
|
||||
Facing: 491
|
||||
Actor188: 2tnk
|
||||
Location: 49,44
|
||||
Owner: Greece
|
||||
Facing: 325
|
||||
Actor189: 2tnk
|
||||
Location: 61,35
|
||||
Owner: Greece
|
||||
Facing: 380
|
||||
BridgeTank: 2tnk
|
||||
Location: 56,44
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor191: 2tnk
|
||||
Location: 49,36
|
||||
Owner: Greece
|
||||
Facing: 396
|
||||
Actor192: arty
|
||||
Location: 42,45
|
||||
Owner: Greece
|
||||
Facing: 253
|
||||
Actor193: arty
|
||||
Location: 64,61
|
||||
Owner: Greece
|
||||
Facing: 293
|
||||
Actor194: arty
|
||||
Location: 65,55
|
||||
Owner: Greece
|
||||
Facing: 245
|
||||
Actor195: arty
|
||||
Location: 42,47
|
||||
Owner: Greece
|
||||
Facing: 261
|
||||
Actor196: arty
|
||||
Location: 65,58
|
||||
Owner: Greece
|
||||
Facing: 261
|
||||
Actor197: 1tnk
|
||||
Location: 79,45
|
||||
Owner: Greece
|
||||
Facing: 245
|
||||
Actor198: 1tnk
|
||||
Location: 79,47
|
||||
Owner: Greece
|
||||
Facing: 253
|
||||
Actor199: 1tnk
|
||||
Location: 79,46
|
||||
Owner: Greece
|
||||
Facing: 261
|
||||
Actor200: 1tnk
|
||||
Location: 79,48
|
||||
Owner: Greece
|
||||
Facing: 253
|
||||
Actor201: e3
|
||||
Location: 51,33
|
||||
Owner: Greece
|
||||
SubCell: 0
|
||||
Actor202: e3
|
||||
Location: 51,34
|
||||
Owner: Greece
|
||||
SubCell: 0
|
||||
Rocket1: e3
|
||||
Location: 58,34
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
Rocket2: e3
|
||||
Location: 59,34
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
Rocket3: e3
|
||||
Location: 61,34
|
||||
Owner: Greece
|
||||
SubCell: 0
|
||||
Rocket4: e3
|
||||
Location: 62,34
|
||||
Owner: Greece
|
||||
SubCell: 0
|
||||
Actor207: e3
|
||||
Location: 41,46
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
Actor208: e3
|
||||
Location: 41,46
|
||||
Owner: Greece
|
||||
SubCell: 4
|
||||
Actor209: e3
|
||||
Location: 65,60
|
||||
Owner: Greece
|
||||
SubCell: 4
|
||||
Rocket6: e3
|
||||
Location: 66,60
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
Rocket5: e3
|
||||
Location: 66,60
|
||||
Owner: Greece
|
||||
SubCell: 4
|
||||
Actor212: ss
|
||||
Location: 62,102
|
||||
Owner: USSR
|
||||
Actor213: ss
|
||||
Location: 67,101
|
||||
Owner: USSR
|
||||
Actor214: ss
|
||||
Location: 72,102
|
||||
Owner: USSR
|
||||
Actor215: dd
|
||||
Location: 67,97
|
||||
Owner: Greece
|
||||
Facing: 277
|
||||
Health: 26
|
||||
Actor216: ca
|
||||
Location: 35,39
|
||||
Owner: Greece
|
||||
Facing: 159
|
||||
Actor217: dd
|
||||
Location: 34,37
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
Actor218: dd
|
||||
Location: 78,59
|
||||
Owner: Greece
|
||||
Facing: 380
|
||||
Actor219: dd
|
||||
Location: 39,40
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Actor220: dd
|
||||
Location: 38,37
|
||||
Owner: Greece
|
||||
Facing: 159
|
||||
Actor221: dd
|
||||
Location: 31,39
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
Cruiser1: ca
|
||||
Location: 19,31
|
||||
Owner: Greece
|
||||
Facing: 515
|
||||
Gunboat1: pt
|
||||
Location: 17,29
|
||||
Owner: Greece
|
||||
Facing: 531
|
||||
Gunboat2: pt
|
||||
Location: 21,29
|
||||
Owner: Greece
|
||||
Facing: 507
|
||||
Actor225: pt
|
||||
Location: 32,28
|
||||
Owner: Greece
|
||||
Facing: 285
|
||||
Actor226: pt
|
||||
Location: 32,29
|
||||
Owner: Greece
|
||||
Facing: 237
|
||||
Actor227: pt
|
||||
Location: 32,30
|
||||
Owner: Greece
|
||||
Facing: 261
|
||||
Actor228: pt
|
||||
Location: 61,98
|
||||
Owner: Greece
|
||||
Facing: 364
|
||||
Actor229: ca
|
||||
Location: 81,60
|
||||
Owner: Greece
|
||||
