factor out duplicated hardcoded font in CashTick
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.Traits;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA.Effects
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{
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@@ -22,6 +23,7 @@ namespace OpenRA.Mods.RA.Effects
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int velocity;
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float2 pos, offset;
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Color color;
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SpriteFont font;
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static string FormatCashAmount(int x) { return "{0}${1}".F(x < 0 ? "-" : "+", x); }
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@@ -34,7 +36,8 @@ namespace OpenRA.Mods.RA.Effects
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this.velocity = velocity;
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this.pos = pos;
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s = value;
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offset = 0.5f*Game.Renderer.Fonts["TinyBold"].Measure(s).ToFloat2();
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font = Game.Renderer.Fonts["TinyBold"];
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offset = 0.5f*font.Measure(s).ToFloat2();
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remaining = lifetime;
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}
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@@ -47,7 +50,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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Game.Renderer.Fonts["TinyBold"].DrawTextWithContrast(s, Game.viewport.Zoom*(pos - Game.viewport.Location) - offset, color, Color.Black,1);
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font.DrawTextWithContrast(s, Game.viewport.Zoom*(pos - Game.viewport.Location) - offset, color, Color.Black,1);
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yield break;
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}
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}
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