Fix Monster Tank Madness to not use Player.SetStance
This commit is contained in:
committed by
Paul Chote
parent
7ca1af4e96
commit
aa491a35c8
@@ -42,7 +42,7 @@ Players:
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Color: ABB7E4
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LockSpawn: True
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LockTeam: True
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Enemies: BadGuy, USSR, Ukraine, Turkey
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Enemies: BadGuy, USSR, Ukraine, Turkey, FriendlyMadTanks
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PlayerReference@BadGuy:
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Name: BadGuy
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Faction: soviet
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@@ -71,6 +71,12 @@ Players:
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Faction: soviet
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Color: D1987C
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Enemies: Greece, BadGuy, USSR, Ukraine, Outpost
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PlayerReference@FriendlyMadTanks:
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Name: FriendlyMadTanks
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Faction: soviet
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Color: D1987C
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Allies: Greece
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Enemies: BadGuy, USSR, Ukraine
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PlayerReference@Outpost:
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Name: Outpost
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NonCombatant: True
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@@ -124,11 +124,9 @@ LandingPossible = function()
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end
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SuperTankDomeInfiltrated = function()
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turkey.SetStance(player, "Ally")
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turkey.SetStance(neutral, "Ally")
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SuperTankAttack = true
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Utils.Do(SuperTanks, function(tnk)
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tnk.Owner = friendlyMadTanks
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if not tnk.IsDead then
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Trigger.ClearAll(tnk)
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tnk.Stop()
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@@ -276,6 +274,7 @@ InitPlayers = function()
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ussr = Player.GetPlayer("USSR")
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ukraine = Player.GetPlayer("Ukraine")
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turkey = Player.GetPlayer("Turkey")
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friendlyMadTanks = Player.GetPlayer("FriendlyMadTanks")
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player.Cash = 0
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ussr.Cash = 2000
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