Facing: 364
|
||||
Actor230: dd
|
||||
Location: 84,58
|
||||
Owner: Greece
|
||||
Facing: 412
|
||||
Actor231: dd
|
||||
Location: 78,62
|
||||
Owner: Greece
|
||||
Facing: 404
|
||||
Actor232: dd
|
||||
Location: 83,62
|
||||
Owner: Greece
|
||||
Facing: 388
|
||||
Actor233: pt
|
||||
Location: 71,64
|
||||
Owner: Greece
|
||||
Facing: 396
|
||||
Actor234: pt
|
||||
Location: 75,66
|
||||
Owner: Greece
|
||||
Facing: 364
|
||||
Actor237: ca
|
||||
Location: 101,79
|
||||
Owner: Greece
|
||||
Facing: 285
|
||||
AlliedCamera: camera
|
||||
Location: 56,88
|
||||
Owner: Greece
|
||||
Actor283: apwr
|
||||
Location: 55,37
|
||||
Owner: Greece
|
||||
Actor284: powr
|
||||
Location: 47,37
|
||||
Owner: Greece
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 67,101
|
||||
Owner: Neutral
|
||||
TransportEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 67,107
|
||||
TransportStop: waypoint
|
||||
Location: 67,103
|
||||
Owner: Neutral
|
||||
AmbushTrigger: waypoint
|
||||
Location: 94,70
|
||||
Owner: Neutral
|
||||
SurpriseTransportEntry: waypoint
|
||||
Location: 109,40
|
||||
Owner: Neutral
|
||||
SurpriseTransportDrop: waypoint
|
||||
Location: 101,62
|
||||
Owner: Neutral
|
||||
ShipEntry: waypoint
|
||||
Location: 19,28
|
||||
Owner: Neutral
|
||||
ShipWaypoint1: waypoint
|
||||
Location: 19,38
|
||||
Owner: Neutral
|
||||
ShipWaypoint2: waypoint
|
||||
Location: 21,65
|
||||
Owner: Neutral
|
||||
ShipWaypoint3: waypoint
|
||||
Location: 25,102
|
||||
Owner: Neutral
|
||||
ShipWaypoint4: waypoint
|
||||
Location: 42,105
|
||||
Owner: Neutral
|
||||
ShipWaypoint5: waypoint
|
||||
Owner: Neutral
|
||||
Location: 64,101
|
||||
ShipWaypoint6: waypoint
|
||||
Location: 57,73
|
||||
Owner: Neutral
|
||||
AlliedTransportDrop1: waypoint
|
||||
Location: 97,100
|
||||
Owner: Neutral
|
||||
AlliedTransportDrop2: waypoint
|
||||
Location: 36,98
|
||||
Owner: Neutral
|
||||
AlliedTransportDrop3: waypoint
|
||||
Location: 38,69
|
||||
Owner: Neutral
|
||||
AlliedTransportEntry1: waypoint
|
||||
Location: 109,99
|
||||
Owner: Neutral
|
||||
AlliedTransportEntry2: waypoint
|
||||
Location: 25,107
|
||||
Owner: Neutral
|
||||
AlliedTransportEntry3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 16,62
|
||||
PlayerBase: waypoint
|
||||
Owner: Neutral
|
||||
Location: 57,88
|
||||
CruiserEntry: waypoint
|
||||
Location: 109,106
|
||||
Owner: Neutral
|
||||
RocketPath1: waypoint
|
||||
Location: 60,46
|
||||
Owner: Neutral
|
||||
RocketPath2: waypoint
|
||||
Location: 74,46
|
||||
Owner: Neutral
|
||||
RocketPath3: waypoint
|
||||
Location: 46,39
|
||||
Owner: Neutral
|
||||
RocketPath4: waypoint
|
||||
Location: 60,39
|
||||
Owner: Neutral
|
||||
RocketPath5: waypoint
|
||||
Location: 66,62
|
||||
Owner: Neutral
|
||||
RocketPath6: waypoint
|
||||
Location: 67,55
|
||||
Owner: Neutral
|
||||
BaseBridge: waypoint
|
||||
Location: 57,48
|
||||
Owner: Neutral
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
91
mods/ra/maps/soviet-11a/rules.yaml
Normal file
91
mods/ra/maps/soviet-11a/rules.yaml
Normal file
@@ -0,0 +1,91 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, soviet11a.lua, soviet11a-AI.lua
|
||||
MissionData:
|
||||
BriefingVideo: soviet11.vqa
|
||||
WinVideo: sitduck.vqa
|
||||
LossVideo: dpthchrg.vqa
|
||||
StartVideo: periscop.vqa
|
||||
Briefing: Intelligence indicates that a large portion of the Allied Naval Fleet will stop for refueling at a base in this area. Destroy the fleet and the base. Beware the long range of their cruisers.
