Add support for enabling prone state permanently
Negative ProneTime now activates prone state permanently as soon as the trait is enabled.
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@@ -19,14 +19,15 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Make the unit go prone when under attack, in an attempt to reduce damage.")]
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public class TakeCoverInfo : TurretedInfo
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{
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[Desc("How long (in ticks) the actor remains prone.")]
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[Desc("How long (in ticks) the actor remains prone.",
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"Negative values mean actor remains prone permanently.")]
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public readonly int Duration = 100;
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[Desc("Prone movement speed as a percentage of the normal speed.")]
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public readonly int SpeedModifier = 50;
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[FieldLoader.Require]
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[Desc("Damage types that trigger prone state. Defined on the warheads.")]
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[Desc("Damage types that trigger prone state. Defined on the warheads.",
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"If Duration is negative (permanent), you can leave this empty to trigger prone state immediately.")]
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public readonly BitSet<DamageType> DamageTriggers = default(BitSet<DamageType>);
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[Desc("Damage modifiers for each damage type (defined on the warheads) while the unit is prone.")]
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@@ -40,6 +41,14 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string ProneSequencePrefix = "prone-";
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public override object Create(ActorInitializer init) { return new TakeCover(init, this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (Duration > -1 && DamageTriggers.IsEmpty)
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throw new YamlException("TakeCover: If Duration isn't negative (permanent), DamageTriggers is required.");
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base.RulesetLoaded(rules, ai);
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}
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}
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public class TakeCover : Turreted, INotifyDamage, IDamageModifier, ISpeedModifier, ISync, IRenderInfantrySequenceModifier
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@@ -49,7 +58,7 @@ namespace OpenRA.Mods.Common.Traits
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[Sync]
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int remainingDuration = 0;
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bool IsProne { get { return !IsTraitDisabled && remainingDuration > 0; } }
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bool IsProne { get { return !IsTraitDisabled && remainingDuration != 0; } }
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bool IRenderInfantrySequenceModifier.IsModifyingSequence { get { return IsProne; } }
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string IRenderInfantrySequenceModifier.SequencePrefix { get { return info.ProneSequencePrefix; } }
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@@ -58,6 +67,8 @@ namespace OpenRA.Mods.Common.Traits
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: base(init, info)
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{
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this.info = info;
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if (info.Duration < 0 && info.DamageTriggers.IsEmpty)
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remainingDuration = info.Duration;
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}
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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@@ -111,5 +122,14 @@ namespace OpenRA.Mods.Common.Traits
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{
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remainingDuration = 0;
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}
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protected override void TraitEnabled(Actor self)
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{
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if (info.Duration < 0 && info.DamageTriggers.IsEmpty)
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{
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remainingDuration = info.Duration;
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localOffset = info.ProneOffset;
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}
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}
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}
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}
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