OpenAL support with pinvoke
This commit is contained in:
@@ -63,10 +63,6 @@
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Ijw.DirectX\Ijw.Framework\IjwFramework\bin\Debug\IjwFramework.dll</HintPath>
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</Reference>
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<Reference Include="irrKlang.NET2.0, Version=1.1.3.0, Culture=neutral, PublicKeyToken=a854741bd80517c7, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\thirdparty\irrKlang.NET2.0.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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@@ -135,6 +131,7 @@
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<Compile Include="SupportPowers\IronCurtainPower.cs" />
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<Compile Include="SupportPowers\ISupportPowerImpl.cs" />
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<Compile Include="SupportPowers\NullPower.cs" />
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<Compile Include="Support\OpenAlInterop.cs" />
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<Compile Include="Support\Stopwatch.cs" />
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<Compile Include="Support\PerfHistory.cs" />
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<Compile Include="Sync.cs" />
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@@ -1,7 +1,9 @@
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using IjwFramework.Collections;
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using IrrKlang;
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using System;
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using IjwFramework.Collections;
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using OpenRa.FileFormats;
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using OpenRa.Traits;
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using OpenRa.Support;
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using System.Runtime.InteropServices;
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namespace OpenRa
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{
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@@ -14,49 +16,42 @@ namespace OpenRa
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//TODO: read these from somewhere?
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static float soundVolume;
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static float musicVolume;
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static bool paused;
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// static bool paused;
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static ISoundSource LoadSound(string filename)
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{
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var data = AudLoader.LoadSound(FileSystem.Open(filename));
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return soundEngine.AddSoundSourceFromPCMData(data, filename,
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new AudioFormat()
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{
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ChannelCount = 1,
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FrameCount = data.Length / 2,
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Format = SampleFormat.Signed16Bit,
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SampleRate = 22050
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});
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return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050);
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}
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public static void Initialize()
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{
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soundEngine = new ISoundEngine();
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soundEngine = new OpenAlSoundEngine();
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sounds = new Cache<string, ISoundSource>(LoadSound);
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music = null;
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soundVolume = soundEngine.SoundVolume;
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musicVolume = soundEngine.SoundVolume;
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soundVolume = soundEngine.Volume;
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musicVolume = soundEngine.Volume;
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}
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public static void Play(string name)
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{
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var sound = sounds[name];
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// todo: positioning
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soundEngine.Play2D(sound, false /* loop */, false, false);
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soundEngine.Play2D(sound, false);
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}
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public static void PlayMusic(string name)
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{
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var sound = sounds[name];
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music = soundEngine.Play2D(sound, true /* loop */, false, false);
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music = soundEngine.Play2D(sound, true);
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music.Volume = musicVolume;
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}
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public static bool Paused
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{
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get { return paused; }
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set { paused = value; soundEngine.SetAllSoundsPaused(paused); }
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}
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//public static bool Paused
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//{
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// get { return paused; }
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// set { paused = value; soundEngine.SetAllSoundsPaused(paused); }
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//}
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public static float Volume
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{
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@@ -64,29 +59,30 @@ namespace OpenRa
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set
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{
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soundVolume = value;
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soundEngine.SoundVolume = value;
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soundEngine.Volume = value;
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}
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}
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public static float MusicVolume
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{
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get { return musicVolume; }
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set {
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set
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{
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musicVolume = value;
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if (music != null)
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music.Volume = value;
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}
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}
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public static void SeekMusic(uint delta)
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{
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if (music != null)
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{
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music.PlayPosition += delta;
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if (music.PlayPosition < 0 || music.PlayPosition > music.PlayLength)
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music.PlayPosition = 0;
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}
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}
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//public static void SeekMusic(uint delta)
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//{
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// if (music != null)
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// {
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// music.PlayPosition += delta;
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// if (music.PlayPosition < 0 || music.PlayPosition > music.PlayLength)
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// music.PlayPosition = 0;
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// }
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//}
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public static void PlayVoice(string phrase, Actor voicedUnit)
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{
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@@ -115,4 +111,91 @@ namespace OpenRa
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Play(clip + variant);
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}
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}
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interface ISoundEngine
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{
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ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
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ISound Play2D(ISoundSource sound, bool loop);
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float Volume { get; set; }
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}