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: normal
|
||||
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 10000
|
||||
|
||||
AFLD:
|
||||
AirstrikePower@parabombs:
|
||||
Prerequisites: aircraft.soviet
|
||||
ParatroopersPower@paratroopers:
|
||||
DropItems: E1,E1,E1,E2,E2
|
||||
|
||||
ATEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
IRON:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSLO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRUK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTRK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
QTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSUB:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
THF:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
PDOX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MECH:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MH60:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E3:
|
||||
Buildable:
|
||||
Prerequisites: ~tent
|
||||
|
||||
CA:
|
||||
Buildable:
|
||||
Prerequisites: ~syrd, dome
|
||||
|
||||
HELI:
|
||||
Buildable:
|
||||
Prerequisites: ~hpad
|
||||
242
mods/ra/maps/soviet-11a/soviet11a-AI.lua
Normal file
242
mods/ra/maps/soviet-11a/soviet11a-AI.lua
Normal file
@@ -0,0 +1,242 @@
|
||||
--[[
|
||||
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
FirstPatrolActors = { Cruiser1, Gunboat1, Gunboat2 }
|
||||
PatrolA = { Rocket1, Rocket2 }
|
||||
PatrolB = { Rocket3, Rocket4 }
|
||||
PatrolC = { Rocket5, Rocket6 }
|
||||
PatrolPathA = { RocketPath1.Location, RocketPath2.Location }
|
||||
PatrolPathB = { RocketPath3.Location, RocketPath4.Location }
|
||||
PatrolPathC = { RocketPath5.Location, RocketPath6.Location }
|
||||
|
||||
Helipads = { Helipad1, Helipad2, Helipad3, Helipad4 }
|
||||
HeliType = { "heli" }
|
||||
DestroyerSquad = { "dd", "dd" }
|
||||
|
||||
DestroyerDelays =
|
||||
{
|
||||
easy = 4,
|
||||
normal = 3,
|
||||
hard = 2
|
||||
}
|
||||
|
||||
TransportDelays =
|
||||
{
|
||||
easy = 6,
|
||||
normal = 5,
|
||||
hard = 4
|
||||
}
|
||||
|
||||
AlliedShips =
|
||||
{
|
||||
easy = { "pt", "pt", "dd" },
|
||||
normal = { "pt", "dd", "dd" },
|
||||
hard = { "dd", "dd" , "dd" }
|
||||
}
|
||||
|
||||
Helis = { }
|
||||
|
||||
PatrolWay = { ShipWaypoint1.Location, ShipWaypoint2.Location, ShipWaypoint3.Location, ShipWaypoint4.Location, ShipWaypoint5.Location }
|
||||
|
||||
TransportWays =
|
||||
{
|
||||
{ AlliedTransportEntry1.Location, AlliedTransportDrop1.Location },
|
||||
{ AlliedTransportEntry2.Location, AlliedTransportDrop2.Location },
|
||||
{ AlliedTransportEntry3.Location, AlliedTransportDrop3.Location }
|
||||
}
|
||||
|
||||
SurpriseTransportWay = { SurpriseTransportEntry.Location, SurpriseTransportDrop.Location }
|
||||
|
||||
TransportUnits =
|
||||
{
|
||||
easy = { { "1tnk", "1tnk", "2tnk" }, { "arty", "jeep", "1tnk" } },
|
||||
normal = { { "1tnk", "2tnk", "2tnk" }, { "arty", "arty", "1tnk" } },
|
||||
hard = { { "2tnk", "2tnk", "2tnk" }, { "arty", "arty", "2tnk" } }
|
||||
}
|
||||
|
||||
SurpriseTransportUnits =
|
||||
{
|
||||
easy = { "jeep", "jeep", "1tnk" },
|
||||
normal = { "jeep", "jeep", "1tnk" },
|
||||
hard = { "jeep", "1tnk", "2tnk" }
|
||||
}
|
||||
|
||||
ProductionDelays =
|
||||
{
|
||||
easy = 3,
|
||||
normal = 2,
|
||||
hard = 1
|
||||
}
|
||||
|
||||
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||
|
||||
SendCruiser = function()
|
||||
if NavalYard2.IsDead or NavalYard2.Owner ~= Greece then
|
||||
return
|
||||
end
|
||||
|
||||
local boat = Reinforcements.Reinforce(Greece, { "ca" }, { CruiserEntry.Location })
|
||||
