Fix Monster Tank Madness to not use Player.SetStance

This commit is contained in:
Oliver Brakmann
2016-01-30 21:39:18 +01:00
committed by Paul Chote
parent 7ca1af4e96
commit aa491a35c8
2 changed files with 9 additions and 4 deletions

View File

@@ -42,7 +42,7 @@ Players:
Color: ABB7E4
LockSpawn: True
LockTeam: True
Enemies: BadGuy, USSR, Ukraine, Turkey
Enemies: BadGuy, USSR, Ukraine, Turkey, FriendlyMadTanks
PlayerReference@BadGuy:
Name: BadGuy
Faction: soviet
@@ -71,6 +71,12 @@ Players:
Faction: soviet
Color: D1987C
Enemies: Greece, BadGuy, USSR, Ukraine, Outpost
PlayerReference@FriendlyMadTanks:
Name: FriendlyMadTanks
Faction: soviet
Color: D1987C
Allies: Greece
Enemies: BadGuy, USSR, Ukraine
PlayerReference@Outpost:
Name: Outpost
NonCombatant: True

View File

@@ -124,11 +124,9 @@ LandingPossible = function()
end
SuperTankDomeInfiltrated = function()
turkey.SetStance(player, "Ally")
turkey.SetStance(neutral, "Ally")
SuperTankAttack = true
Utils.Do(SuperTanks, function(tnk)
tnk.Owner = friendlyMadTanks
if not tnk.IsDead then
Trigger.ClearAll(tnk)
tnk.Stop()
@@ -276,6 +274,7 @@ InitPlayers = function()
ussr = Player.GetPlayer("USSR")
ukraine = Player.GetPlayer("Ukraine")
turkey = Player.GetPlayer("Turkey")
friendlyMadTanks = Player.GetPlayer("FriendlyMadTanks")
player.Cash = 0
ussr.Cash = 2000