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interface ISoundSource {}
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interface ISound
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{
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float Volume { get; set; }
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}
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class OpenAlSoundEngine : ISoundEngine
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{
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float volume = 1f;
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public OpenAlSoundEngine()
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{
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//var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER);
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var dev = OpenAlInterop.alcOpenDevice(IntPtr.Zero);
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if (dev == IntPtr.Zero)
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throw new InvalidOperationException("Can't create OpenAL device");
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var ctx = OpenAlInterop.alcCreateContext(dev, IntPtr.Zero);
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OpenAlInterop.alcMakeContextCurrent(ctx);
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}
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public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
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}
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public ISound Play2D(ISoundSource sound, bool loop)
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{
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return new OpenAlSound((sound as OpenAlSoundSource).buffer, loop);
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}
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public float Volume
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{
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get { return volume; }
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set { OpenAlInterop.alListenerf(OpenAlInterop.AL_GAIN, volume = value); }
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}
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}
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class OpenAlSoundSource : ISoundSource
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{
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public readonly int buffer;
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static int MakeALFormat(int channels, int bits)
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{
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if (channels == 1)
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return bits == 16 ? OpenAlInterop.AL_FORMAT_MONO16 : OpenAlInterop.AL_FORMAT_MONO8;
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else
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return bits == 16 ? OpenAlInterop.AL_FORMAT_STEREO16 : OpenAlInterop.AL_FORMAT_STEREO8;
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}
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public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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OpenAlInterop.alGenBuffers(1, out buffer);
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OpenAlInterop.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
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}
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}
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class OpenAlSound : ISound
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{
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public readonly int source;
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float volume = 1f;
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public OpenAlSound(int buffer, bool looping)
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{
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OpenAlInterop.alGenSources(1, out source);
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OpenAlInterop.alSourcef(source, OpenAlInterop.AL_PITCH, 1f);
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OpenAlInterop.alSourcef(source, OpenAlInterop.AL_GAIN, 1f);
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OpenAlInterop.alSource3f(source, OpenAlInterop.AL_POSITION, 0f, 0f, 0f);
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OpenAlInterop.alSource3f(source, OpenAlInterop.AL_VELOCITY, 0f, 0f, 0f);
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OpenAlInterop.alSourcei(source, OpenAlInterop.AL_BUFFER, buffer);
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OpenAlInterop.alSourcei(source, OpenAlInterop.AL_LOOPING, looping ? OpenAlInterop.AL_TRUE : OpenAlInterop.AL_FALSE);
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OpenAlInterop.alSourcePlay(source);
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}
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public float Volume
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{
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get { return volume; }
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set { OpenAlInterop.alSourcef(source, OpenAlInterop.AL_GAIN, volume = value); }
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}
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}
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}
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65
OpenRa.Game/Support/OpenAlInterop.cs
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65
OpenRa.Game/Support/OpenAlInterop.cs
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@@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace OpenRa.Support
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{
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public static class OpenAlInterop
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{
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public static readonly int AL_GAIN = 0x100A;
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public static readonly int AL_FORMAT_MONO8 = 0x1100;
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public static readonly int AL_FORMAT_MONO16 = 0x1101;
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public static readonly int AL_FORMAT_STEREO8 = 0x1102;
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public static readonly int AL_FORMAT_STEREO16 = 0x1103;
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public static readonly int AL_PITCH = 0x1003;
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public static readonly int AL_POSITION = 0x1004;
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public static readonly int AL_DIRECTION = 0x1005;
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public static readonly int AL_VELOCITY = 0x1006;
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public static readonly int AL_LOOPING = 0x1007;
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public static readonly int AL_BUFFER = 0x1009;
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public static readonly int AL_TRUE = 1;
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public static readonly int AL_FALSE = 0;
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[DllImport("OpenAL32.dll")]
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public static extern IntPtr alcOpenDevice(IntPtr deviceName);
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[DllImport("OpenAL32.dll")]
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public static extern IntPtr alcCreateContext(IntPtr device, IntPtr attrList);
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[DllImport("OpenAL32.dll")]
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public static extern bool alcMakeContextCurrent(IntPtr context);
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[DllImport("OpenAL32.dll")]
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public static extern void alListenerf(int param, float value);
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[DllImport("OpenAL32.dll")]
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public static extern void alGenBuffers(int n, out int buffers);
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[DllImport("OpenAL32.dll")]
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public static extern void alBufferData(int buffer, int format,
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[MarshalAs(UnmanagedType.LPArray)] byte[] data, int size, int freq);
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[DllImport("OpenAL32.dll")]
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public static extern void alGenSources(int n, out int sources);
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[DllImport("OpenAL32.dll")]
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public static extern void alSourcef(int source, int param, float value);
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[DllImport("OpenAL32.dll")]
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public static extern void alSource3f(int source, int param, float v1, float v2, float v3);
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[DllImport("OpenAL32.dll")]
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public static extern void alSourcei(int source, int param, int value);
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[DllImport("OpenAL32.dll")]
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public static extern void alSourcePlay(int source);
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}
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}
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BIN
thirdparty/irrKlang.NET2.0.dll
vendored
BIN
thirdparty/irrKlang.NET2.0.dll
vendored
Binary file not shown.
1
thirdparty/irrKlang.txt
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1
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irrKlang library is from http://www.ambiera.com/irrklang/
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