Utils.Do(boat, function(ca)
|
||||
ca.Move(DefaultCameraPosition.Location)
|
||||
Trigger.OnKilled(ca, function()
|
||||
Trigger.AfterDelay(DateTime.Minutes(3), SendCruiser)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
WesternBoatAttacks = function()
|
||||
if NavalYard3.IsDead or NavalYard3.Owner ~= Greece then
|
||||
return
|
||||
end
|
||||
|
||||
local boats = Reinforcements.Reinforce(Greece, DestroyerSquad, { ShipEntry.Location })
|
||||
Utils.Do(boats, function(dd)
|
||||
dd.Patrol(PatrolWay, false, 1)
|
||||
IdleHunt(dd)
|
||||
end)
|
||||
Trigger.OnAllKilled(boats, function()
|
||||
Trigger.AfterDelay(DateTime.Minutes(DestroyerDelays), WesternBoatAttacks)
|
||||
end)
|
||||
end
|
||||
|
||||
AlliedTransportReinforcements = function()
|
||||
local way = Utils.Random(TransportWays)
|
||||
local group = Utils.Random(TransportUnits)
|
||||
local units = Reinforcements.ReinforceWithTransport(Greece, "lst", group, way, { way[2], way[1] } )[2]
|
||||
Utils.Do(units, function(a)
|
||||
Trigger.OnAddedToWorld(a, function()
|
||||
a.AttackMove(PlayerBase.Location)
|
||||
IdleHunt(a)
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(TransportDelays), AlliedTransportReinforcements)
|
||||
end
|
||||
|
||||
BuildingsHealing = function()
|
||||
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == Greece and self.HasProperty("StartBuildingRepairs") end)
|
||||
Utils.Do(buildings, function(actor)
|
||||
Trigger.OnDamaged(actor, function(building)
|
||||
if building.Owner == Greece and building.Health < building.MaxHealth * 3/4 then
|
||||
building.StartBuildingRepairs()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
StartPatrols = function()
|
||||
Utils.Do(FirstPatrolActors, function(a)
|
||||
if not a.IsDead then
|
||||
a.Patrol(PatrolWay, false, 1)
|
||||
IdleHunt(a)
|
||||
end
|
||||
end)
|
||||
|
||||
Utils.Do(PatrolA, function(a)
|
||||
a.Patrol(PatrolPathA, true, 20)
|
||||
end)
|
||||
Utils.Do(PatrolB, function(b)
|
||||
b.Patrol(PatrolPathB, true, 20)
|
||||
end)
|
||||
Utils.Do(PatrolC, function(c)
|
||||
c.Patrol(PatrolPathC, true, 20)
|
||||
end)
|
||||
end
|
||||
|
||||
ProduceShips = function()
|
||||
if NavalYard1.IsDead or NavalYard1.Owner ~= Greece then
|
||||
return
|
||||
end
|
||||
|
||||
Greece.Build(AlliedShips, function(ships)
|
||||
Utils.Do(ships, function(a)
|
||||
a.AttackMove(ShipWaypoint5.Location)
|
||||
IdleHunt(a)
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(ProductionDelays), ProduceShips)
|
||||
end
|
||||
|
||||
ProduceHelicopters = function()
|
||||
if Utils.All(Helipads, function(a) return a.IsDead or a.Owner ~= Greece end) then
|
||||
return
|
||||
end
|
||||
|
||||
Greece.Build(HeliType, function(helis)
|
||||
local heli = helis[1]
|
||||
Helis[#Helis+1] = heli
|
||||
|
||||
Trigger.OnKilled(heli, ProduceHelicopters)
|
||||
|
||||
local alive = Utils.Where(Helis, function(y) return not y.IsDead end)
|
||||
if #alive < 2 then
|
||||
Trigger.AfterDelay(DateTime.Minutes(ProductionDelays), ProduceHelicopters)
|
||||
end
|
||||
|
||||
InitializeAttackAircraft(heli, USSR)
|
||||
end)
|
||||
end
|
||||
|
||||
AlliedTransportAmbush = function()
|
||||
Trigger.OnEnteredProximityTrigger(AmbushTrigger.CenterPosition, WDist.New(1024 * 7), function(a, id)
|
||||
if a.Owner == USSR then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
local way = SurpriseTransportWay
|
||||
local group = SurpriseTransportUnits
|
||||
local units = Reinforcements.ReinforceWithTransport(Greece, "lst", group, way, { way[2], way[1] } )[2]
|
||||
Utils.Do(units, function(a)
|
||||
Trigger.OnAddedToWorld(a, function()
|
||||
a.AttackMove(PlayerBase.Location)
|
||||
IdleHunt(a)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
BridgeTrigger = function()
|
||||
TheBridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
|
||||
Trigger.OnKilled(BridgeBarrel, function()
|
||||
if not TheBridge.IsDead then
|
||||
TheBridge.Kill()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(BaseBridge.CenterPosition, WDist.FromCells(3), function(actor, id)
|
||||
if actor.Owner == USSR and actor.Type ~= "badr" and actor.Type ~= "u2" and actor.Type ~= "camera.spyplane" then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
|
||||
if not BridgeTank.IsDead and not BridgeBarrel.IsDead and not TheBridge.IsDead then
|
||||
BridgeTank.Attack(BridgeBarrel, true, true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
local difficulty = Map.LobbyOption("difficulty")
|
||||
TransportDelays = TransportDelays[difficulty]
|
||||
DestroyerDelays = DestroyerDelays[difficulty]
|
||||
TransportUnits = TransportUnits[difficulty]
|
||||
ProductionDelays = ProductionDelays[difficulty]
|
||||
AlliedShips = AlliedShips[difficulty]
|
||||
SurpriseTransportUnits = SurpriseTransportUnits[difficulty]
|
||||
|
||||
BuildingsHealing()
|
||||
AlliedTransportAmbush()
|
||||
BridgeTrigger()
|
||||
NavalYard1.IsPrimaryBuilding = true
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), StartPatrols)
|
||||
Trigger.AfterDelay(DateTime.Minutes(3), AlliedTransportReinforcements)
|
||||
Trigger.AfterDelay(DateTime.Minutes(4), WesternBoatAttacks)
|
||||
Trigger.AfterDelay(DateTime.Minutes(5), ProduceShips)
|
||||
Trigger.AfterDelay(DateTime.Minutes(6), ProduceHelicopters)
|
||||
Trigger.AfterDelay(DateTime.Minutes(7), SendCruiser)
|
||||
end
|
||||
63
mods/ra/maps/soviet-11a/soviet11a.lua
Normal file
63
mods/ra/maps/soviet-11a/soviet11a.lua
Normal file
@@ -0,0 +1,63 @@
|
||||
--[[
|
||||
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
StartingUnits = { "mcv", "e4", "e4", "e2", "e2" }
|
||||
SovietTransportWay = { TransportEntry.Location, TransportStop.Location }
|
||||
|
||||
InitialSovietReinforcements = function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
||||
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||
Reinforcements.ReinforceWithTransport(USSR, "lst", StartingUnits, SovietTransportWay)
|
||||
end)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
Greece.Cash = 10000
|
||||
|
||||
if Greece.HasNoRequiredUnits() then
|
||||
USSR.MarkCompletedObjective(DestroyNavalBase)
|
||||
end
|
||||
|
||||
if USSR.HasNoRequiredUnits() and DateTime.GameTime > DateTime.Seconds(5) then
|
||||
Greece.MarkCompletedObjective(BeatSoviets)
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
USSR = Player.GetPlayer("USSR")
|
||||
Greece = Player.GetPlayer("Greece")
|
||||
|
||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
DestroyNavalBase = USSR.AddPrimaryObjective("Destroy all Allied units and structures.")
|
||||
BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||
|
||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(USSR, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(USSR, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
||||
end)
|
||||
end)
|
||||
|
||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||
InitialSovietReinforcements()
|
||||
Trigger.AfterDelay(DateTime.Seconds(5), ActivateAI)
|
||||
end
|
||||
@@ -27,6 +27,7 @@ Soviet Campaign:
|
||||
soviet-08a
|
||||
soviet-08b
|
||||
soviet-09
|
||||
soviet-11a
|
||||
Counterstrike:
|
||||
sarin-gas-1-crackdown
|
||||
sarin-gas-2-down-under
|
||||
|
||||
Reference in New Issue
Block a user